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Add note about transparency
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content/posts/blender-milling-machine-breakdown/index.md

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@@ -81,12 +81,14 @@ After this project I created [Cider](https://github.com/gamingrobot/Cider), whic
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{{ video(src="composite_layers.mp4", autoplay="true") }}
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For compositing, I enabled additional passes in the View Layer settings:
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For compositing, I enabled transparency in **Render -> Film -> Transparent** since I had disabled the background in the World shader earlier. Then I can then composite in any color as the background.
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I enabled additional passes in the View Layer settings:
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- Z/Depth (for Vector Blur)
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- Vector (for Vector Blur)
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- Cryptomatte Object (to mask out specific objects for Vector Blur)
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I had a weird issue with one frame in the middle of the render having a large vector change to one object in the vector pass but not in the combined pass. So I used the Cryptomatte Object pass to mask out just the cutter to apply the Vector Blur.
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I had a weird issue with one frame in the middle of the render having a large vector change to the metal block in the vector pass but not in the combined pass. So I used the Cryptomatte Object pass to mask out the cutter to apply the Vector Blur to.
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{{ img(src="compositor_nodes.webp", alt="compositor nodes") }}
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The settings I used for generating the grain with the Grainy addon:

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