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MetalWireGuideDataTests.cs
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100 lines (95 loc) · 3.51 KB
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// Visual Pinball Engine
// Copyright (C) 2023 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System.IO;
using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT.MetalWireGuide;
using VisualPinball.Engine.VPT.Table;
namespace VisualPinball.Engine.Test.VPT.MetalWireGuide
{
public class MetalWireGuideDataTests
{
[Test]
public void ShouldReadMetalWireGuideData()
{
var table = FileTableContainer.Load(VpxPath.MetalWireGuide);
ValidateMetalWireGuideData1(table.MetalWireGuide("MetalWireGuide1").Data);
ValidateMetalWireGuideData2(table.MetalWireGuide("MetalWireGuide2").Data);
}
[Test]
public void ShouldWriteMetalWireGuideData()
{
const string tmpFileName = "ShouldWriteMetalWireGuideData.vpx";
var table = FileTableContainer.Load(VpxPath.MetalWireGuide);
table.Save(tmpFileName);
var writtenTable = FileTableContainer.Load(tmpFileName);
ValidateMetalWireGuideData1(writtenTable.MetalWireGuide("MetalWireGuide1").Data);
ValidateMetalWireGuideData2(writtenTable.MetalWireGuide("MetalWireGuide2").Data);
File.Delete(tmpFileName);
}
public static void ValidateMetalWireGuideData1(MetalWireGuideData data)
{
data.DragPoints.Length.Should().Be(2);
data.Elasticity.Should().Be(0.99f);
data.ElasticityFalloff.Should().Be(0.33f);
data.Friction.Should().Be(0.55f);
data.Height.Should().Be(25f);
data.HitEvent.Should().Be(false);
data.HitHeight.Should().Be(25);
// i dont know where to set this...
data.Image.Should().Be("");
data.IsCollidable.Should().Be(true);
data.IsReflectionEnabled.Should().Be(true);
data.IsVisible.Should().Be(true);
data.Material.Should().Be("");
data.OverwritePhysics.Should().Be(true);
data.PhysicsMaterial.Should().Be("");
data.RotX.Should().Be(0f);
data.RotY.Should().Be(0f);
data.RotZ.Should().Be(0f);
data.Scatter.Should().Be(0f);
data.ShowInEditor.Should().Be(true);
data.StaticRendering.Should().Be(true);
data.Thickness.Should().Be(3f);
data.Points.Should().Be(true);
}
public static void ValidateMetalWireGuideData2(MetalWireGuideData data)
{
data.DragPoints.Length.Should().Be(3);
data.Elasticity.Should().Be(0.25f);
data.ElasticityFalloff.Should().Be(0.27f);
data.Friction.Should().Be(0.42f);
data.Height.Should().Be(30.2f);
data.HitEvent.Should().Be(false);
data.HitHeight.Should().Be(25.3f);
data.Image.Should().Be("");
data.IsCollidable.Should().Be(true);
data.IsReflectionEnabled.Should().Be(true);
data.IsVisible.Should().Be(false);
data.Material.Should().Be("");
data.OverwritePhysics.Should().Be(true);
data.PhysicsMaterial.Should().Be("");
data.RotX.Should().Be(1.57f);
data.RotY.Should().Be(1.73f);
data.RotZ.Should().Be(1.61f);
data.Scatter.Should().Be(5f);
data.ShowInEditor.Should().Be(true);
data.StaticRendering.Should().Be(true);
data.Thickness.Should().Be(2.5f);
}
}
}