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Update Manpage.md
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Manpage.md

Lines changed: 15 additions & 16 deletions
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@@ -81,16 +81,6 @@ That is often enough, so do not fiddle with the other paths too much.
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- **Encoding**=(default|japanese|korean|chinese)
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Specify language used in the game data.
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<!-- end list -->
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- **GUIEnhancements**=INT
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The value is a bitfield. Set it to 1 to enable a few GUI
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enhancements, mostly in BG2. Add or set to 2 to try to autoidentify items on
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transfer (if the character has enough lore). Add or set 4 if you want to skip
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the item description window when opening bags. Enabled by default. Add or set 8
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if you want the game to stop mouse scrolling the area at its edges when the
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window loses focus. Add or set 16 if you want scrolls for spells the pc does not know yet highlighted.
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- **MultipleQuickSaves**=(0|1)
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Millisecond threshold for detecting a repeated key press. The
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default is 250.
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- **UseSoftKeyboard**=(0|1)
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Toggles use of software keyboard on devices that support one. It
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pops up when text input is required. Disabled by default.
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- **NumFingScroll**=(2|3|4)
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mouse+tooltips = 0 (default) Hide mouse = 1 Hide tooltips = 2 Hide
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mouse+tooltips = 3
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- **EdgeScrollOffset**=INT
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An offset in pixels that is used to determine when to trigger area scrolling when the cursor
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is close to the window edge. The default is 5.
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- **TouchInput**=(0-1)
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Override setting for when autodetection does not have satisfactory results.
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* Autodetect = -1 (default)
@@ -398,6 +386,8 @@ Set this parameter to *1* on Unix-like systems.
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*512* - enable pathfinding debug mode.
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*1024* - enable projectiles debug mode.
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The default is *0*.
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- **DelayPlugin**=FILENAME
@@ -437,6 +427,15 @@ The default is *0*.
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- **GamepadPointerSpeed**=INT
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Pointer movement speed with gamepads. The default is 10.
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- **GamepadPointerAccel**=INT
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Pointer movement acceleration factor. The default is 103, while 100 means no acceleration.
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- **GamepadLDeadZone**=INT
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Gamepad left stick threshold value for registering movement. The default is 5000.
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- **GamepadRDeadZone**=INT
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Gamepad right stick threshold value for registering movement. The default is 5000.
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- **VitaKeepAspectRatio**=(0|1)
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If set to *1*, original aspect ratio is preserved while game area is scaled to native PS Vita resolution. It is enabled by default.
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