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main.cpp
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376 lines (314 loc) · 12.1 KB
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#include <stdafx.h>
#ifdef __x86_64__
#include <cpuid.h>
#endif
#include <cpu/guest_thread.h>
#include <gpu/video.h>
#include <kernel/function.h>
#include <kernel/memory.h>
#include <kernel/heap.h>
#include <kernel/xam.h>
#include <kernel/io/file_system.h>
#include <file.h>
#include <xex.h>
#include <apu/audio.h>
#include <hid/hid.h>
#include <user/config.h>
#include <user/paths.h>
#include <user/persistent_storage_manager.h>
#include <user/registry.h>
#include <kernel/xdbf.h>
#include <install/installer.h>
#include <install/update_checker.h>
#include <os/logger.h>
#include <os/process.h>
#include <os/registry.h>
#include <ui/game_window.h>
#include <ui/installer_wizard.h>
#include <mod/mod_loader.h>
#include <preload_executable.h>
#ifdef _WIN32
#include <timeapi.h>
#endif
#if defined(_WIN32) && defined(UNLEASHED_RECOMP_D3D12)
static std::array<std::string_view, 3> g_D3D12RequiredModules =
{
"D3D12/D3D12Core.dll",
"dxcompiler.dll",
"dxil.dll"
};
#endif
const size_t XMAIOBegin = 0x7FEA0000;
const size_t XMAIOEnd = XMAIOBegin + 0x0000FFFF;
Memory g_memory;
Heap g_userHeap;
XDBFWrapper g_xdbfWrapper;
std::unordered_map<uint16_t, GuestTexture*> g_xdbfTextureCache;
void HostStartup()
{
#ifdef _WIN32
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
hid::Init();
}
// Name inspired from nt's entry point
void KiSystemStartup()
{
if (g_memory.base == nullptr)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("System_MemoryAllocationFailed").c_str(), GameWindow::s_pWindow);
std::_Exit(1);
}
g_userHeap.Init();
const auto gameContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Game");
const auto updateContent = XamMakeContent(XCONTENTTYPE_RESERVED, "Update");
const std::string gamePath = (const char*)(GetGamePath() / "game").u8string().c_str();
const std::string updatePath = (const char*)(GetGamePath() / "update").u8string().c_str();
XamRegisterContent(gameContent, gamePath);
XamRegisterContent(updateContent, updatePath);
const auto saveFilePath = GetSaveFilePath(true);
bool saveFileExists = std::filesystem::exists(saveFilePath);
if (!saveFileExists)
{
// Copy base save data to modded save as fallback.
std::error_code ec;
std::filesystem::create_directories(saveFilePath.parent_path(), ec);
if (!ec)
{
std::filesystem::copy_file(GetSaveFilePath(false), saveFilePath, ec);
saveFileExists = !ec;
}
}
if (saveFileExists)
{
std::u8string savePathU8 = saveFilePath.parent_path().u8string();
XamRegisterContent(XamMakeContent(XCONTENTTYPE_SAVEDATA, "SYS-DATA"), (const char*)(savePathU8.c_str()));
}
// Mount game
XamContentCreateEx(0, "game", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
XamContentCreateEx(0, "update", &updateContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
// OS mounts game data to D:
XamContentCreateEx(0, "D", &gameContent, OPEN_EXISTING, nullptr, nullptr, 0, 0, nullptr);
std::error_code ec;
for (auto& file : std::filesystem::directory_iterator(GetGamePath() / "dlc", ec))
{
if (file.is_directory())
{
std::u8string fileNameU8 = file.path().filename().u8string();
std::u8string filePathU8 = file.path().u8string();
XamRegisterContent(XamMakeContent(XCONTENTTYPE_DLC, (const char*)(fileNameU8.c_str())), (const char*)(filePathU8.c_str()));
}
}
XAudioInitializeSystem();
}
uint32_t LdrLoadModule(const std::filesystem::path &path)
{
auto loadResult = LoadFile(path);
