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Add blueprint.Frame.canCatch so we can determine whether an appropriate error path is available. Otherwise throw to main application. In addition, add .catch() API for all potential errors without error propagation handlers.
Add
blueprint.Frame.canCatchso we can determine whether an appropriate error path is available. Otherwisethrowto main application. In addition, add.catch()API for all potential errors without error propagation handlers.Progress:
blueprint.Frame.canCatch.catch()API.or()API