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SurfaceDataTests.cs
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79 lines (75 loc) · 2.86 KB
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// Visual Pinball Engine
// Copyright (C) 2023 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System.IO;
using FluentAssertions;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT.Surface;
using VisualPinball.Engine.VPT.Table;
namespace VisualPinball.Engine.Test.VPT.Surface
{
public class SurfaceDataTests
{
[Test]
public void ShouldReadSurfaceData()
{
var table = FileTableContainer.Load(VpxPath.Surface);
ValidateSurfaceData(table.Surface("TopInvisible").Data);
}
[Test]
public void ShouldWriteSurfaceData()
{
const string tmpFileName = "ShouldWriteSurfaceData.vpx";
var table = FileTableContainer.Load(VpxPath.Surface);
table.Save(tmpFileName);
var writtenTable = FileTableContainer.Load(tmpFileName);
ValidateSurfaceData(writtenTable.Surface("TopInvisible").Data);
File.Delete(tmpFileName);
}
public static void ValidateSurfaceData(SurfaceData data)
{
data.DisableLightingBelow.Should().Be(0.6985f);
data.DisableLightingTop.Should().BeInRange(0.129f, 0.13f);
data.DisplayTexture.Should().Be(false); // editor only
data.DragPoints.Length.Should().Be(10);
data.Elasticity.Should().Be(0.368f);
data.Friction.Should().Be(0.381f);
data.HeightBottom.Should().Be(2.7f);
data.HeightTop.Should().Be(49.6f);
data.HitEvent.Should().Be(false);
data.Image.Should().Be("");
data.Inner.Should().Be(true); // ???
data.IsBottomSolid.Should().Be(true); // ???
data.IsCollidable.Should().Be(true);
data.IsDroppable.Should().Be(false);
data.IsFlipbook.Should().Be(false);
data.IsReflectionEnabled.Should().Be(true);
data.IsSideVisible.Should().Be(true);
data.IsTopBottomVisible.Should().Be(false);
data.OverwritePhysics.Should().Be(true);
data.PhysicsMaterial.Should().Be("");
data.Scatter.Should().Be(0f);
data.SideImage.Should().Be("test_pattern");
data.SideMaterial.Should().Be("Playfield");
data.SlingshotAnimation.Should().Be(true);
data.SlingshotForce.Should().BeInRange(80.22f, 80.24f);
data.SlingShotMaterial.Should().Be("");
data.SlingshotThreshold.Should().Be(0.029f);
data.Threshold.Should().Be(2f);
data.TopMaterial.Should().Be("");
}
}
}