if (loadResult.empty())
{
assert("Failed to load module" && false);
return 0;
}
auto* header = reinterpret_cast<const Xex2Header*>(loadResult.data());
auto* security = reinterpret_cast<const Xex2SecurityInfo*>(loadResult.data() + header->securityOffset);
const auto* fileFormatInfo = reinterpret_cast<const Xex2OptFileFormatInfo*>(getOptHeaderPtr(loadResult.data(), XEX_HEADER_FILE_FORMAT_INFO));
auto entry = *reinterpret_cast<const uint32_t*>(getOptHeaderPtr(loadResult.data(), XEX_HEADER_ENTRY_POINT));
ByteSwapInplace(entry);
auto srcData = loadResult.data() + header->headerSize;
auto destData = reinterpret_cast<uint8_t*>(g_memory.Translate(security->loadAddress));
if (fileFormatInfo->compressionType == XEX_COMPRESSION_NONE)
{
memcpy(destData, srcData, security->imageSize);
}
else if (fileFormatInfo->compressionType == XEX_COMPRESSION_BASIC)
{
auto* blocks = reinterpret_cast<const Xex2FileBasicCompressionBlock*>(fileFormatInfo + 1);
const size_t numBlocks = (fileFormatInfo->infoSize / sizeof(Xex2FileBasicCompressionInfo)) - 1;
for (size_t i = 0; i < numBlocks; i++)
{
memcpy(destData, srcData, blocks[i].dataSize);
srcData += blocks[i].dataSize;
destData += blocks[i].dataSize;
memset(destData, 0, blocks[i].zeroSize);
destData += blocks[i].zeroSize;
}
}
else
{
assert(false && "Unknown compression type.");
}
auto res = reinterpret_cast<const Xex2ResourceInfo*>(getOptHeaderPtr(loadResult.data(), XEX_HEADER_RESOURCE_INFO));
g_xdbfWrapper = XDBFWrapper((uint8_t*)g_memory.Translate(res->offset.get()), res->sizeOfData);
return entry;
}
#ifdef __x86_64__
__attribute__((constructor(101), target("no-avx,no-avx2"), noinline))
void init()
{
uint32_t eax, ebx, ecx, edx;
// Execute CPUID for processor info and feature bits.
__get_cpuid(1, &eax, &ebx, &ecx, &edx);
// Check for AVX support.
if ((ecx & (1 << 28)) == 0)
{
printf("[*] CPU does not support the AVX instruction set.\n");
#ifdef _WIN32
MessageBoxA(nullptr, "Your CPU does not meet the minimum system requirements.", "Unleashed Recompiled", MB_ICONERROR);
#endif
std::_Exit(1);
}
}
#endif
int main(int argc, char *argv[])
{
#ifdef _WIN32
timeBeginPeriod(1);
#endif
os::process::CheckConsole();
if (!os::registry::Init())
LOGN_WARNING("OS does not support registry.");
os::logger::Init();
PreloadContext preloadContext;
preloadContext.PreloadExecutable();
bool forceInstaller = false;
bool forceDLCInstaller = false;
bool useDefaultWorkingDirectory = false;
bool forceInstallationCheck = false;
bool graphicsApiRetry = false;
const char *sdlVideoDriver = nullptr;
for (uint32_t i = 1; i < argc; i++)
{
forceInstaller = forceInstaller || (strcmp(argv[i], "--install") == 0);
forceDLCInstaller = forceDLCInstaller || (strcmp(argv[i], "--install-dlc") == 0);
useDefaultWorkingDirectory = useDefaultWorkingDirectory || (strcmp(argv[i], "--use-cwd") == 0);
forceInstallationCheck = forceInstallationCheck || (strcmp(argv[i], "--install-check") == 0);
graphicsApiRetry = graphicsApiRetry || (strcmp(argv[i], "--graphics-api-retry") == 0);
if (strcmp(argv[i], "--sdl-video-driver") == 0)
{
if ((i + 1) < argc)
sdlVideoDriver = argv[++i];
else
LOGN_WARNING("No argument was specified for --sdl-video-driver. Option will be ignored.");
}
}
if (!useDefaultWorkingDirectory)
{
// Set the current working directory to the executable's path.
std::error_code ec;
std::filesystem::current_path(os::process::GetExecutableRoot(), ec);
}
Config::Load();
if (forceInstallationCheck)
{
// Create the console to show progress to the user, otherwise it will seem as if the game didn't boot at all.
