PanLL has 79 panel entries across 11 categories. The three core panels (L, N, W) are always visible; overlay panels appear one at a time on top of them. The 28 game dev panels (added 2026-03-14) exist as clade definitions; ReScript Model/Update/View/Cmd modules are pending implementation. K9 Manager, Contractile Manager, and Wiring Inspector added 2026-03-15.
These panels form the permanent three-panel layout and are always rendered.
| Panel | Category | Description |
|---|---|---|
| Panel-L (Symbolic Mass) | Core | Constraints, formal specs, type rules, proofs |
| Panel-N (Neural Stream) | Core | AI reasoning, ECHIDNA confidence, OODA loop |
| Panel-W (World/Barycentre) | Core | Results, dashboards, VeriSimDB, live data |
Full-screen overlays activated via the panel bar. At most one is active at a time.
| Panel | panelId | Short | Source Files | Rust Backend | Description |
|---|---|---|---|---|---|
| CloudGuard | PanelCloudGuard |
CG | CloudGuardEngine, CloudGuardCmd, CloudGuardModel, CloudGuard | cloudguard/ (14 commands) |
Cloudflare domain security management |
| VAB | PanelVab |
VAB | VabEngine, VabModel, Vab | None (local catalog) | Verified Assembly Building — server component composer |
| Farm | PanelFarm |
Farm | FarmEngine, FarmModel, Farm | farm/ (3 commands) |
Repository admin registry and maintenance hub |
| Fleet | PanelFleet |
Fleet | FleetEngine, FleetModel, Fleet | None (external Axum API) | Gitbot fleet orchestration and dispatch |
| Hypatia | PanelHypatia |
Hyp | HypatiaEngine, HypatiaModel, Hypatia | None (external Elixir API) | Neurosymbolic CI/CD intelligence |
| Reposystem | PanelReposystem |
RSR | ReposystemEngine, ReposystemModel, Reposystem | None (filesystem scanning) | RSR compliance and template management |
| Aerie | PanelAerie |
Net | AerieEngine, AerieModel, Aerie | overlay/ (21 commands) |
Network diagnostics, BGP forensics, overlay networks |
| Interfaces | PanelInterfaces |
FFI | InterfacesEngine, InterfacesModel, Interfaces | None (filesystem scanning) | Language bridges, ABI/FFI inventory |
| Playgrounds | PanelPlaygrounds |
Play | PlaygroundsEngine, PlaygroundsModel, Playgrounds | None (NQC proxy) | Code sandbox, NQC console, tutorials |
| Palimpsest Plaza | PanelPlaza |
PMPL | PlazaEngine, PlazaModel, Plaza | plaza/ (3 commands) |
PMPL license adoption, compliance, governance |
| Minter | PanelMinter |
Mint | MinterEngine, MinterModel, Minter | minter/ (2 commands) |
Panel creation wizard — generate accessible panel modules |
| Protocol-Squisher | PanelProtocolSquisher |
Squisher | ProtocolSquisherEngine, ProtocolSquisherModel, ProtocolSquisher | main.rs (3 commands) | 13-format schema analysis, compatibility comparison |
| My-Lang | PanelMyLang |
My-Lang | MyLangEngine, MyLangModel, MyLang | main.rs (5 commands) | AI-native language workbench — 4 dialects, REPL, compiler |
| BoJ | PanelBoj |
BoJ | BojEngine, BojModel, Boj | boj/ (8 commands) |
Bundle of Joy — 17-cartridge server, Umoja federation |
Panels specific to the IDApTIK game engine development environment.
