diff --git a/build_support/catalog/catalog.am b/build_support/catalog/catalog.am index d65083cd9..a20e5cde8 100644 --- a/build_support/catalog/catalog.am +++ b/build_support/catalog/catalog.am @@ -6,6 +6,15 @@ CATALOG_FILES = \ catalog/jakobsen2016/fig1b.efg \ catalog/jakobsen2016/fig1c.efg \ catalog/jakobsen2016/fig3.efg \ + catalog/mckelvey1995/lieberman1960.nfg \ + catalog/mckelvey1995/ochs1995v1.nfg \ + catalog/mckelvey1995/ochs1995v2.nfg \ + catalog/mckelvey1995/ochs1995v3.nfg \ + catalog/mckelvey1995/oneill1987.nfg \ + catalog/mckelvey1995/rapoport1992v1.nfg \ + catalog/mckelvey1995/rapoport1992v2.nfg \ + catalog/mckelvey1995/table1v100.nfg \ + catalog/mckelvey1995/table1v5.nfg \ catalog/myerson1991/fig2_1.efg \ catalog/myerson1991/fig4_2.efg \ catalog/nau2004/sec3.nfg \ @@ -16,6 +25,18 @@ CATALOG_FILES = \ catalog/selten1975/fig1.efg \ catalog/selten1975/fig2.efg \ catalog/selten1975/fig3.efg \ + catalog/selten2008/game1.nfg \ + catalog/selten2008/game10.nfg \ + catalog/selten2008/game11.nfg \ + catalog/selten2008/game12.nfg \ + catalog/selten2008/game2.nfg \ + catalog/selten2008/game3.nfg \ + catalog/selten2008/game4.nfg \ + catalog/selten2008/game5.nfg \ + catalog/selten2008/game6.nfg \ + catalog/selten2008/game7.nfg \ + catalog/selten2008/game8.nfg \ + catalog/selten2008/game9.nfg \ catalog/vonstengel2022/fig10.1.efg \ catalog/vonstengel2022/fig10.12.efg \ catalog/vonstengel2022/fig10.5.efg \ diff --git a/catalog/mckelvey1995/lieberman1960.nfg b/catalog/mckelvey1995/lieberman1960.nfg new file mode 100644 index 000000000..ea6baf8b2 --- /dev/null +++ b/catalog/mckelvey1995/lieberman1960.nfg @@ -0,0 +1,25 @@ +NFG 1 R "McKelvey and Palfrey (1995) zero-sum game from Lieberman (1960)" { "Player 1" "Player 2" } + +{ { "A1" "A2" "A3" } +{ "B1" "B2" "B3" } +} +"This is the first example game in +`McKPal95 `_, +with data from [Lie60]_. + +.. [Lie60] Lieberman, B. (1960) Human behavior in a strictly determined 3x3 matrix + game. Behavioural Science 5: 317-322. +" + +{ +{ "A1B1" 15, -15 } +{ "A1B2" 0, 0 } +{ "A1B3" 0, 0 } +{ "A2B1" -15, 15 } +{ "A2B2" -2, 2 } +{ "A2B3" -1, 1 } +{ "A3B1" 1, -1 } +{ "A3B2" 2, -2 } +{ "A3B3" 0, 0 } +} +1 2 7 3 4 8 5 6 9 diff --git a/catalog/mckelvey1995/ochs1995v1.nfg b/catalog/mckelvey1995/ochs1995v1.nfg new file mode 100644 index 000000000..81e0ad3a0 --- /dev/null +++ b/catalog/mckelvey1995/ochs1995v1.nfg @@ -0,0 +1,20 @@ +NFG 1 R "McKelvey and Palfrey (1995) zero-sum game from Ochs (1995), variant 1" { "Player 1" "Player 2" } + +{ { "A1" "A2" } +{ "B1" "B2" } +} +"This is the fourth example game in +`McKPal95 `_, +with data from [Och95]_. This variant sets the row player's payoff from (A1, B1) to 1. + +.. [Och95] Ochs, J. (1995) Games with unique mixed strategy equilibria: An experimental study. + Games and Economic Behavior 10: 174-189. +" + +{ +{ "A1B1" 1, 0 } +{ "A1B2" 0, 1 } +{ "A2B1" 0, 1 } +{ "A2B2" 1, 0 } +} +1 2 3 4 diff --git a/catalog/mckelvey1995/ochs1995v2.nfg