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Copy pathmain.cpp
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239 lines (209 loc) · 7.35 KB
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#include <stdlib.h>
#include <string.h>
extern "C"
{
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
//SDL
#include <SDL/SDL.h>
};
#define MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
//Output PCM
#define OUTPUT_PCM 0
//Use SDL
#define USE_SDL 1
//Buffer:
//|-----------|-------------|
//chunk-------pos---len-----|
static Uint8 *audio_chunk;
static Uint32 audio_len;
static Uint8 *audio_pos;
/* The audio function callback takes the following parameters:
* stream: A pointer to the audio buffer to be filled
* len: The length (in bytes) of the audio buffer
* 回调函数
*/
void fill_audio(void *udata, Uint8 *stream, int len) {
if(audio_len==0) /* Only play if we have data left */
return;
len = len > audio_len ? audio_len : len; /* Mix as much data as possible */
SDL_MixAudio(stream,audio_pos, len, SDL_MIX_MAXVOLUME);
audio_pos += len;
audio_len -= len;
}
int main(int argc, char* argv[])
{
// const char *url = "../test.aac";
const char *url = "../test.mp3";
//const char *url = "../test.wma";
av_register_all();
avformat_network_init();
AVFormatContext *pFormatCtx = avformat_alloc_context();
//Open
if(avformat_open_input(&pFormatCtx, url, NULL, NULL) !=0 ) {
printf("Couldn't open input stream.\n");
return -1;
}
// Retrieve stream information
if(avformat_find_stream_info(pFormatCtx, NULL) < 0) {
printf("Couldn't find stream information.\n");
return -1;
}
// Dump valid information onto standard error
av_dump_format(pFormatCtx, 0, url, false);
// Find the first audio stream
int audioStream = -1;
for(int i = 0; i < pFormatCtx->nb_streams; ++i)
if(pFormatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
audioStream = i;
break;
}
if(audioStream == -1){
printf("Didn't find a audio stream.\n");
return -1;
}
// avcodec环境
AVCodecContext *pCodecCtx = avcodec_alloc_context3(NULL);
if (pCodecCtx == NULL)
{
printf("Could not allocate AVCodecContext\n");
return -1;
}
avcodec_parameters_to_context(pCodecCtx, pFormatCtx->streams[audioStream]->codecpar);
// 获取avcodec[解码器]
AVCodec *pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
if (pCodec == NULL)
{
printf("Codec not found.\n");
return -1;
}
// 打开解码器
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0)
{
printf("Could not open codec.\n");
return -1;
}
FILE *pFile = NULL;
#if OUTPUT_PCM
pFile=fopen("output.pcm", "wb");
#endif
AVPacket *packet=(AVPacket *)malloc(sizeof(AVPacket));
av_init_packet(packet);
//Out Audio Param
uint64_t out_channel_layout = AV_CH_LAYOUT_STEREO;
//AAC:1024 MP3:1152
int out_nb_samples = pCodecCtx->frame_size;
AVSampleFormat out_sample_fmt = AV_SAMPLE_FMT_S16;
int out_sample_rate = 44100;
int out_channels = av_get_channel_layout_nb_channels(out_channel_layout);
//Out Buffer Size
int out_buffer_size = av_samples_get_buffer_size(NULL,out_channels, out_nb_samples, out_sample_fmt, 1);
uint8_t *out_buffer = (uint8_t *)av_malloc(MAX_AUDIO_FRAME_SIZE*2);
AVFrame *pFrame = av_frame_alloc();
//SDL------------------
#if USE_SDL
//Init
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
printf( "Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
//SDL_AudioSpec
SDL_AudioSpec wanted_spec;
wanted_spec.freq = out_sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = out_channels;
wanted_spec.silence = 0;
wanted_spec.samples = out_nb_samples;
wanted_spec.callback = fill_audio;
wanted_spec.userdata = pCodecCtx;
if (SDL_OpenAudio(&wanted_spec, NULL) < 0){
printf("can't open audio.\n");
return -1;
}
#endif
printf("Bitrate:\t %3ld\n", pFormatCtx->bit_rate);
printf("Decoder Name:\t %s\n", pCodecCtx->codec->long_name);
printf("Channels:\t %d\n", pCodecCtx->channels);
printf("Sample per Second\t %d \n", pCodecCtx->sample_rate);
//FIX:Some Codec's Context Information is missing
int64_t in_channel_layout = av_get_default_channel_layout(pCodecCtx->channels);
//Swr
struct SwrContext *au_convert_ctx;
au_convert_ctx = swr_alloc();
au_convert_ctx = swr_alloc_set_opts(au_convert_ctx,
out_channel_layout,
out_sample_fmt,
out_sample_rate,
in_channel_layout,
pCodecCtx->sample_fmt ,
pCodecCtx->sample_rate,
0,
NULL);
swr_init(au_convert_ctx);
//Play
SDL_PauseAudio(0);
int index = 0;
while( av_read_frame(pFormatCtx, packet) >= 0 ) {
if(packet->stream_index == audioStream) {
if(0 != avcodec_send_packet(pCodecCtx, packet))
{
printf("Error in decoding audio frame.\n");
break;
}
if(0 != avcodec_receive_frame(pCodecCtx, pFrame))
{
printf("Error in decoding audio frame.\n");
break;
}
swr_convert(au_convert_ctx,
&out_buffer,
MAX_AUDIO_FRAME_SIZE,
(const uint8_t **)pFrame->data ,
pFrame->nb_samples);
printf("index:%5d\t pts:%ld\t packet size:%d wanted.samples:%d current.samples:%d \n", index, packet->pts, packet->size, wanted_spec.samples, pFrame->nb_samples);
//FIX:FLAC,MP3,AAC Different number of samples
// if(wanted_spec.samples != pFrame->nb_samples){
// SDL_CloseAudio();
// out_nb_samples = pFrame->nb_samples;
// out_buffer_size = av_samples_get_buffer_size(NULL,
// out_channels,
// out_nb_samples,
// out_sample_fmt,
// 1);
// wanted_spec.samples = out_nb_samples;
// SDL_OpenAudio(&wanted_spec, NULL);
// }
#if OUTPUT_PCM
//Write PCM
fwrite(out_buffer, 1, out_buffer_size, pFile);
#endif
index++;
//SDL------------------
#if USE_SDL
//Set audio buffer (PCM data)
audio_chunk = (Uint8 *) out_buffer;
//Audio buffer length
audio_len = out_buffer_size;
audio_pos = audio_chunk;
//Play
// SDL_PauseAudio(0);
while(audio_len > 0) // Wait until finish
SDL_Delay(1);
#endif
}
av_packet_unref(packet);
}
swr_free(&au_convert_ctx);
#if USE_SDL
SDL_CloseAudio();//Close SDL
SDL_Quit();
#endif
#if OUTPUT_PCM
fclose(pFile);
#endif
av_free(out_buffer);
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx);
return 0;
}