| Panel | panelId | Short | Source Files | Rust Backend | Description |
|---|---|---|---|---|---|
| Valence Shell | PanelValenceShell |
VS | ValenceShellEngine, ValenceShellModel, ValenceShell | valence_shell/ (12 commands) |
Embedded terminal, session recording, checkpoints |
| Game Preview | PanelGamePreview |
Game | GamePreviewEngine, GamePreviewModel, GamePreview | game_preview/ (8 commands) |
Live IDApTIK preview, hot-reload, frame stepping |
| VM Inspector | PanelVmInspector |
VM | VmInspectorEngine, VmInspectorModel, VmInspector | vm_inspector/ (7 commands) |
Reversible VM debugger — stack, memory, stepping |
| Network Topology | PanelNetworkTopology |
Topo | NetworkTopologyEngine, NetworkTopologyModel, NetworkTopology | network_topology/ (4 commands) |
Force-directed graph of in-game network |
| Level Architect | PanelLevelArchitect |
Lvl | LevelArchitectEngine, LevelArchitectModel, LevelArchitect | level_architect/ (5 commands) |
Visual level design, device placement, validation |
| Coprocessors | PanelCoprocessors |
CoPr | CoprocessorsEngine, CoprocessorsModel, Coprocessors | coprocessor/ (8 commands) |
Monitor 10 coprocessor backends, heatmap, health |
| Multiplayer Monitor | PanelMultiplayerMonitor |
MP | MultiplayerMonitorEngine, MultiplayerMonitorModel, MultiplayerMonitor | multiplayer_monitor/ (6 commands) |
Phoenix sync server — WebSocket, Lamport clocks |
| DLC Workshop | PanelDlcWorkshop |
DLC | DlcWorkshopEngine, DlcWorkshopModel, DlcWorkshop | dlc_workshop/ (8 commands) |
Puzzle pack creation, VM composer, asset bundling |
| Editor Bridge | PanelEditorBridge |
EB | EditorBridgeEngine, EditorBridgeModel, EditorBridge | None (LSP via BoJ) | Federate with external editors — LSP diagnostics |
| Build Dashboard | PanelBuildDashboard |
Bld | BuildDashboardEngine, BuildDashboardModel, BuildDashboard | None (BSP via BoJ) | Monitor builds, tests, compilation status |
| Release Manager | PanelReleaseManager |
Rel | ReleaseManagerEngine, ReleaseManagerModel, ReleaseManager | release_manager/ (5 commands) |
Versioning, changelog, artifact signing, distribution |
These are not standalone panels but provide capabilities that span multiple panels.
| Panel | panelId | Short | Source Files | Rust Backend | Description |
|---|---|---|---|---|---|
| TypeLL | PanelTypeLL |
TypeLL | TypeLLEngine, TypeLLModel, TypeLL | typell/ (7 commands) |
Verification kernel — dependent, linear, session types |
| 7-Tentacles | PanelTentacles |
Tentacles | TentaclesEngine, TentaclesModel, Tentacles | None (ECHIDNA FFI) | Multi-agent orchestration, OODA reasoning, cephalopod staging |
| A2ML/K9 | (via PanelCladeBrowser) | — | A2mlEngine, K9Engine | a2ml/ (3) + k9/ (3) |
Manifest parsing, contractile validation, layout |
| Coprocessor Engine | PanelCoprocessors |
CoPr | CoprocessorsEngine | coprocessor/ (8 commands) |
Control + data + smart routing (Phase 1-3) |
Ambient infrastructure panels always present or accessed via the panel bar.
| Panel | panelId | Short | Source Files | Rust Backend | Description |
|---|---|---|---|---|---|
| Panel Switcher | (built-in) | — | PanelSwitcherModel, PanelRegistry, PanelBar | None | Unified navigation bar |
| Provisioner | PanelProvisioner |
Prov | ProvisionerEngine, ProvisionerModel, Provisioner | None (Stapeln/Podman) | Portfolios, configuration, isolation tiers |
| Code Provenance | PanelVoiceTag |
MRI | VoiceTagEngine, VoiceTagModel, VoiceTag | voicetag/ (4 commands) |
Trust surface, 4 palettes, .mri.json sidecars |
| Filesystem Watcher | (built-in) | — | WatcherModel | watcher/ (5 commands) |
Rust notify + ReScript event stream |
| Clade Browser | PanelCladeBrowser |
Clade | CladeBrowserEngine, CladeBrowserModel, CladeBrowser | clade_scanner/ (1 command) |
41 clades, inheritance engine, taxonomy |
Ambient cognitive ergonomics — always present, no dedicated panel IDs.