b/catalog/mckelvey1995/ochs1995v2.nfg new file mode 100644 index 000000000..8cdfb4c60 --- /dev/null +++ b/catalog/mckelvey1995/ochs1995v2.nfg @@ -0,0 +1,20 @@ +NFG 1 R "McKelvey and Palfrey (1995) zero-sum game from Ochs (1995), variant 2" { "Player 1" "Player 2" } + +{ { "A1" "A2" } +{ "B1" "B2" } +} +"This is the fourth example game in +`McKPal95 `_, +with data from [Och95]_. This variant sets the row player's payoff from (A1, B1) to 9. + +.. [Och95] Ochs, J. (1995) Games with unique mixed strategy equilibria: An experimental study. + Games and Economic Behavior 10: 174-189. +" + +{ +{ "A1B1" 9, 0 } +{ "A1B2" 0, 1 } +{ "A2B1" 0, 1 } +{ "A2B2" 1, 0 } +} +1 2 3 4 diff --git a/catalog/mckelvey1995/ochs1995v3.nfg b/catalog/mckelvey1995/ochs1995v3.nfg new file mode 100644 index 000000000..070babec8 --- /dev/null +++ b/catalog/mckelvey1995/ochs1995v3.nfg @@ -0,0 +1,20 @@ +NFG 1 R "McKelvey and Palfrey (1995) zero-sum game from Ochs (1995), variant 3" { "Player 1" "Player 2" } + +{ { "A1" "A2" } +{ "B1" "B2" } +} +"This is the fourth example game in +`McKPal95 `_, +with data from [Och95]_. This variant sets the row player's payoff from (A1, B1) to 4. + +.. [Och95] Ochs, J. (1995) Games with unique mixed strategy equilibria: An experimental study. + Games and Economic Behavior 10: 174-189. +" + +{ +{ "A1B1" 4, 0 } +{ "A1B2" 0, 1 } +{ "A2B1" 0, 1 } +{ "A2B2" 1, 0 } +} +1 2 3 4 diff --git a/catalog/mckelvey1995/oneill1987.nfg b/catalog/mckelvey1995/oneill1987.nfg new file mode 100644 index 000000000..f7bd5b9b5 --- /dev/null +++ b/catalog/mckelvey1995/oneill1987.nfg @@ -0,0 +1,32 @@ +NFG 1 R "McKelvey and Palfrey (1995) zero-sum game from O'Neill (1987)" { "Player 1" "Player 2" } + +{ { "A1" "A2" "A3" "A4" } +{ "B1" "B2" "B3" "B4" } +} +"This is the second example game in +`McKPal95 `_, +with data from [ON87]_. + +.. [ON87] O'Neill, B. (1987) Nonmetric test of the minimax theory of two-person + zerosum games. Proceedings of the National Academy of Sciences USA 84: 2106-2109. +" + +{ +{ "A1B1" 5, -5 } +{ "A1B2" -5, 5 } +{ "A1B3" -5, 5 } +{ "A1B4" -5, 5 } +{ "A2B1" -5, 5 } +{ "A2B2" -5, 5 } +{ "A2B3" 5, -5 } +{ "A2B4" 5, -5 } +{ "A3B1" -5, 5 } +{ "A3B2" 5, -5 } +{ "A3B3" -5, 5 } +{ "A3B4" 5, -5 } +{ "A4B1" -5, 5 } +{ "A4B2" 5, -5 } +{ "A4B3" 5, -5 } +{ "A4B4" -5, 5 } +} +1 2 9 13 3 4 10 14 5 7 11 15 6 8 12 16 diff --git a/catalog/mckelvey1995/rapoport1992v1.nfg b/catalog/mckelvey1995/rapoport1992v1.nfg new file mode 100644 index 000000000..163b88f62 --- /dev/null +++ b/catalog/mckelvey1995/rapoport1992v1.nfg @@ -0,0 +1,43 @@ +NFG 1 R "McKelvey and Palfrey (1995) zero-sum game from Rapoport and Boebel (1992), variant 1" { "Player 1" "Player 2" } + +{ { "A1" "A2" "A3" "A4" "A5" } +{ "B1" "B2" "B3" "B4" "B5" } +} +"This is the third example game in +`McKPal95 `_, +with data from [Rap92]_. This variant sets the payoff to the 'W' outcome at $10 +and the 'L' outcome at -$6. + +.. [Rap92] Rapoport, A. and