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🗺️ Development Roadmap

✅ Completed Features

  • World System: Infinite procedural generation with multiple biomes (grass, sand)
  • Character System: Animated player with smooth movement and directional sprites
  • Tree System: 6 tree types with health, regeneration, and unique collision boxes
  • Combat System: Attack mechanics with visual health bars and damage feedback
  • Inventory System: Full inventory with 5 item types and auto-consumption
  • Item System: Collectible items with health restoration and resource drops
  • Weather System: Dynamic rain with random events and zone-based rendering
  • Biome System: Multiple biomes with distinct textures and generation patterns
  • World Persistence: Complete save/load system with separate SP/MP saves
  • Multiplayer: Dedicated server with full world and player synchronization
  • UI System: Comprehensive menu system with wooden plank theme
  • Navigation: Compass pointing to spawn with dynamic rotation
  • Network: 22+ message types for complete multiplayer synchronization
  • Server: Configurable dedicated server with monitoring and logging
  • Health System: Player health with damage, restoration, and auto-consumption
  • Collision System: Precise hitboxes for all entities with optimized detection
  • Planting System: Plant bamboo sapling on sand tiles with growth and transformation mechanics
  • Targeting System: Visual tile-based targeting with WASD movement and persistent indicator while item selected
  • Weather System: Dynamic rain with water puddles that form during rain and evaporate after rain stops
  • Flying Birds: Ambient bird formations in V-shape patterns flying across the screen from random boundaries
  • Character Selection: Choose from 4 character sprites with immediate visual update after save

🚧 Future Enhancements

  • Crafting System: Combine resources to create new items
  • Building System: Place structures and modify the world
  • Sound Effects: Audio feedback for actions and events
  • Music System: Background music and ambient sounds
  • More Biomes: Desert, forest, snow, and ocean biomes
  • Day/Night Cycle: Dynamic lighting and time-based events
  • Mob System: Hostile and friendly creatures
  • Quest System: Objectives and progression
  • Trading System: NPC merchants and player trading
  • Skills/Leveling: Character progression and abilities