| Panel | panelId | Source Files | Rust Backend | Description |
|---|---|---|---|---|
| Vexometer | (built-in) | VexometerModel, Vexometer | main.rs (record_vexation_event, get_vexation_index) |
Real-time friction monitoring |
| Anti-Crash Gate | (built-in) | AntiCrashModel | main.rs (validate_inference) |
Neural token gating, circuit breaker |
| Orbital Drift Aura | (built-in) | OrbitalDriftModel | None | Ambient stability indicator |
| Feedback-O-Tron | (built-in) | FeedbackOTronModel | main.rs (submit_feedback) |
Community-driven performance reporting |
| Information Humidity | (built-in) | HumidityModel | None | UI density adaptation (High/Medium/Low) |
| Dark Start | (built-in) | DarkStartModel | None | Architecture manifold entry point |
| Panel | panelId | Short | Source Files | Rust Backend | Description |
|---|---|---|---|---|---|
| Databases | PanelDatabases |
DB | — | main.rs (8 verisim + 10 echidna) | VeriSimDB, QuandleDB, LithoGlyph management |
| AI | PanelAi |
AI | AiEngine, AiModel | ai/ (8 commands) |
Multi-provider neural interface |
| Repo Loader | PanelRepoLoader |
Repo | RepoLoaderEngine | repoloader/ (4 commands) |
Repository scanner and panel configuration |
| Workspace | PanelWorkspace |
WS | WorkspaceEngine, WorkspaceModel | workspace/ (7 commands) |
Arrangements, groups, sessions, modes |
| Capture | PanelCapture |
Cap | CaptureEngine, CaptureModel | capture/ (5 commands) |
Screenshots, recordings, demos |
| Security | PanelSecurity |
Sec | SecurityEngine, SecurityModel | security/ (5 commands) |
Redaction, vault, 2FA, Trustfile enforcement |
| Migration | PanelMigration |
Mig | MigrationEngine, MigrationModel | None (panic-attack CLI) | ReScript Migration Observatory |
| panic-attack | PanelPanicAttack |
PA | PanicAttackModel | main.rs (4 commands) | Stress testing, bug signature detection |
| Mass Panic | PanelMassPanic |
MP | MassPanicModel | main.rs (via panic-attack) | Batch scanning — assemblyline + BLAKE3 |
| TSDM | PanelTsdm |
TSD | TsdmModel | None | Triaxial Software Development Methodology |
| Automation Router | PanelAutomationRouter |
Auto | AutomationRouterEngine | None (ENSAID_CONFIG reading) | Cross-panel workflow orchestration |
| Observability | (via governance) | — | ObservabilityEngine | observability/ (3 commands) |
SARIF export, OpenTelemetry traces |
| Umoja | (via BoJ) | — | — | umoja/ (5 commands) |
Federation gossip protocol peer management |
Panels for test orchestration, profiling, compatibility, and balance analysis. Status: Clade definitions only (a2ml manifests). ReScript implementation pending.
| Panel | panelId | Short | Kind | Description |
|---|---|---|---|---|
| Unit Test Runner | PanelUnitTestRunner |
UTR | Scanner | Execute unit test suites, pass/fail tree, coverage heatmap |
| Functional Tester | PanelFunctionalTester |
FT | Scanner | Scenario-based functional test orchestration, screenshots |
| Regression Guard | PanelRegressionGuard |
RG | Scanner | Baseline comparison, drift detection, blame analysis |
| Performance Profiler | PanelPerformanceProfiler |
Perf | Inspector | CPU flame graphs, memory tracking, frame timing |
| Load Tester | PanelLoadTester |
Load | Scanner | Synthetic load generation, latency percentiles, throughput |
| Soak Monitor | PanelSoakMonitor |
Soak | Inspector | Long-running stability, memory leaks, resource trends |
| Compatibility Matrix | PanelCompatibilityMatrix |
Compat | Viewer | Cross-platform/version test matrix, colour-coded grid |
| Exploratory Workbench | PanelExploratoryWorkbench |
Explore | Builder | Free-form manual testing, session notes, bug tagging |
| Beta Feedback Hub | PanelBetaFeedbackHub |
Beta | Viewer | Player/tester feedback collection, sentiment, triage |
| Balance Analyser | PanelBalanceAnalyser |
Balance | Inspector | Difficulty curves, win/loss tracking, resource economy |
Panels bridging PanLL to external systems, type systems, protocols, and runtimes. Status: Clade definitions only (a2ml manifests). ReScript implementation pending.
