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set.go
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219 lines (204 loc) · 4.18 KB
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// Package simpleset python-style set for string, int, and float64 types
package simpleset
import (
"errors"
"fmt"
"sort"
"strconv"
)
// Set defines sets for string, int, and float64.
type Set struct {
t rune
s map[string]bool
i map[int]bool
f map[float64]bool
types map[rune]string
}
// NewStringSet returns pointer to empty string set.
func NewStringSet() *Set {
var s Set
s.t = 's'
s.s = make(map[string]bool)
s.types = map[rune]string{'s': "string", 'i': "int", 'f': "float64"}
return &s
}
// NewIntSet returns pointer to empty integer set.
func NewIntSet() *Set {
var s Set
s.t = 'i'
s.i = make(map[int]bool)
s.types = map[rune]string{'s': "string", 'i': "int", 'f': "float64"}
return &s
}
// NewFloatSet returns pointer to empty float64 set.
func NewFloatSet() *Set {
var s Set
s.t = 'f'
s.f = make(map[float64]bool)
s.types = map[rune]string{'s': "string", 'i': "int", 'f': "float64"}
return &s
}
// Copy returns a deep copy of the set.
func (s *Set) Copy() *Set {
var ret *Set
switch s.t {
case 's':
ret = NewStringSet()
for _, i := range s.ToStringSlice() {
ret.Add(i)
}
case 'i':
ret = NewIntSet()
l, _ := s.ToIntSlice()
for _, i := range l {
ret.Add(i)
}
case 'f':
ret = NewFloatSet()
l, _ := s.ToFloatSlice()
for _, i := range l {
ret.Add(i)
}
}
ret.t = s.t
ret.types = s.types
return ret
}
// Clear removes all entries from set.
func (s *Set) Clear() {
switch s.t {
case 's':
s.s = make(map[string]bool)
case 'i':
s.i = make(map[int]bool)
case 'f':
s.f = make(map[float64]bool)
}
}
// ToStringSlice returns sorted slice of strings from set. Converts integers and floats to string if needed.
func (s *Set) ToStringSlice() []string {
var ret []string
switch s.t {
case 's':
for k := range s.s {
ret = append(ret, k)
}
case 'i':
for k := range s.i {
ret = append(ret, strconv.Itoa(k))
}
case 'f':
for k := range s.f {
ret = append(ret, strconv.FormatFloat(k, 'f', -1, 64))
}
}
sort.Strings(ret)
return ret
}
// ToIntSlice returns sorted slice of integers from set.
func (s *Set) ToIntSlice() ([]int, error) {
var ret []int
var err error
if s.t != 'i' {
err = fmt.Errorf("Cannot convert %s set to int slice", s.types[s.t])
} else {
for k := range s.i {
ret = append(ret, k)
}
sort.Ints(ret)
}
return ret, err
}
// ToFloatSlice returns sorted slice of integers from set.
func (s *Set) ToFloatSlice() ([]float64, error) {
var ret []float64
var err error
if s.t == 's' {
err = fmt.Errorf("Cannot convert %s set to float slice", s.types[s.t])
} else {
for k := range s.f {
ret = append(ret, float64(k))
}
sort.Float64s(ret)
}
return ret, err
}
// Length returns length of set.
func (s *Set) Length() int {
var ret int
switch s.t {
case 's':
ret = len(s.s)
case 'i':
ret = len(s.i)
case 'f':
ret = len(s.f)
}
return ret
}
// Returns type as rune and an error if it does not equal s.t.
func (s *Set) checkType(v interface{}) error {
var t rune
var err error
switch v.(type) {
case string:
t = 's'
case int:
t = 'i'
case float64:
t = 'f'
default:
err = errors.New("Value must be string, integer, or float64")
}
if err == nil && t != s.t {
err = fmt.Errorf("%s submitted to %s set", s.types[t], s.types[s.t])
}
return err
}
// Add adds new value to set. Reutrns an error if v is of the wrong type.
func (s *Set) Add(v interface{}) error {
err := s.checkType(v)
if err == nil {
switch s.t {
case 's':
s.s[v.(string)] = false
case 'i':
s.i[v.(int)] = false
case 'f':
s.f[v.(float64)] = false
}
}
return err
}
// InSet returns true if value is in set.
func (s *Set) InSet(v interface{}) (bool, error) {
var ret bool
err := s.checkType(v)
if err == nil {
switch s.t {
case 's':
_, ret = s.s[v.(string)]
case 'i':
_, ret = s.i[v.(int)]
case 'f':
_, ret = s.f[v.(float64)]
}
}
return ret, err
}
// Pop removes value from set. Returns an error if v is not a string, int, or float.
func (s *Set) Pop(v interface{}) error {
var err error
ex, err := s.InSet(v)
if err == nil && ex {
switch s.t {
case 's':
delete(s.s, v.(string))
case 'i':
delete(s.i, v.(int))
case 'f':
delete(s.f, v.(float64))
}
}
return err
}