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# ViewPositionConstraint
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Very simple Unity C# script that automatically syncs avatar's view position with avatar Head bone scale.
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## What does it do?
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Once the constraint is activated, it will try to sync your avatar's view position property with your avatar's head bone.
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## How to use?
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1. Import .unitypackage to your project.
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2. Find your avatar's Head bone.
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3. Add View Position Constraint via "Add Component" button.
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4. Make sure your current view position is well-aligned with your needs.
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5. Press Activate to let it automatically configure the current offset & activate.
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6. You're now free to scale up/down the head bone. You can even scale up/down parent bones such as neck, chest, hips, or more.
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## Requirements
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- Unity 2022 3.22f1
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- VRChat Avatar SDK (Use VRChat Creator Companion)
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## Download
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[Download latest .unitypackage file from here](https://github.com/github-harunadev/ViewPositionConstraint/releases)

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