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index.js
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283 lines (168 loc) · 5.88 KB
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$(function() {
var restart
var questions
var questionSet
var questionIndex
var questionCount
let name = ""
const canvas = document.getElementById("canvas")
const celebrate = confetti.create(canvas, {
useWorker: true,
resize: true
})
const celebrateOptions = {
particleCount: 1000,
spread: 360
}
const keySetIds = ["numberKeys", "alphabetKeys", "specialKeys", "symbolKeys"]
const keySets = { numberKeys, alphabetKeys, specialKeys, symbolKeys }
const loadSettings = function() {
const savedName = localRead("name")
if (savedName !== null) $("#name-input").val(savedName)
keySetIds.forEach(function(id) {
const saved = localRead(id)
if (saved !== null) $("#" + id).prop("checked", saved)
})
}
const saveSettings = function() {
localWrite("name", $("#name-input").val().trim())
keySetIds.forEach(function(id) {
localWrite(id, $("#" + id).is(":checked"))
})
}
const start = async function() {
name = $("#name-input").val().trim()
const selectedSets = []
keySetIds.forEach(function(id) {
if ($("#" + id).is(":checked")) selectedSets.push(...keySets[id])
})
if (selectedSets.length === 0) {
$("#question p").text("Please select at least one key set to start!")
return
}
saveSettings()
questions = []
questionIndex = 0
questionCount = selectedSets.length
questionSet = selectedSets
utterance.interrupt()
$("#question p").text("")
$("#start").css("display", "none")
$("title").text("Keyboard Lesson")
$("#title").text("Keyboard Lesson")
$("#keyboard").css("display", "inline-grid")
while (questions.length < questionCount) {
random = Math.floor(Math.random() * questionSet.length)
if (questions.indexOf(random) == -1) questions.push(random)
}
const greeting = name
? "Hello " + name + " and welcome to your Keyboard Lesson!"
: "Hello and welcome to your Keyboard Lesson!"
const welcomeBack = name ? "Welcome back " + name + "!" : "Welcome back!"
if (!restart) {
await utterance.speak(greeting)
} else {
await utterance.speak(welcomeBack)
}
await utterance.wait(500)
askQuestion()
}
const askQuestion = async function(questionKey = questionSet[questions[questionIndex]]) {
let question = ""
let keySet = questionKey.set
let keyCode = questionKey.code
let keyName = questionKey.name
let keyDisplay = questionKey.display
if (Math.floor(questionCount / 2) == questionIndex ) {
await utterance.speak("You're doing great, keep it up!")
await utterance.wait(500)
}
if (questionIndex == 0) {
question = "Lets start with the '" + keyName + "' key, can you click or press the '" + keyName + "' key?"
} else if (questionIndex == questionCount - 1) {
question = "Last one! Can you show me the '" + keyName + "' key?"
} else if (questionIndex == 1) {
question = "Now lets try the '" + keyName + "' key, can you click or press the '" + keyName + "' key?"
} else if (questionIndex == 2) {
question = "It's the '" + keyName + "' key this time, give it your best shot!"
} else {
question = "Select the '" + keyName + "' key this time, please."
}
addKeyboardEvents()
$("#question p").text(question)
$("#example").css("display", "block")
$("#example .key h1").text(keyDisplay)
await utterance.speak(question)
}
const processEvent = async function(event, questionKey = questionSet[questions[questionIndex]]) {
removeKeyboardEvents()
event.preventDefault()
event.stopPropagation()
$(".key").removeClass("fail")
$(".key").removeClass("success")
if (event.type == "keydown") {
key = event.key.toLowerCase()
} else if (event.type == "click") {
key = event.target.id.toLowerCase()
}
if (key == " ") key = "space"
if (key.includes("-") && key.length > 1) key = key.split("-")[1]
if (!(questionKey.set == "symbol" && key == "shift")) {
if (key == questionSet[questions[questionIndex]].code) {
$("#example").css("display", "none")
$("#question p").text("")
celebrate(celebrateOptions)
$(document.getElementById(key)).addClass("success")
$(document.getElementsByClassName(key)).addClass("success")
congratulatoryWords = ["Awesome", "Nice", "Yeah", "Yes", "Wahoo", "Wow"]
await utterance.speak("" + congratulatoryWords.random() + "! You got it!")
questionIndex += 1
await utterance.wait(500)
$(".key").removeClass("success")
if (questionIndex != questionCount) {
askQuestion()
} else {
end()
}
} else {
addKeyboardEvents()
$(document.getElementById(key)).addClass("fail")
$(document.getElementsByClassName(key)).addClass("fail")
await utterance.speak("Sorry, that's not quite right, try again!")
$(".key").removeClass("fail")
}
} else {
addKeyboardEvents()
}
}
const addKeyboardEvents = function() {
$(".key").click(function(event) {
utterance.interrupt()
processEvent(event)
})
$("body").keydown(function(event) {
utterance.interrupt()
processEvent(event)
})
}
const removeKeyboardEvents = function() {
$(".key").off("click")
$("body").off("keydown")
}
const end = async function() {
let message = "All done! You did great! Click the 'Restart' button above if you want to keep going!"
$("#keyboard").css("display", "none")
$("#start").css("display", "block")
$("#start-button h3").text("Restart")
$("#question p").text(message)
utterance.speak(message)
restart = true
}
$(window).on("beforeunload", function() {
utterance.interrupt()
})
loadSettings()
$("#start-button").click(function() {
start()
})
})