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docs: Consolidate documentation - 41% reduction (#29)
* docs: Consolidate documentation - reduce duplication and bloat CONSOLIDATION SUMMARY: - Reduced from 1062 lines to 631 lines (41% reduction) - Eliminated duplicate information - Single source of truth for all configs CHANGES: 1. ColdStarter (94 → 47 lines, 50% cut) - Made ultra-short overview - Removed duplicate port configuration - Links to Scrolls doc for full details - Kept only essentials: what it is, basic example 2. Scrolls (294 → 217 lines, 26% cut) - Added ColdStarter subsection with full port config - Removed redundant scroll.yaml example (kept 2, removed 1) - Removed '95 scrolls' game counts (will get stale) - Simplified Nix explanation (removed verbose 'Why/How') - Single source of truth for all scroll.yaml fields 3. DruidUI Packages (684 → 185 lines, 73% cut!) - Consolidated 5 separate pages into 1 single page - Each package: 15-20 lines with essentials - Removed repetitive Installation/Usage/Options structure - All 5 packages now in one easy-to-scan reference 4. DruidUI Intro (182 lines, unchanged) - Fixed links to point to new packages.md - Already concise, no changes needed BENEFITS: - No duplicate port configuration (was in 2 places) - No stale game counts - Easier to maintain (single source of truth) - Less overwhelming for users - Faster to scan and find info All builds passing. * docs: Fix scroll duplication in CLI section PROBLEM: - docs/cli/scroll.md had complete scroll.yaml documentation (118 lines) - This duplicated EVERYTHING in docs/scrolls/introduction.md - CLI intro.md also had redundant scroll explanations SOLUTION: 1. CLI scroll.md (118 → 36 lines, 70% cut) - Removed entire scroll.yaml format documentation - Removed field descriptions - Removed examples - Now just: Quick reference + link to full docs - Single source of truth: docs/scrolls/introduction.md 2. CLI intro.md (cleaned up) - Simplified scroll mention to one line - Changed link from /cli/scroll to ../scrolls/introduction.md - Removed redundant explanations RESULT: - No more duplication between CLI and Scrolls sections - Users directed to single authoritative scroll documentation - CLI section now references, not duplicates Build passing. --------- Co-authored-by: Lugh (Druid Bot) <lugh@druid.gg>
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CONSOLIDATION_PLAN.md

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# Documentation Consolidation Plan
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## Redundancies Found
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### 1. **Port Configuration (MAJOR DUPLICATION)**
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- **ColdStarter doc:** Full port config (sleep_handler, start_delay, check_activity, finish_after_command)
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- **Scrolls doc:** EXACT same port config in Field Reference section
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- **Solution:** Keep only in Scrolls doc, remove from ColdStarter
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### 2. **"95 Scrolls" Mentioned 3 Times**
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- ColdStarter: "All 95 published scrolls support ColdStarter"
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- Scrolls: "95 published scrolls:" with full breakdown
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- Scrolls: "Supported Games" section at bottom
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- **Solution:** Remove game counts entirely, just link to repository
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### 3. **Minecraft Example Duplication**
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- ColdStarter: Links to minecraft.lua
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- Scrolls: Shows PaperMC complete example with same minecraft.lua
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- **Solution:** Keep in Scrolls only (where it's relevant)
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### 4. **ColdStarter is Scroll Configuration**
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- ColdStarter doc explains scroll.yaml port options
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- It's already documented in Scrolls
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- **Solution:** Merge ColdStarter into Scrolls as subsection
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### 5. **DruidUI Package Docs Are Repetitive**
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- All 5 packages: Installation → Usage → Options → See Also
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- Same structure, similar content
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- **Solution:** Consolidate into single "Packages Reference" page
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### 6. **Nix Explanation is Too Long**
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- "Why Nix?" lists benefits
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- "How It Works" explains process
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- Multi-version example
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- **Solution:** Cut in half, keep only essentials
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### 7. **Multiple scroll.yaml Examples**
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- Minimal example (11 lines)
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- Complete example (45 lines)
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- Creating Your Own example (12 lines)
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- **Solution:** Keep 2 examples max
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## Proposed Structure
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### Option A: Merge ColdStarter into Scrolls
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```
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docs/scrolls/
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├── introduction.md # Main scroll system docs
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│ ├── What are Scrolls?
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│ ├── scroll.yaml Format
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│ ├── Field Reference
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│ ├── ColdStarter (subsection) ← Move here
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│ └── Nix Integration
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└── creating-scrolls.md # Separate guide for creating scrolls
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```
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### Option B: Keep ColdStarter Separate (Simplified)
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```
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docs/cli/
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└── coldstarter.md # Ultra-short: What, Why, Config link
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docs/scrolls/
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└── introduction.md # Full scroll.yaml reference with ColdStarter details
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```
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### Option C: Consolidate DruidUI Packages
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```
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docs/druid-ui/
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├── introduction.md # Overview
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└── packages.md # Single page with all 5 packages (short sections)
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```
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## Recommended Changes
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### 1. ColdStarter → Make it 30 lines
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```markdown
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# ColdStarter
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Wakes server when players connect, sleeps when idle. ~85% cost savings.
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Configured via scroll.yaml ports. See [Scroll System](../scrolls/introduction.md#coldstarter).
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## Custom Handlers
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Create Lua packet handler:
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```lua
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function handle(ctx, data)
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if isConnect(data) then finish() end
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end
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```
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[Full docs →](../scrolls/introduction.md#coldstarter)
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```
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### 2. Scrolls → Add ColdStarter subsection
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Move all port config details here. One place for everything.
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### 3. DruidUI Packages → Merge into one page
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Each package gets 10-15 lines:
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- What it does
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- Installation
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- Basic usage
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- Link to GitHub
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### 4. Remove All Game Counts
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Instead of "95 published scrolls", just say:
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"Browse available scrolls at github.com/highcard-dev/scrolls"
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### 5. Cut Nix Section in Half
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Remove:
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- "Why Nix?" explanation
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- "How It Works" 4-step process
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Keep:
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- One-line explanation
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- Multi-version example (it's good)
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- Link to nixpkgs
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### 6. Remove One scroll.yaml Example
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Keep:
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- Minimal example (shows structure)
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- Complete example (shows all features)
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Remove:
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- "Creating Your Own" example (redundant)
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## Impact
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**Current:** 1077 lines total
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**After consolidation:** ~650 lines (40% reduction)
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**Benefits:**
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- No duplicate information
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- Easier to maintain
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- Single source of truth for scroll.yaml
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- Less overwhelming for users