Boebel, R. (1992) Mixed strategies in strictly + competitive games: A further test of the minimax hypothesis. Games and + Economic Behavior 4: 261-283. +" + +{ +{ "A1B1" 10, -10 } +{ "A1B2" -6, 6 } +{ "A1B3" -6, 6 } +{ "A1B4" -6, 6 } +{ "A1B5" -6, 6 } +{ "A2B1" -6, 6 } +{ "A2B2" -6, 6 } +{ "A2B3" 10, -10 } +{ "A2B4" 10, -10 } +{ "A2B5" 10, -10 } +{ "A3B1" -6, 6 } +{ "A3B2" 10, -10 } +{ "A3B3" -6, 6 } +{ "A3B4" -6, 6 } +{ "A3B5" 10, -10 } +{ "A4B1" -6, 6 } +{ "A4B2" 10, -10 } +{ "A4B3" -6, 6 } +{ "A4B4" 10, -10 } +{ "A4B5" -6, 6 } +{ "A5B1" -6, 6 } +{ "A5B2" 10, -10 } +{ "A5B3" 10, -10 } +{ "A5B4" -6, 6 } +{ "A5B5" -6, 6 } +} +1 2 11 16 21 3 4 12 17 22 5 8 13 18 23 6 9 14 19 24 7 10 15 20 25 diff --git a/catalog/mckelvey1995/rapoport1992v2.nfg b/catalog/mckelvey1995/rapoport1992v2.nfg new file mode 100644 index 000000000..b30f82ad3 --- /dev/null +++ b/catalog/mckelvey1995/rapoport1992v2.nfg @@ -0,0 +1,43 @@ +NFG 1 R "McKelvey and Palfrey (1995) zero-sum game from Rapoport and Boebel (1992), variant 2" { "Player 1" "Player 2" } + +{ { "A1" "A2" "A3" "A4" "A5" } +{ "B1" "B2" "B3" "B4" "B5" } +} +"This is the third example game in +`McKPal95 `_, +with data from [Rap92]_. This variant sets the payoff to the 'W' outcome at $15 +and the 'L' outcome at -$1. + +.. [Rap92] Rapoport, A. and Boebel, R. (1992) Mixed strategies in strictly + competitive games: A further test of the minimax hypothesis. Games and + Economic Behavior 4: 261-283. +" + +{ +{ "A1B1" 15, -15 } +{ "A1B2" -1, 1 } +{ "A1B3" -1, 1 } +{ "A1B4" -1, 1 } +{ "A1B5" -1, 1 } +{ "A2B1" -1, 1 } +{ "A2B2" -1, 1 } +{ "A2B3" 15, -15 } +{ "A2B4" 15, -15 } +{ "A2B5" 15, -15 } +{ "A3B1" -1, 1 } +{ "A3B2" 15, -15 } +{ "A3B3" -1, 1 } +{ "A3B4" -1, 1 } +{ "A3B5" 15, -15 } +{ "A4B1" -1, 1 } +{ "A4B2" 15, -15 } +{ "A4B3" -1, 1 } +{ "A4B4" 15, -15 } +{ "A4B5" -1, 1 } +{ "A5B1" -1, 1 } +{ "A5B2" 15, -15 } +{ "A5B3" 15, -15 } +{ "A5B4" -1, 1 } +{ "A5B5" -1, 1 } +} +1 2 11 16 21 3 4 12 17 22 5 8 13 18 23 6 9 14 19 24 7 10 15 20 25 diff --git a/catalog/mckelvey1995/table1v100.nfg b/catalog/mckelvey1995/table1v100.nfg new file mode 100644 index 000000000..49eab47db --- /dev/null +++ b/catalog/mckelvey1995/table1v100.nfg @@ -0,0 +1,21 @@ +NFG 1 R "McKelvey and Palfrey (1995), Figure 1" { "Player 1" "Player 2" } + +{ { "U" "M" "D" } +{ "L" "M" "R" } +} +"Example from `McKPal95 <`_, +in which the limiting logit equilibrium is different from the unique perfect equilibrium. +This version sets the parameters A=B=100." + +{ +{ "UL" 1, 1 } +{ "ML" 0, 0 } +{ "DL" 0, 0 } +{ "UM" 0, 0 } +{ "MM" 1, 1 } +{ "DM" 0, 100 } +{ "UR" 1, 1 } +{ "MR" 100, 0 } +{ "DR" 1, 1 } +} +1 2 7 3 4 8 5 6 9 diff --git a/catalog/mckelvey1995/table1v5.nfg b/catalog/mckelvey1995/table1v5.nfg new file mode 100644 index 000000000..6fd14ecdf --- /dev/null +++ b/catalog/mckelvey1995/table1v5.nfg @@ -0,0 +1,21 @@ +NFG 1 R "McKelvey and Palfrey (1995), Figure 1" { "Player 1" "Player 2" } + +{ { "U" "M" "D" } +{ "L" "M" "R" } +} +"Example from `McKPal95 <`_, +in which the limiting logit equilibrium is different from the unique perfect equilibrium. +This version sets the parameters A=B=5." + +{ +{ "UL" 1, 1 } +{ "ML" 0, 0 } +{ "DL" 0, 0 } +{ "UM" 0, 0 } +{ "MM" 1, 1 } +{ "DM" 0, 5 } +{ "UR" 1, 1 } +{ "MR" 5, 0 } +{ "DR" 1, 1 } +} +1 2 7 3 4 8 5 6 9 diff --git a/catalog/selten2008/game1.nfg b/catalog/selten2008/game1.nfg new file mode 100644 index 000000000..cf24b7990 --- /dev/null +++ b/catalog/selten2008/game1.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 1" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 1 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 10, 8 } +{ "DL" 9, 9 } +{ "UR" 0, 18 } +{ "DR" 10, 8 } +} +1 2 3 4 diff --git a/catalog/selten2008/game10.nfg b/catalog/selten2008/game10.nfg new file mode 100644 index 000000000..b676ef41d --- /dev/null +++ b/catalog/selten2008/game10.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 10" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 10 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 7, 6 } +{ "DL" 5, 6 } +{ "UR" 2, 13 } +{ "DR" 11, 2 } +} +1 2 3 4 diff --git a/catalog/selten2008/game11.nfg b/catalog/selten2008/game11.nfg new file mode 100644 index 000000000..4a84b46f3 --- /dev/null +++ b/catalog/selten2008/game11.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 11" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 11 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 7, 4 } +{ "DL" 4, 5 } +{ "UR" 2, 11 } +{ "DR" 10, 1 } +} +1 2 3 4 diff --git a/catalog/selten2008/game12.nfg b/catalog/selten2008/game12.nfg new file mode 100644 index 000000000..81420539e --- /dev/null +++ b/catalog/selten2008/game12.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 12" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 12 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 7, 3 } +{ "DL" 3, 5 } +{ "UR" 3, 9 } +{ "DR" 10, 0 } +} +1 2 3 4 diff --git a/catalog/selten2008/game2.nfg b/catalog/selten2008/game2.nfg new file mode 100644 index 000000000..f73c40cd8 --- /dev/null +++ b/catalog/selten2008/game2.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 2" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 2 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 9, 4 } +{ "DL" 6, 7 } +{ "UR" 0, 13 } +{ "DR" 8, 5 } +} +1 2 3 4 diff --git a/catalog/selten2008/game3.nfg b/catalog/selten2008/game3.nfg new file mode 100644 index 000000000..702162305 --- /dev/null +++ b/catalog/selten2008/game3.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 3" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 3 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 8, 6 } +{ "DL" 7, 7 } +{ "UR" 0, 14 } +{ "DR" 10, 4 } +} +1 2 3 4 diff --git a/catalog/selten2008/game4.nfg b/catalog/selten2008/game4.nfg new file mode 100644 index 000000000..cd427a925 --- /dev/null +++ b/catalog/selten2008/game4.