| Panel | panelId | Short | Kind | Description |
|---|---|---|---|---|
| Typing Bridge | PanelTypingBridge |
TyBr | Bridge | Bridge TypeLL to Idris2, Rust, ReScript, Gleam type systems |
| Neurosym Bridge | PanelNeurosymBridge |
NeSy | Bridge | Neural-symbolic translation, confidence gating, proof-guided inference |
| Agentic Bridge | PanelAgenticBridge |
Agent | Bridge | External AI agent dispatch (MCP, Claude Code, ECHIDNA) |
| Automation Bridge | PanelAutomationBridge |
CI | Bridge | CI/CD pipeline trigger, monitoring, artifact collection |
| Database Bridge | PanelDatabaseBridge |
DBBr | Bridge | VeriSimDB/QuandleDB query proxy, schema inspection |
| Protocol Bridge | PanelProtocolBridge |
Proto | Bridge | MCP/LSP/DAP/BSP/gRPC message translation and inspection |
| Proofs Bridge | PanelProofsBridge |
Proof | Bridge | Formal verification (Idris2, ECHIDNA, Lean4) proof submission |
| Scripting Bridge | PanelScriptingBridge |
Script | Bridge | Deno/Julia/Elixir/Lua snippet execution, sandbox management |
Panels for IDApTIK game content creation, AI tuning, and playtesting. Status: Clade definitions only (a2ml manifests). ReScript implementation pending.
| Panel | panelId | Short | Kind | Description |
|---|---|---|---|---|
| Generator Mode | PanelGeneratorMode |
Gen | Builder | Procedural level/puzzle/topology generation with constraint satisfaction |
| Architect Mode | PanelArchitectMode |
Arch | Builder | High-level system design, dependency graphs, ADR management |
| Guard AI Tuner | PanelGuardAiTuner |
GAI | Builder | Tune guard AI patrol patterns, detection, escalation, difficulty |
| Device Network Designer | PanelDeviceNetworkDesigner |
NetDes | Builder | Visual in-game network designer, drag-and-drop, topology validation |
| Asset Manager | PanelAssetManager |
Asset | Loader | Game asset inventory, import pipeline, unused detection |
| Playtest Recorder | PanelPlaytestRecorder |
Play | Inspector | Record/replay play sessions, input capture, decision trees |
Panels for collaborative development workflows. Status: Clade definitions only (a2ml manifests). ReScript implementation pending.
| Panel | panelId | Short | Kind | Description |
|---|---|---|---|---|
| Code Review | PanelCodeReview |
Review | Viewer | In-panel diff views, inline comments, approval workflow |
| Merge Coordinator | PanelMergeCoordinator |
Merge | Directive | Branch management, conflict resolution, merge queues |
| Team Dashboard | PanelTeamDashboard |
Team | Viewer | Commit velocity, review throughput, build health overview |
| Debugging Workbench | PanelDebuggingWorkbench |
Debug | Inspector | DAP-backed breakpoints, watch expressions, multi-runtime |
Panels for contractile enforcement, K9 security validation, and wiring integrity. Status: Implemented 2026-03-15 with full ReScript components.
| Panel | panelId | Short | Source Files | Rust Backend | Description |
|---|---|---|---|---|---|
| K9 Manager | PanelK9Manager |
K9 | K9Model, K9Manager | via k9/ commands |
Security level badges (Kennel/Yard/Hunt), file validation, Load/Validate/Apply |
| Contractile Manager | PanelContractileManager |
CTR | ContractileManager | via contractiles | 11 built-in contractiles, colour-coded status, elasticity bars, vexation index |
| Wiring Inspector | PanelWiringInspector |
Wire | WiringInspectorModel, WiringInspector | None | Phase 5 Constraint Audit Dashboard, 77 panel contracts, PCC verification |