Problem Description
Several performance bottlenecks causing poor user experience, particularly in heatmap generation, AR node management, and spatial calculations.
Current Issues
-
O(n²) Heatmap Interpolation (WiFiSurveyManager.swift:400-454)
- Nested loops creating coverage grid without spatial optimization
- Performance degrades significantly with more measurement points
- UI freezes during heatmap generation with >50 measurements
-
Inefficient AR Node Creation (ARVisualizationManager.swift:295-331)
- Creating new
SCNNode objects for every WiFi measurement
- Poor object pooling implementation
- Memory pressure and frame drops during AR sessions
-
Spatial Query Performance
- Linear search for nearest neighbors in room analysis
- No spatial indexing for furniture positioning
- Expensive distance calculations repeated unnecessarily
Affected Files
RoomPlanSimple/WiFiSurveyManager.swift (lines 400-454)
RoomPlanSimple/ARVisualizationManager.swift (lines 295-331)
RoomPlanSimple/RoomAnalyzer.swift (furniture clustering algorithms)
Current Problematic Code
O(n²) Heatmap Algorithm
// PROBLEMATIC CODE: O(n²) interpolation
func generateHeatmapData() -> [CoveragePoint] {
var heatmapPoints: [CoveragePoint] = []
// ❌ Nested loops create O(n²) complexity
for x in stride(from: bounds.minX, to: bounds.maxX, by: gridSpacing) {
for y in stride(from: bounds.minY, to: bounds.maxY, by: gridSpacing) {
let gridPoint = simd_float2(x, y)
// ❌ Linear search through all measurements for each grid point
var totalWeight: Float = 0
var weightedSignal: Float = 0
for measurement in measurements { // ❌ O(n) for each grid point
let distance = simd_distance(gridPoint, measurement.location2D)
let weight = 1.0 / max(distance, 0.1)
totalWeight += weight
weightedSignal += Float(measurement.signalStrength) * weight
}
}
}
}
Inefficient Node Management
// PROBLEMATIC CODE: Poor object pooling
func getOrCreateMeasurementNode(for measurement: WiFiMeasurement) -> SCNNode {
// ❌ Node pool not properly utilized
if let pooledNode = nodePool.popLast() {
// ❌ Complete reconfiguration instead of minimal updates
configureNode(pooledNode, for: measurement) // Expensive reconfiguration
return pooledNode
}
// ❌ Creating new nodes frequently causes memory pressure
return createNewMeasurementNode(for: measurement)
}
Solution
1. Spatial Data Structure for Heatmap
// SOLUTION: Use spatial indexing for O(log n) lookups
class SpatialGrid {
private let cellSize: Float
private var cells: [Int: [WiFiMeasurement]] = [:]
func insert(_ measurement: WiFiMeasurement) {
let cellIndex = getCellIndex(for: measurement.location2D)
cells[cellIndex, default: []].append(measurement)
}
func nearestNeighbors(to point: simd_float2, within radius: Float) -> [WiFiMeasurement] {
let searchCells = getCellsInRadius(point, radius: radius)
return searchCells.flatMap { cells[$0] ?? [] }
.filter { simd_distance(point, $0.location2D) <= radius }
}
}
// Optimized heatmap generation
func generateOptimizedHeatmap() -> [CoveragePoint] {
let spatialGrid = SpatialGrid(cellSize: 2.0) // 2m cells
// Build spatial index once: O(n)
for measurement in measurements {
spatialGrid.insert(measurement)
}
// Generate heatmap with spatial queries: O(n log n)
return gridPoints.compactMap { gridPoint in
let nearby = spatialGrid.nearestNeighbors(to: gridPoint, within: maxInterpolationDistance)
return interpolateSignalStrength(at: gridPoint, from: nearby)
}
}
2. Efficient Node Pool Management
// SOLUTION: Smart object pooling with minimal reconfiguration
class ARNodePool {
private var availableNodes: [NodeType: [SCNNode]] = [:]
private let maxPoolSize = 50
func getNode(for type: NodeType) -> SCNNode {
if let node = availableNodes[type]?.popLast() {
// Minimal reconfiguration - only change what's necessary
resetNodeState(node)
return node
}
return createOptimizedNode(for: type)
}
func returnNode(_ node: SCNNode, type: NodeType) {
guard availableNodes[type]?.count ?? 0 < maxPoolSize else { return }
// Clean node for reuse
node.removeAllAnimations()
node.removeFromParentNode()
availableNodes[type, default: []].append(node)
}
private func resetNodeState(_ node: SCNNode) {
// Only update properties that actually change
node.opacity = 1.0
node.isHidden = false
// Don't recreate geometry, materials, etc.
