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SurfaceMeshTests.cs
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46 lines (41 loc) · 1.49 KB
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// Visual Pinball Engine
// Copyright (C) 2023 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System.Linq;
using JeremyAnsel.Media.WavefrontObj;
using NUnit.Framework;
using VisualPinball.Engine.Test.Test;
using VisualPinball.Engine.VPT.Surface;
using VisualPinball.Engine.VPT.Table;
namespace VisualPinball.Engine.Test.VPT.Surface
{
public class SurfaceMeshTests : MeshTests
{
private readonly FileTableContainer _tc;
private readonly ObjFile _obj;
public SurfaceMeshTests()
{
_tc = FileTableContainer.Load(VpxPath.Surface);
_obj = LoadObjFixture(ObjPath.Surface);
}
[Test]
public void ShouldGenerateTopAndSides()
{
var surface = _tc.Surface("Wall");
var surfaceMeshes = GetMeshes(_tc.Table, surface, SurfaceMeshGenerator.Side, SurfaceMeshGenerator.Top);
AssertObjMesh(_obj, surface.Name, surfaceMeshes);
}
}
}