docs/cli/coldstarter.md

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---
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sidebar_position: 2
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title: ColdStarter
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description: Wake-on-demand system for cost savings
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description: Wake-on-demand for cost savings
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---
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# ColdStarter
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ColdStarter automatically wakes your server when players connect, then puts it to sleep when idle. You only pay for active time.
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Automatically wakes your server when players connect, sleeps when idle. **~85% cost savings.**
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## How It Works
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1. **Idle**: No players → server sleeps (minimal cost)
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2. **Connect**: Player tries to join → ColdStarter intercepts
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3. **Wake**: Server starts in background (10-30 seconds)
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4. **Play**: Player connects to running server
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1. Server sleeps when idle → minimal cost
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2. Player connects → ColdStarter intercepts
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3. Server wakes (10-30 seconds)
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4. Player connects to running server
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Your server still shows as "online" in server browsers while sleeping.
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## Cost Savings
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Typical hobby server:
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- **Without ColdStarter**: 720 hours/month (24/7)
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- **With ColdStarter**: 100 hours/month (actual playtime)
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**Result**: ~85% cost reduction
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Server still shows "online" in browsers while sleeping.
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## Configuration
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Configured per-scroll via `scroll.yaml`:
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Configured via `scroll.yaml` ports:
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```yaml
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ports:
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- name: game
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port: 25565
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protocol: tcp
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sleep_handler: packet_handler/minecraft.lua
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start_delay: 10
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check_activity: true
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```
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### Port Options
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- `sleep_handler` - Path to Lua packet handler (required for ColdStarter)
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- `start_delay` - Seconds to wait before port is ready
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- `check_activity` - Enable idle detection
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- `finish_after_command` - Wait for command to finish before opening port
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**Full port configuration:** See [Scroll System](../scrolls/introduction.md#port-configuration)
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## Packet Handlers
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Lua handlers respond to game protocols while server is asleep.
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**Example:** [minecraft.lua](https://github.com/highcard-dev/scrolls/blob/main/scrolls/minecraft/papermc/1.21.7/packet_handler/minecraft.lua)
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### Lua API
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```lua
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-- Send data to client
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sendData(string)
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-- Trigger server wake
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finish()
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-- Get snapshot/queue status
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get_queue()
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get_snapshot_percentage()
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get_finish_sec()
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```
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## Supported Games
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All 95 published scrolls support ColdStarter:
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- Minecraft (all variants)
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- Rust (Vanilla, Oxide)
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- Hytale
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- 10 LGSM games (Palworld, ARK, CS2, etc.)
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## Custom Handlers
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Create `packet_handler/game.lua` in your scroll:
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Lua handlers respond to game protocols while sleeping:
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```lua
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function handle(ctx, data)
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-- Parse packet
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if isStatusRequest(data) then
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sendData("Server starting...")
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end
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if isConnectionAttempt(data) then
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finish()
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finish() -- Wake server
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end
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end
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```
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**Example:** [minecraft.lua](https://github.com/highcard-dev/scrolls/blob/main/scrolls/minecraft/papermc/1.21.7/packet_handler/minecraft.lua)
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**Lua API:** `sendData()`, `finish()`, `get_queue()`, `get_snapshot_percentage()`
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**Full details:** See [Scroll System](../scrolls/introduction.md#coldstarter)

docs/cli/intro.md

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It is recommended, but not manditory to use the druid-cli inside a container, to ensure all the coditions are meet for the process.
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Simpler setups should also work without containers.
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Processes and process structures **are called scrolls**.
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A scroll is an OCI Artifact, wich you can store in any OCI registry, like Dockerhub.
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Processes are managed via **scrolls** - OCI artifacts stored in registries. See [Scroll System](../scrolls/introduction.md) for details.
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## Architecture
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F[Start Process and Log Watcher] --> G[Start Webserver]
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```
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A command can depend on the success of a different command. You can see more in the [scroll section](/cli/scroll).
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Commands can depend on other commands. See [Scroll System](../scrolls/introduction.md) for details.
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## Installation
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