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1642-FurthestBuildingYouCanReach.go
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120 lines (105 loc) · 3.94 KB
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package main
// 1642. Furthest Building You Can Reach
// You are given an integer array heights representing the heights of buildings, some bricks, and some ladders.
// You start your journey from building 0 and move to the next building by possibly using bricks or ladders.
// While moving from building i to building i+1 (0-indexed),
// If the current building's height is greater than or equal to the next building's height, you do not need a ladder or bricks.
// If the current building's height is less than the next building's height, you can either use one ladder or (h[i+1] - h[i]) bricks.
// Return the furthest building index (0-indexed) you can reach if you use the given ladders and bricks optimally.
// Example 1:
// <img src="https://assets.leetcode.com/uploads/2020/10/27/q4.gif"/>
// Input: heights = [4,2,7,6,9,14,12], bricks = 5, ladders = 1
// Output: 4
// Explanation: Starting at building 0, you can follow these steps:
// - Go to building 1 without using ladders nor bricks since 4 >= 2.
// - Go to building 2 using 5 bricks. You must use either bricks or ladders because 2 < 7.
// - Go to building 3 without using ladders nor bricks since 7 >= 6.
// - Go to building 4 using your only ladder. You must use either bricks or ladders because 6 < 9.
// It is impossible to go beyond building 4 because you do not have any more bricks or ladders.
// Example 2:
// Input: heights = [4,12,2,7,3,18,20,3,19], bricks = 10, ladders = 2
// Output: 7
// Example 3:
// Input: heights = [14,3,19,3], bricks = 17, ladders = 0
// Output: 3
// Constraints:
// 1 <= heights.length <= 10^5
// 1 <= heights[i] <= 10^6
// 0 <= bricks <= 10^9
// 0 <= ladders <= heights.length
import "fmt"
import (
"container/heap"
)
import "sort"
type HeightDiffPQ []int
func (pq HeightDiffPQ) Len() int { return len(pq) }
func (pq HeightDiffPQ) Less(i, j int) bool { return pq[i] < pq[j] }
func (pq HeightDiffPQ) Swap(i, j int) { pq[i], pq[j] = pq[j], pq[i] }
func (pq *HeightDiffPQ) Push(x interface{}) { *pq = append(*pq, x.(int)) }
func (pq *HeightDiffPQ) Pop() interface{} {
x := (*pq)[len(*pq)-1]
*pq = (*pq)[:len(*pq)-1]
return x
}
func furthestBuilding(heights []int, bricks int, ladder int) int {
usedLadder := &HeightDiffPQ{}
for i := 1; i < len(heights); i++ {
// 高度一样不需要使用 bricks 或 ladder
needbricks := heights[i] - heights[i-1]
if needbricks < 0 {
continue
}
// 维护一个长度为梯子个数的最小堆
if ladder > 0 {
heap.Push(usedLadder, needbricks)
ladder--
} else {
// 当队列中元素超过梯子个数,便将队首最小值出队,出队的这个楼与楼的差距用砖头填补
if len(*usedLadder) > 0 && needbricks > (*usedLadder)[0] {
needbricks, (*usedLadder)[0] = (*usedLadder)[0], needbricks
heap.Fix(usedLadder, 0)
}
// 所有砖头用完了,即是可以到达的最远楼号
if bricks -= needbricks; bricks < 0 {
return i - 1
}
}
}
return len(heights) - 1
}
// best solution
func furthestBuilding1(heights []int, bricks int, ladders int) int {
q := hp{}
n := len(heights)
for i, a := range heights[:n-1] {
b := heights[i+1]
d := b - a
if d > 0 {
heap.Push(&q, d)
if q.Len() > ladders {
bricks -= heap.Pop(&q).(int)
if bricks < 0 {
return i
}
}
}
}
return n - 1
}
type hp struct{ sort.IntSlice }
func (h *hp) Push(v any) { h.IntSlice = append(h.IntSlice, v.(int)) }
func (h *hp) Pop() any {
a := h.IntSlice
v := a[len(a)-1]
h.IntSlice = a[:len(a)-1]
return v
}
func main() {
fmt.Println(furthestBuilding([]int{4,2,7,6,9,14,12},5,1)) // 4
fmt.Println(furthestBuilding([]int{4,12,2,7,3,18,20,3,19},10,2)) // 7
fmt.Println(furthestBuilding([]int{14,3,19,3},17,0)) // 3
fmt.Println(furthestBuilding1([]int{4,2,7,6,9,14,12},5,1)) // 4
fmt.Println(furthestBuilding1([]int{4,12,2,7,3,18,20,3,19},10,2)) // 7
fmt.Println(furthestBuilding1([]int{14,3,19,3},17,0)) // 3
}