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VisualPinball.Resources.csproj
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55 lines (55 loc) · 2.61 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Title>VisualPinball.Resources</Title>
<Description>Meshes and Textures shipped with Visual Pinball</Description>
<Authors>freezy;ravarcade;shaderbytes;rbxnk;jsm174;Vroonsh;Rowlan;kleisauke;ecurtz;Pandeli;Cupid</Authors>
<Copyright>Copyright 2023 freezy - <freezy@vpdb.io></Copyright>
<AssemblyVersion>0.1.0.0</AssemblyVersion>
<AssemblyFileVersion>0.1.0.0</AssemblyFileVersion>
<InformationalVersion>0.1.0.0</InformationalVersion>
<LangVersion>9.0</LangVersion>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<PackageProjectUrl>https://visualpinball.org</PackageProjectUrl>
<PackageIcon>icon.png</PackageIcon>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
</PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' == ''">
<RuntimeIdentifier Condition="$([MSBuild]::IsOSPlatform('Windows')) And '$(PlatformTarget)' != 'x86'">win-x64</RuntimeIdentifier>
<RuntimeIdentifier Condition="$([MSBuild]::IsOSPlatform('Windows')) And '$(PlatformTarget)' == 'x86'">win-x86</RuntimeIdentifier>
<RuntimeIdentifier Condition="$([MSBuild]::IsOSPlatform('OSX'))">osx-x64</RuntimeIdentifier>
<RuntimeIdentifier Condition="$([MSBuild]::IsOSPlatform('Linux'))">linux-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<None Remove="**/*.meta" Visible="false" />
</ItemGroup>
<ItemGroup>
<None Remove="Textures\BallDebug.png" />
<EmbeddedResource Include="Textures\BallDebug.png" />
<None Remove="Textures\BumperBase.png" />
<EmbeddedResource Include="Textures\BumperBase.png" />
<None Remove="Textures\BumperCap.png" />
<EmbeddedResource Include="Textures\BumperCap.png" />
<None Remove="Textures\BumperRing.png" />
<EmbeddedResource Include="Textures\BumperRing.png" />
<None Remove="Textures\BumperSkirt.png" />
<EmbeddedResource Include="Textures\BumperSkirt.png" />
</ItemGroup>
<ItemGroup>
<None Include="..\LICENSE">
<PackagePath></PackagePath>
<Pack>true</Pack>
</None>
<None Include="..\nuget\icon.png">
<PackagePath></PackagePath>
<Pack>true</Pack>
</None>
</ItemGroup>
<Target Name="PluginsDeploy" AfterTargets="CoreBuild">
<ItemGroup>
<Plugins Include="$(OutDir)*.dll" />
</ItemGroup>
<Message Text="PluginsDeploy: @(Plugins)" />
<Copy SourceFiles="@(Plugins)" DestinationFolder="..\VisualPinball.Unity\Plugins\$(RuntimeIdentifier)\" SkipUnchangedFiles="true" />
</Target>
</Project>