}
}
3. Optimized Furniture Clustering
// SOLUTION: Spatial clustering with KD-tree
class FurnitureClusterer {
private let maxDistance: Float
private let kdTree: KDTree<CapturedRoom.Object>
func clusterFurniture(_ objects: [CapturedRoom.Object]) -> [[CapturedRoom.Object]] {
var clusters: [[CapturedRoom.Object]] = []
var unprocessed = Set(objects.indices)
while let seedIndex = unprocessed.first {
unprocessed.remove(seedIndex)
let seed = objects[seedIndex]
// Use spatial index for efficient neighbor finding
let neighbors = kdTree.neighborsWithinRadius(of: seed.position, radius: maxDistance)
let cluster = [seed] + neighbors.filter { unprocessed.contains($0.index) }
cluster.forEach { unprocessed.remove($0.index) }
clusters.append(cluster.map { objects[$0.index] })
}
return clusters
}
}
4. Background Processing for Heavy Operations
// SOLUTION: Background processing with progress updates
class PerformanceOptimizedAnalyzer {
func analyzeRoom(_ capturedRoom: CapturedRoom) async -> RoomAnalysisResult {
return await withTaskGroup(of: AnalysisComponent.self, returning: RoomAnalysisResult.self) { group in
// Parallel processing of independent components
group.addTask { await self.analyzeFurniture(capturedRoom.objects) }
group.addTask { await self.analyzeWalls(capturedRoom.walls) }
group.addTask { await self.analyzeFloors(capturedRoom.floors) }
// Combine results efficiently
var components: [AnalysisComponent] = []
for await component in group {
components.append(component)
}
return combineAnalysisResults(components)
}
}
}
Implementation Steps
-
Implement Spatial Data Structures (~3 days)
- Create spatial grid for heatmap interpolation
- Add KD-tree for furniture clustering
- Replace linear searches with spatial queries
-
Optimize AR Node Management (~2 days)
- Improve object pooling implementation
- Minimize node reconfiguration
- Add performance monitoring
-
Background Processing (~2 days)
- Move heavy computations off main thread
- Add progress reporting
- Implement cancellation support
-
Performance Testing (~1 day)
- Create performance benchmarks
- Measure improvements
- Add automated performance tests
Acceptance Criteria
Performance Benchmarks
Current Performance (Baseline)
Heatmap Generation: 2.3s for 50 measurements
Furniture Clustering: 450ms for 30 objects
AR Node Creation: 12ms per node
Memory Usage: 180MB peak during analysis
Target Performance
Heatmap Generation: <400ms for 100 measurements
Furniture Clustering: <50ms for 50 objects
AR Node Creation: <2ms per node (pooled)
Memory Usage: <150MB peak during analysis
Testing Strategy
func testHeatmapPerformance() {
let measurements = createMockMeasurements(count: 100)
measure {
let heatmap = wifiManager.generateHeatmapData(from: measurements)
XCTAssertGreaterThan(heatmap.count, 0)
}
// Target: <400ms for 100 measurements
}
func testARNodePoolEfficiency() {
let pool = ARNodePool()
// Measure node reuse efficiency
let startTime = CFAbsoluteTimeGetCurrent()
for i in 0..<1000 {
let node = pool.getNode(for: .measurement)
// Simulate usage
pool.returnNode(node, type: .measurement)
}
let duration = CFAbsoluteTimeGetCurrent() - startTime
XCTAssertLessThan(duration, 0.1) // <100ms for 1000 operations
}
Benefits
- User Experience: Smooth, responsive interface
- Scalability: Handles larger datasets efficiently
- Battery Life: Reduced CPU usage extends battery
- Frame Rate: Stable AR performance
- Memory: Lower peak memory usage
Estimated Effort
- Priority: 🐌 Medium
- Effort: 1.5 weeks
- Impact: Medium-High - Significant UX improvement
Dependencies
- Should be done after threading fixes
- Can be parallelized with architectural refactoring
Problem Description
Several performance bottlenecks causing poor user experience, particularly in heatmap generation, AR node management, and spatial calculations.
Current Issues
O(n²) Heatmap Interpolation (
WiFiSurveyManager.swift:400-454)Inefficient AR Node Creation (
ARVisualizationManager.swift:295-331)SCNNodeobjects for every WiFi measurementSpatial Query Performance
Affected Files
RoomPlanSimple/WiFiSurveyManager.swift(lines 400-454)RoomPlanSimple/ARVisualizationManager.swift(lines 295-331)RoomPlanSimple/RoomAnalyzer.swift(furniture clustering algorithms)Current Problematic Code
O(n²) Heatmap Algorithm
Inefficient Node Management
Solution
1. Spatial Data Structure for Heatmap
2. Efficient Node Pool Management
3. Optimized Furniture Clustering
4. Background Processing for Heavy Operations
Implementation Steps
Implement Spatial Data Structures (~3 days)
Optimize AR Node Management (~2 days)
Background Processing (~2 days)
Performance Testing (~1 day)
Acceptance Criteria
Performance Benchmarks
Current Performance (Baseline)
Target Performance
Testing Strategy
Benefits
Estimated Effort
Dependencies