Unity now has its now the [Splines package](https://docs.unity3d.com/Packages/com.unity.splines@2.8/manual/index.html) that could be leveraged for editing drag point-based elements. For rubbers, it would be beneficial to implement additional features: - Auto-snapping to "rubberable" elements (pegs, posts), so authors don't need to fiddle with the drag points at all - Simplication of one-post rubbers (see #242)
Unity now has its now the Splines package that could be leveraged for editing drag point-based elements.
For rubbers, it would be beneficial to implement additional features: