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package main
// 3454. Separate Squares II
// You are given a 2D integer array squares.
// Each squares[i] = [xi, yi, li] represents the coordinates of the bottom-left point
// and the side length of a square parallel to the x-axis.
// Find the minimum y-coordinate value of a horizontal line
// such that the total area covered by squares above the line equals the total area covered by squares below the line.
// Answers within 10-5 of the actual answer will be accepted.
// Note: Squares may overlap. Overlapping areas should be counted only once in this version.
// Example 1:
// Input: squares = [[0,0,1],[2,2,1]]
// Output: 1.00000
// Explanation:
// <img src="https://assets.leetcode.com/uploads/2025/01/15/4065example1drawio.png" />
// Any horizontal line between y = 1 and y = 2 results in an equal split, with 1 square unit above and 1 square unit below.
// The minimum y-value is 1.
// Example 2:
// Input: squares = [[0,0,2],[1,1,1]]
// Output: 1.00000
// Explanation:
// <img src="https://assets.leetcode.com/uploads/2025/01/15/4065example2drawio.png" />
// Since the blue square overlaps with the red square, it will not be counted again.
// Thus, the line y = 1 splits the squares into two equal parts.
// Constraints:
// 1 <= squares.length <= 5 * 10^4
// squares[i] = [xi, yi, li]
// squares[i].length == 3
// 0 <= xi, yi <= 10^9
// 1 <= li <= 10^9
// The total area of all the squares will not exceed 10^15.
import "fmt"
import "sort"
// type SegmentTree struct {
// xs []int
// n int
// count []int
// covered []int
// }
// func NewSegmentTree(xs []int) *SegmentTree {
// n := len(xs) - 1
// return &SegmentTree{
// xs: xs,
// n: n,
// count: make([]int, 4*n),
// covered: make([]int, 4*n),
// }
// }
// func (st *SegmentTree) update(qleft, qright, qval, left, right, pos int) {
// if st.xs[right+1] <= qleft || st.xs[left] >= qright { return }
// if qleft <= st.xs[left] && st.xs[right+1] <= qright {
// st.count[pos] += qval
// } else {
// mid := (left + right) / 2
// st.update(qleft, qright, qval, left, mid, pos*2+1)
// st.update(qleft, qright, qval, mid+1, right, pos*2+2)
// }
// if st.count[pos] > 0 {
// st.covered[pos] = st.xs[right+1] - st.xs[left]
// } else {
// if left == right {
// st.covered[pos] = 0
// } else {
// st.covered[pos] = st.covered[pos*2+1] + st.covered[pos*2+2]
// }
// }
// }
// func (st *SegmentTree) query() int {
// return st.covered[0]
// }
// func separateSquares(squares [][]int) float64 {
// events := make([][4]int, 0)
// xsSet := make(map[int]bool)
// for _, square := range squares {
// x, y, l := square[0], square[1], square[2]
// events = append(events, [4]int{y, 1, x, x + l})
// events = append(events, [4]int{y + l, -1, x, x + l})
// xsSet[x] = true
// xsSet[x+l] = true
// }
// xs := make([]int, 0, len(xsSet))
// for x := range xsSet {
// xs = append(xs, x)
// }
// sort.Ints(xs)
// segTree := NewSegmentTree(xs)
// sort.Slice(events, func(i, j int) bool {
// return events[i][0] < events[j][0]
// })
// // First sweep: compute total union area.
// totalArea := 0.0
// prevY := events[0][0]
// for _, event := range events {
// y, start, xl, xr := event[0], event[1], event[2], event[3]
// totalArea += float64(segTree.query()) * float64(y-prevY)
// segTree.update(xl, xr, start, 0, segTree.n-1, 0)
// prevY = y
// }
// // Second sweep: find the minimal y where the area below equals half_area.