os::process::ShowConsole();
Journal journal;
double lastProgressMiB = 0.0;
double lastTotalMib = 0.0;
Installer::checkInstallIntegrity(GAME_INSTALL_DIRECTORY, journal, [&]()
{
constexpr double MiBDivisor = 1024.0 * 1024.0;
constexpr double MiBProgressThreshold = 128.0;
double progressMiB = double(journal.progressCounter) / MiBDivisor;
double totalMiB = double(journal.progressTotal) / MiBDivisor;
if (journal.progressCounter > 0)
{
if ((progressMiB - lastProgressMiB) > MiBProgressThreshold)
{
fprintf(stdout, "Checking files: %0.2f MiB / %0.2f MiB\n", progressMiB, totalMiB);
lastProgressMiB = progressMiB;
}
}
else
{
if ((totalMiB - lastTotalMib) > MiBProgressThreshold)
{
fprintf(stdout, "Scanning files: %0.2f MiB\n", totalMiB);
lastTotalMib = totalMiB;
}
}
return true;
});
char resultText[512];
uint32_t messageBoxStyle;
if (journal.lastResult == Journal::Result::Success)
{
snprintf(resultText, sizeof(resultText), "%s", Localise("IntegrityCheck_Success").c_str());
fprintf(stdout, "%s\n", resultText);
messageBoxStyle = SDL_MESSAGEBOX_INFORMATION;
}
else
{
snprintf(resultText, sizeof(resultText), Localise("IntegrityCheck_Failed").c_str(), journal.lastErrorMessage.c_str());
fprintf(stderr, "%s\n", resultText);
messageBoxStyle = SDL_MESSAGEBOX_ERROR;
}
SDL_ShowSimpleMessageBox(messageBoxStyle, GameWindow::GetTitle(), resultText, GameWindow::s_pWindow);
std::_Exit(int(journal.lastResult));
}
#if defined(_WIN32) && defined(UNLEASHED_RECOMP_D3D12)
for (auto& dll : g_D3D12RequiredModules)
{
if (!std::filesystem::exists(g_executableRoot / dll))
{
char text[512];
snprintf(text, sizeof(text), Localise("System_Win32_MissingDLLs").c_str(), dll.data());
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), text, GameWindow::s_pWindow);
std::_Exit(1);
}
}
#endif
// Check the time since the last time an update was checked.
// Store the new time if the difference is more than g_timeBetweenUpdateChecksInSeconds hours.
time_t timeNow = std::time(nullptr);
double timeDifferenceSeconds = difftime(timeNow, Config::LastChecked);
if (timeDifferenceSeconds > g_timeBetweenUpdateChecksInSeconds)
{
UpdateChecker::initialize();
UpdateChecker::start();
Config::LastChecked = timeNow;
Config::Save();
}
if (Config::ShowConsole)
os::process::ShowConsole();
HostStartup();
std::filesystem::path modulePath;
bool isGameInstalled = Installer::checkGameInstall(GetGamePath(), modulePath);
bool runInstallerWizard = forceInstaller || forceDLCInstaller || !isGameInstalled;
if (runInstallerWizard)
{
if (!Video::CreateHostDevice(sdlVideoDriver, graphicsApiRetry))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
std::_Exit(1);
}
if (!InstallerWizard::Run(GetGamePath(), isGameInstalled && forceDLCInstaller))
{
std::_Exit(0);
}
}
ModLoader::Init();
if (!PersistentStorageManager::LoadBinary())
LOGFN_ERROR("Failed to load persistent storage binary... (status code {})", (int)PersistentStorageManager::BinStatus);
KiSystemStartup();
uint32_t entry = LdrLoadModule(modulePath);
if (!runInstallerWizard)
{
if (!Video::CreateHostDevice(sdlVideoDriver, graphicsApiRetry))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), Localise("Video_BackendError").c_str(), GameWindow::s_pWindow);
std::_Exit(1);
}
}
Video::StartPipelinePrecompilation();
GuestThread::Start({ entry, 0, 0 });
return 0;
}
GUEST_FUNCTION_STUB(__imp__vsprintf);
GUEST_FUNCTION_STUB(__imp___vsnprintf);
GUEST_FUNCTION_STUB(__imp__sprintf);
GUEST_FUNCTION_STUB(__imp___snprintf);
GUEST_FUNCTION_STUB(__imp___snwprintf);
GUEST_FUNCTION_STUB(__imp__vswprintf);
GUEST_FUNCTION_STUB(__imp___vscwprintf);
GUEST_FUNCTION_STUB(__imp__swprintf);