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cube-collision.js
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174 lines (150 loc) · 5.52 KB
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document.addEventListener( "DOMContentLoaded", function( e ) {
require.config({
baseUrl: "../.."
});
require(
[ "gladius-core",
"gladius-cubicvr",
"gladius-box2d"],
function( Gladius, cubicvrExtension, box2dExtension ) {
var engine = new Gladius();
// Engine monitor setup
function monitor( engine ) {
debugger;
engine.detach( monitor );
}
document.addEventListener( "keydown", function( event ) {
var code = event.which || event.keyCode;
if( code === 0x4D && event.ctrlKey && event.altKey ) {
engine.attach( monitor );
}
});
var cubicvrOptions = {
renderer: {
canvas: document.getElementById( "test-canvas" )
}
};
var box2dOptions = {
resolver: {
dimensionMap: box2dExtension.services.resolver.service.prototype.DimensionMaps.XY
}
};
engine.registerExtension( cubicvrExtension, cubicvrOptions );
engine.registerExtension( box2dExtension, box2dOptions);
var resources = {};
var materialArgs = '&colorTexture=../assets/images/cube-collision-diffuse.jpg' +
'&bumpTexture=../assets/images/cube-collision-bump.jpg' +
'&normalTexture=../assets/images/cube-collision-normal.jpg';
engine.get(
[
{
type: engine["gladius-cubicvr"].Mesh,
url: '../assets/procedural-mesh.js',
load: engine.loaders.procedural,
onsuccess: function( mesh ) {
resources.mesh = mesh;
},
onfailure: function( error ) {
}
},
{
type: engine["gladius-cubicvr"].MaterialDefinition,
url: '../assets/procedural-material.js?diffuseR=0.7&diffuseG=0.7&diffuseB=0.7' + materialArgs,
load: engine.loaders.procedural,
onsuccess: function( material ) {
resources.material = material;
},
onfailure: function( error ) {
}
},
{
type: engine["gladius-cubicvr"].MaterialDefinition,
url: '../assets/procedural-material.js?diffuseR=0.1&diffuseG=0.1&diffuseB=0.1' + materialArgs,
load: engine.loaders.procedural,
onsuccess: function( material ) {
resources.materialDull = material;
},
onfailure: function( error ) {
}
},
{
type: engine["gladius-cubicvr"].MaterialDefinition,
url: '../assets/procedural-material.js?diffuseR=1&diffuseG=1&diffuseB=1' + materialArgs,
load: engine.loaders.procedural,
onsuccess: function( material ) {
resources.materialShiny = material;
},
onfailure: function( error ) {
}
}
],
{
oncomplete: game.bind( null, engine, resources )
}
);
});
function game( engine, resources ) {
var space = new engine.SimulationSpace();
var cubicvr = engine.findExtension( "gladius-cubicvr" );
var box2d = engine.findExtension( "gladius-box2d" );
var lightDefinition = new cubicvr.LightDefinition({
intensity: 1,
distance: 20,
light_type: cubicvr.LightDefinition.LightTypes.POINT,
method: cubicvr.LightDefinition.LightingMethods.DYNAMIC
});
space.add( new engine.Entity( "camera",
[
new engine.core.Transform( [0, 0, 10] ),
new cubicvr.Light( lightDefinition ),
new cubicvr.Camera( {
targeted:false
} )
]
));
var bodyDefinition = new box2d.BodyDefinition();
var fixtureDefinition = new box2d.FixtureDefinition({shape:new box2d.BoxShape(1,1)});
for (var cubeIndex = 0; cubeIndex < 5; cubeIndex++){
var firstBody = new box2d.Body({bodyDefinition: bodyDefinition, fixtureDefinition: fixtureDefinition});
firstBody.onContactBegin = function(event){
console.log("First cube number " + cubeIndex + " contact begin");
this.owner.findComponent( "Model").setMaterialDefinition(resources.materialDull);
};
firstBody.onContactEnd = function(event){
console.log("First cube number " + cubeIndex + " contact end");
};
var firstCube = new engine.Entity( "cube1",
[
new engine.core.Transform( [3 + cubeIndex * 3, 0.25, 0], [0, 0, 0]),
firstBody,
new cubicvr.Model( resources.mesh, resources.material )
]
);
space.add( firstCube );
var secondBody = new box2d.Body({bodyDefinition: bodyDefinition, fixtureDefinition: fixtureDefinition});
secondBody.onContactBegin = function(event){
console.log("Second cube number " + cubeIndex + " contact begin");
this.owner.findComponent( "Model").setMaterialDefinition(resources.materialShiny);
};
secondBody.onContactEnd = function(event){
console.log("Second cube number " + cubeIndex + " contact end");
};
var secondCube = new engine.Entity( "cube2",
[
new engine.core.Transform( [-3 - cubeIndex * 3, -0.25, 0], [0, 0, 0]),
secondBody,
new cubicvr.Model( resources.mesh, resources.material )
]
);
space.add( secondCube );
new engine.Event("LinearImpulse", {impulse: [-1,0]}).dispatch(firstCube);
new engine.Event("LinearImpulse", {impulse: [1,0]}).dispatch(secondCube);
}
var task = new engine.FunctionTask( function() {
}, {
tags: ["@update"]
});
task.start();
engine.resume();
}
});