@@ -145,7 +145,7 @@ func (s *LobbyServer) updatePlayers(g *gameserver.GameServer) {
145145 })
146146
147147 // send the updated player list to all connected players
148- g .Players .Range (func (k , v any ) bool {
148+ g .Players .Range (func (_ , v any ) bool {
149149 if v .(gameserver.Client ).InLobby {
150150 if err := s .sendData (v .(gameserver.Client ).Socket , sendMessage ); err != nil {
151151 s .Logger .Error (err , "failed to send message" , "message" , sendMessage , "address" , v .(gameserver.Client ).Socket .RemoteAddr ())
@@ -169,7 +169,7 @@ func (s *LobbyServer) updateRoom(g *gameserver.GameServer, name string) {
169169 sendMessage .Type = TypeReplyEditRoom
170170
171171 // send the updated room to all connected players
172- g .Players .Range (func (k , v any ) bool {
172+ g .Players .Range (func (_ , v any ) bool {
173173 if v .(gameserver.Client ).InLobby {
174174 if err := s .sendData (v .(gameserver.Client ).Socket , sendMessage ); err != nil {
175175 s .Logger .Error (err , "failed to send message" , "message" , sendMessage , "address" , v .(gameserver.Client ).Socket .RemoteAddr ())
@@ -507,7 +507,7 @@ func (s *LobbyServer) wsHandler(w http.ResponseWriter, r *http.Request) {
507507 sendMessage .Type = TypeReplyJoinRoom
508508 roomName , g := s .findGameServer (receivedMessage .Room .Port )
509509 if g != nil {
510- g .Players .Range (func (k , i any ) bool {
510+ g .Players .Range (func (k , _ any ) bool {
511511 if receivedMessage .PlayerName == k {
512512 duplicateName = true
513513 return false
@@ -541,7 +541,7 @@ func (s *LobbyServer) wsHandler(w http.ResponseWriter, r *http.Request) {
541541 var goodNumber bool
542542 for number = range 4 {
543543 goodNumber = true
544- g .Players .Range (func (k , v any ) bool {
544+ g .Players .Range (func (_ , v any ) bool {
545545 if v .(gameserver.Client ).Number == number {
546546 goodNumber = false
547547 return false
@@ -606,7 +606,7 @@ func (s *LobbyServer) wsHandler(w http.ResponseWriter, r *http.Request) {
606606 sendMessage .Message = fmt .Sprintf ("%s: %s" , receivedMessage .PlayerName , receivedMessage .Message )
607607 _ , g := s .findGameServer (receivedMessage .Room .Port )
608608 if g != nil {
609- g .Players .Range (func (k , v any ) bool {
609+ g .Players .Range (func (_ , v any ) bool {
610610 if v .(gameserver.Client ).InLobby {
611611 if err := s .sendData (v .(gameserver.Client ).Socket , sendMessage ); err != nil {
612612 s .Logger .Error (err , "failed to send message" , "message" , sendMessage , "address" , ws .RemoteAddr ())
@@ -640,7 +640,7 @@ func (s *LobbyServer) wsHandler(w http.ResponseWriter, r *http.Request) {
640640 } else {
641641 if g .BufferTarget == 0 {
642642 privateNetwork := true
643- g .Players .Range (func (k , v any ) bool {
643+ g .Players .Range (func (_ , v any ) bool {
644644 if ! v .(gameserver.Client ).IP .IsPrivate () {
645645 privateNetwork = false
646646 return false
@@ -661,7 +661,7 @@ func (s *LobbyServer) wsHandler(w http.ResponseWriter, r *http.Request) {
661661 g .NumberOfPlayers = g .GetPlayersLength ()
662662 sendMessage .Accept = Accepted
663663 go s .watchGameServer (roomName , g )
664- g .Players .Range (func (k , v any ) bool {
664+ g .Players .Range (func (_ , v any ) bool {
665665 if err := s .sendData (v .(gameserver.Client ).Socket , sendMessage ); err != nil {
666666 s .Logger .Error (err , "failed to send message" , "message" , sendMessage , "address" , ws .RemoteAddr ())
667667 }
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