// segTree = NewSegmentTree(xs) // Reinitialize segment tree
// currArea := 0.0
// prevY = events[0][0]
// for _, event := range events {
// y, start, xl, xr := event[0], event[1], event[2], event[3]
// combinedWidth := segTree.query()
// if currArea + float64(combinedWidth)*float64(y-prevY) >= totalArea/2.0 {
// return float64(prevY) + float64(totalArea / 2.0 - currArea) / float64(combinedWidth)
// }
// currArea += float64(combinedWidth) * float64(y-prevY)
// segTree.update(xl, xr, start, 0, segTree.n-1, 0)
// prevY = y
// }
// return 0.0
// }
type SegmentTree struct {
count []int
covered []int
xs []int
n int
}
func NewSegmentTree(xs []int) *SegmentTree {
n := len(xs) - 1
return &SegmentTree{
count: make([]int, 4*n),
covered: make([]int, 4*n),
xs: xs,
n: n,
}
}
func (st *SegmentTree) modify(qleft, qright, qval, left, right, pos int) {
if st.xs[right+1] <= qleft || st.xs[left] >= qright {
return
}
if qleft <= st.xs[left] && st.xs[right+1] <= qright {
st.count[pos] += qval
} else {
mid := (left + right) / 2
st.modify(qleft, qright, qval, left, mid, pos*2+1)
st.modify(qleft, qright, qval, mid+1, right, pos*2+2)
}
if st.count[pos] > 0 {
st.covered[pos] = st.xs[right+1] - st.xs[left]
} else {
if left == right {
st.covered[pos] = 0
} else {
st.covered[pos] = st.covered[pos*2+1] + st.covered[pos*2+2]
}
}
}
func (st *SegmentTree) Update(qleft, qright, qval int) {
st.modify(qleft, qright, qval, 0, st.n-1, 0)
}
func (st *SegmentTree) Query() int {
return st.covered[0]
}
func separateSquares(squares [][]int) float64 {
// 存储事件: (y坐标, 类型, 左边界, 右边界)
type Event struct {
y, delta, xl, xr int
}
events := []Event{}
xsSet := make(map[int]bool)
for _, sq := range squares {
x, y, l := sq[0], sq[1], sq[2]
xr := x + l
events = append(events, Event{y, 1, x, xr})
events = append(events, Event{y + l, -1, x, xr})
xsSet[x] = true
xsSet[xr] = true
}
// 按y坐标排序事件
sort.Slice(events, func(i, j int) bool {
return events[i].y < events[j].y
})
// 离散化坐标
xs := make([]int, 0, len(xsSet))
for x := range xsSet {
xs = append(xs, x)
}
sort.Ints(xs)
// 初始化线段树
segTree := NewSegmentTree(xs)
psum := []float64{}
widths := []int{}
totalArea := 0.0
prev := events[0].y
// 扫描:计算总面积和记录中间状态
for _, event := range events {
y, delta, xl, xr := event.y, event.delta, event.xl, event.xr
length := segTree.Query()
totalArea += float64(length) * float64(y-prev)
segTree.Update(xl, xr, delta)
// 记录前缀和和宽度
psum = append(psum, totalArea)
widths = append(widths, segTree.Query())
prev = y
}
// 计算目标面积(向上取整的一半)
target := int64(totalArea + 1) / 2
// 二分查找第一个大于等于target的位置
i := sort.Search(len(psum), func(i int) bool {
return psum[i] >= float64(target)
})
i--
// 获取对应的面积、宽度和高度
area, width, height := psum[i], widths[i],events[i].y
return float64(height) + (totalArea - area * 2) / (float64(width) * 2.0)
}
// Time Limit Exceeded 695 / 763
func separateSquares1(squares [][]int) float64 {
type event struct {
y, x1, x2 int
typ int
}
// QuickSort for []int
var quickSortInts func([]int)
quickSortInts = func(a []int) {
if len(a) < 2 {
return
}
var partition func(int, int) int
partition = func(left, right int) int {
pivot := a[right]
i := left
for j := left; j < right; j++ {
if a[j] < pivot {
a[i], a[j] = a[j], a[i]
i++
}
}
a[i], a[right] = a[right], a[i]
return i
}
var qs func(int, int)
qs = func(l, r int) {
if l >= r {
return
}
m := partition(l, r)
qs(l, m-1)
qs(m+1, r)
}
qs(0, len(a)-1)
}
// QuickSort for []event
var quickSortEvents func([]event)
quickSortEvents = func(e []event) {
if len(e) < 2 {
return
}
var partitionE func(int, int) int
partitionE = func(left, right int) int {
pivot := e[right]
i := left
for j := left; j < right; j++ {
if e[j].y < pivot.y || (e[j].y == pivot.y && e[j].typ < pivot.typ) {
e[i], e[j] = e[j], e[i]
i++
}
}
e[i], e[right] = e[right], e[i]
return i
}
var qsE func(int, int)
qsE = func(l, r int) {
if l >= r {
return
}
m := partitionE(l, r)
qsE(l, m-1)
qsE(m+1, r)
}
qsE(0, len(e)-1)
}
n := len(squares)
events := make([]event, 0, 2*n)
xs := make([]int, 0, 2*n)
