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cube.js
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133 lines (120 loc) · 4.02 KB
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document.addEventListener( "DOMContentLoaded", function( e ) {
var engine = new Gladius();
var cubicvrOptions = {
renderer: {
canvas: document.getElementById( "test-canvas" )
}
};
engine.registerExtension( Gladius["gladius-cubicvr"], cubicvrOptions );
var resources = {};
var materialArgs = 'colorTexture=../assets/images/cube-diffuse.jpg' +
'&bumpTexture=../assets/images/cube-bump.jpg' +
'&normalTexture=../assets/images/cube-normal.jpg';
engine.get(
[
{
type: engine["gladius-cubicvr"].Mesh,
url: '../assets/procedural-mesh.js',
load: engine.loaders.procedural,
onsuccess: function( mesh ) {
resources.mesh = mesh;
},
onfailure: function( error ) {
}
},
{
type: engine["gladius-cubicvr"].MaterialDefinition,
url: '../assets/procedural-material.js?' + materialArgs,
load: engine.loaders.procedural,
onsuccess: function( material ) {
resources.material = material;
},
onfailure: function( error ) {
}
},
{
type: engine["gladius-cubicvr"].MaterialDefinition,
url: '../assets/procedural-material.js?diffuseR=0&diffuseG=0&diffuseB=1&' + materialArgs,
load: engine.loaders.procedural,
onsuccess: function( material ) {
resources.altMaterial = material;
},
onfailure: function( error ) {
}
}
],
{
oncomplete: game.bind( null, engine, resources )
}
);
function game( engine, resources ) {
var space = new engine.SimulationSpace();
var cubicvr = engine.findExtension( "gladius-cubicvr" );
var lightDefinition = new cubicvr.LightDefinition({
intensity: 1,
distance:30,
light_type: cubicvr.LightDefinition.LightTypes.POINT,
method: cubicvr.LightDefinition.LightingMethods.DYNAMIC
})
space.add( new engine.Entity( "camera",
[
new engine.core.Transform( [0, 0, 0] ),
new cubicvr.Camera(),
new cubicvr.Light()
]
));
space.add( new engine.Entity( "light-center",
[
new engine.core.Transform( [0, 0, -6], [engine.math.TAU, engine.math.TAU, engine.math.TAU] )
]
));
space.add( new engine.Entity( "light-marker",
[
new engine.core.Transform( [3, 0, 0], [0, 0, 0], [0.1, 0.1, 0.1] ),
new cubicvr.Model( resources.mesh, resources.material )
]
));
space.add( new engine.Entity( "light-source",
[
new engine.core.Transform( [3, 0, 0], [0, 0, 0], [1, 1, 1] ),
new cubicvr.Light( lightDefinition )
]
));
var parentCube = new engine.Entity( "cube",
[
new engine.core.Transform( [0, 0, -6], [0, -engine.math.TAU/8, engine.math.TAU/8] ),
new cubicvr.Model( resources.mesh, resources.material )
]
);
space.add( parentCube );
space.findNamed( "light-source" ).setParent( space.findNamed( "light-center" ) );
space.findNamed( "light-marker" ).setParent( space.findNamed( "light-center" ) );
var task = new engine.FunctionTask( function() {
space.findNamed( "cube" ).findComponent( "Transform" ).rotation.add([space.clock.delta * 0.003, space.clock.delta * 0.001, space.clock.delta * 0.0007]);
space.findNamed( "light-center" ).findComponent( "Transform" ).rotation.y += space.clock.delta * 0.001;
}, {
tags: ["@update"]
});
task.start();
function suspendHandler( event ) {
var code = event.which || event.keyCode;
if( code === 0x4D && event.ctrlKey && event.altKey ) {
if( engine.simulationClock.isStarted() ) {
engine.simulationClock.pause();
window.context = this;
console.log( "suspend" );
} else {
delete window.context;
engine.simulationClock.start();
console.log( "resume" );
}
}
}
document.addEventListener( "keydown", suspendHandler.bind({
engine: engine,
space: space,
resources: resources
}) );
engine.resume();
}
});