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LightSeqDataTests.cs
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61 lines (57 loc) · 2.08 KB
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// Visual Pinball Engine
// Copyright (C) 2023 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System.IO;
using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT.LightSeq;
using VisualPinball.Engine.VPT.Table;
namespace VisualPinball.Engine.Test.VPT.LightSeq
{
public class LightSeqDataTests : BaseTests
{
[Test]
public void ShouldReadLightSeqData()
{
var table = FileTableContainer.Load(VpxPath.LightSeq);
ValidateLightSeqData(table.LightSeq("LightSeq001").Data);
}
[Test]
public void ShouldWriteLightSeqData()
{
const string tmpFileName = "ShouldWriteLightSeqData.vpx";
var table = FileTableContainer.Load(VpxPath.LightSeq);
table.Save(tmpFileName);
var writtenTable = FileTableContainer.Load(tmpFileName);
ValidateLightSeqData(writtenTable.LightSeq("LightSeq001").Data);
File.Delete(tmpFileName);
}
public static void ValidateLightSeqData(LightSeqData data)
{
data.Backglass.Should().Be(false);
data.Center.X.Should().Be(21.23f);
data.Center.Y.Should().Be(503.68f);
data.Collection.Should().Be("Collection001");
data.EditorLayer.Should().Be(0);
data.EditorLayerName.Should().Be(string.Empty);
data.EditorLayerVisibility.Should().Be(true);
data.IsLocked.Should().Be(false);
data.IsTimerEnabled.Should().Be(true);
data.TimerInterval.Should().Be(112);
data.UpdateInterval.Should().Be(256);
}
}
}