for _, s := range squares {
x1, y1, l := s[0], s[1], s[2]
x2 := x1 + l
y2 := y1 + l
events = append(events, event{y1, x1, x2, +1})
events = append(events, event{y2, x1, x2, -1})
xs = append(xs, x1, x2)
}
// Coordinate compression
quickSortInts(xs)
uniqueX := make([]int, 0, len(xs))
prev := -1
for _, v := range xs {
if v != prev {
uniqueX = append(uniqueX, v)
prev = v
}
}
xIdx := make(map[int]int, len(uniqueX))
for i, v := range uniqueX {
xIdx[v] = i
}
m := len(uniqueX) - 1
if m < 1 {
// All squares have the same x-range => total area 0 => return min y
minY := float64(1e15)
for _, s := range squares {
if float64(s[1]) < minY {
minY = float64(s[1])
}
}
return minY
}
// Segment tree structures
coverCount := make([]int, 4*m)
coverLen := make([]int64, 4*m)
var recBuildLen func(idx, s, e int)
recBuildLen = func(idx, s, e int) {
if coverCount[idx] > 0 {
coverLen[idx] = int64(uniqueX[e+1] - uniqueX[s])
} else {
if s == e {
coverLen[idx] = 0
} else {
coverLen[idx] = coverLen[idx<<1] + coverLen[(idx<<1)+1]
}
}
}
var updateCoverage func(idx, start, end, l, r, val int)
updateCoverage = func(idx, start, end, l, r, val int) {
if r < start || end < l {
return
}
if l <= start && end <= r {
coverCount[idx] += val
recBuildLen(idx, start, end)
return
}
mid := (start + end) >> 1
updateCoverage(idx<<1, start, mid, l, r, val)
updateCoverage((idx<<1)+1, mid+1, end, l, r, val)
recBuildLen(idx, start, end)
}
var update func(l, r, val int)
update = func(l, r, val int) {
// update [l, r) in x index
updateCoverage(1, 0, m-1, l, r-1, val)
}
var getLength func() float64
getLength = func() float64 {
return float64(coverLen[1])
}
// Build initial
var build func(idx, s, e int)
build = func(idx, s, e int) {
coverCount[idx] = 0
if s == e {
coverLen[idx] = 0
return
}
mid := (s + e) >> 1
build(idx<<1, s, mid)
build((idx<<1)+1, mid+1, e)
coverLen[idx] = 0
}
build(1, 0, m-1)
// Sort events by y
quickSortEvents(events)
// Sweep line
partialArea := make([]float64, len(events)+1)
prevY := 0
curCoverage := 0.0
for i, e := range events {
y := e.y
dy := float64(y - prevY)
if dy > 0 {
partialArea[i+1] = partialArea[i] + curCoverage*dy
} else {
partialArea[i+1] = partialArea[i]
}
update(xIdx[e.x1], xIdx[e.x2], e.typ)
curCoverage = getLength()
prevY = y
}
totalArea := partialArea[len(events)]
if totalArea <= 0 {
minY := float64(1e15)
for _, s := range squares {
if float64(s[1]) < minY {
minY = float64(s[1])
}
}
return minY
}
half := totalArea / 2.0
// Find where partialArea crosses half
for i := 0; i < len(events); i++ {
if partialArea[i] == half {
if i > 0 {
return float64(events[i-1].y)
}
}
if partialArea[i] < half && half < partialArea[i+1] {
delta := half - partialArea[i]
var y0 int
if i == 0 {
y0 = 0
} else {
y0 = events[i-1].y
}
y1 := events[i].y
fullSliceArea := partialArea[i+1] - partialArea[i]
fullSliceHeight := float64(y1 - y0)
if fullSliceHeight > 1e-15 {
coverage := fullSliceArea / fullSliceHeight
heightNeeded := delta / coverage
return float64(y0) + heightNeeded
}
return float64(y0)
}
}
return float64(events[len(events)-1].y)
}
func main() {
// Example 1:
// Input: squares = [[0,0,1],[2,2,1]]
// Output: 1.00000
// Explanation:
// <img src="https://assets.leetcode.com/uploads/2025/01/06/4062example1drawio.png" />
// Any horizontal line between y = 1 and y = 2 will have 1 square unit above it and 1 square unit below it.
// The lowest option is 1.
fmt.Println(separateSquares([][]int{{0,0,1},{2,2,1}})) // 1.00000
// Example 2:
// Input: squares = [[0,0,2],[1,1,1]]
// Output: 1.00000
// Explanation:
// <img src="https://assets.leetcode.com/uploads/2025/01/15/4065example2drawio.png" />
// Since the blue square overlaps with the red square, it will not be counted again.
// Thus, the line y = 1 splits the squares into two equal parts.
fmt.Println(separateSquares([][]int{{0,0,2},{1,1,1}})) // 1.00000
fmt.Println(separateSquares1([][]int{{0,0,1},{2,2,1}})) // 1.00000
fmt.Println(separateSquares1([][]int{{0,0,2},{1,1,1}})) // 1.00000
}