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@@ -6,11 +6,18 @@ Once the constraint is activated, it will try to sync your avatar's view positio
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## How to use?
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1. Import .unitypackage to your project.
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2. Find your avatar's Head bone.
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3. Add View Position Constraint via "Add Component" button.
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4. Make sure your current view position is well-aligned with your needs.
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5. Press Activate to let it automatically configure the current offset & activate.
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6. You're now free to scale up/down the head bone. You can even scale up/down parent bones such as neck, chest, hips, or more.
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### Using it on your avatar's head bone
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3. Find your avatar's Head bone.
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4. Add View Position Constraint via "Add Component" button.
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5. Make sure your current view position is well-aligned with your needs.
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6. Press Activate to let it automatically configure the current offset & activate.
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7. You're now free to scale up/down the head bone. You can even scale up/down parent bones such as neck, chest, hips, or more.
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### Using it on separate GameObject inside head bone
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3. Find your desired GameObject.
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4. Add View Position Constraint via "Add Component" button.
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5. Make sure your current view position is well-aligned with your needs.
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6. Press Zero to simply activate it without calculating offset.
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7. You're now free adjust the object's position.
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## Requirements
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- Unity 2022 3.22f1

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