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 4" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 4 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 7, 4 } +{ "DL" 5, 6 } +{ "UR" 0, 11 } +{ "DR" 9, 2 } +} +1 2 3 4 diff --git a/catalog/selten2008/game5.nfg b/catalog/selten2008/game5.nfg new file mode 100644 index 000000000..c9447a643 --- /dev/null +++ b/catalog/selten2008/game5.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 5" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 5 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 7, 2 } +{ "DL" 4, 5 } +{ "UR" 0, 9 } +{ "DR" 8, 1 } +} +1 2 3 4 diff --git a/catalog/selten2008/game6.nfg b/catalog/selten2008/game6.nfg new file mode 100644 index 000000000..3dd991fff --- /dev/null +++ b/catalog/selten2008/game6.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 6" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 6 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 7, 1 } +{ "DL" 3, 5 } +{ "UR" 1, 7 } +{ "DR" 8, 0 } +} +1 2 3 4 diff --git a/catalog/selten2008/game7.nfg b/catalog/selten2008/game7.nfg new file mode 100644 index 000000000..45f56c7a3 --- /dev/null +++ b/catalog/selten2008/game7.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 7" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 7 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 10, 12 } +{ "DL" 9, 9 } +{ "UR" 4, 22 } +{ "DR" 14, 8 } +} +1 2 3 4 diff --git a/catalog/selten2008/game8.nfg b/catalog/selten2008/game8.nfg new file mode 100644 index 000000000..de6054dab --- /dev/null +++ b/catalog/selten2008/game8.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 8" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 8 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 9, 7 } +{ "DL" 6, 7 } +{ "UR" 3, 16 } +{ "DR" 11, 5 } +} +1 2 3 4 diff --git a/catalog/selten2008/game9.nfg b/catalog/selten2008/game9.nfg new file mode 100644 index 000000000..1154e9946 --- /dev/null +++ b/catalog/selten2008/game9.nfg @@ -0,0 +1,17 @@ +NFG 1 R "Selten and Chmura (AER, 2008), Game 9" { "Player 1" "Player 2" } + +{ { "U" "D" } +{ "L" "R" } +} +"Game 9 of the 12 games in `Sel08 `_. +This set of 12 games was intended to investigate experimentally differences in +predictions among four static solution concepts: quantal response equilibrium, +action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium." + +{ +{ "UL" 8, 9 } +{ "DL" 7, 7 } +{ "UR" 3, 17 } +{ "DR" 13, 4 } +} +1 2 3 4 diff --git a/doc/biblio.rst b/doc/biblio.rst index 7a20e9ebb..b581a1ce9 100644 --- a/doc/biblio.rst +++ b/doc/biblio.rst @@ -157,6 +157,10 @@ General game theory articles and texts extensive games', *International Journal of Game Theory*, vol. 4, pp. 25-55. +.. [Sel08] Selten, R., and Chmura, T. 2008, + 'Stationary concepts for experimental 2x2-games', + *American Economic Review*, vol. 98, pp. 938-966. + .. [vanD83] van Damme, E. 1983, *Stability and Perfection of Nash Equilibria*, Springer-Verlag, Berlin.