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<!DOCTYPE html>
<html lang="en">
<head>
<title>CSS 385</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
* {
box-sizing: border-box;
}
body {
font-family: Arial, Helvetica, sans-serif;
}
/* Style the header */
header {
background-color: #426;
padding: 30px;
text-align: center;
font-size: 35px;
color: white;
}
/* Container for flexboxes */
section {
display: -webkit-flex;
display: flex;
}
/* Style the navigation menu */
nav {
-webkit-flex: 1;
-ms-flex: 1;
flex: 1;
background: #ccc;
padding: 20px;
}
/* Style the list inside the menu */
nav ul {
text-align: center;
list-style-type: none;
padding: 0;
}
/* Style the content */
article {
text-align: center;
-webkit-flex: 3;
-ms-flex: 3;
flex: 3;
background-color: #f1f1f1;
padding: 10px;
}
/* Style the footer */
footer {
background-color: #777;
padding: 10px;
text-align: center;
color: white;
}
/* Responsive layout - makes the menu and the content (inside the section) sit on top of each other instead of next to each other */
@media (max-width: 600px) {
section {
-webkit-flex-direction: column;
flex-direction: column;
}
}
a {font-size: 24px}
h1 {font-size: 24px}
h3 {font-size: 22px;
text-align: justify;
}
/*header CSS styling*/
/* Add a black background color to the top navigation */
.topnav {
background-color: #213;
overflow: hidden;
}
/* Style the links inside the navigation bar */
.topnav a {
float: left;
color: #f2f2f2;
text-align: center;
padding: 14px 16px;
text-decoration: none;
font-size: 20px;
}
/* Change the color of links on hover */
.topnav a:hover {
background-color: #ddd;
color: black;
}
/* Add a color to the active/current link */
.topnav a.active {
background-color: #d3a302;
color: white;
}
</style>
</head>
<body>
<header>
<img src="butterflynebula.png" width="640" height="360" align="left"><br><br>
<h2>CSS 385 - Introduction to Game Development</h2>
<h3>This class examines technical issues in developing a game including: software architecture, interaction model, mathematics concepts, real-time approximation for Newtonian physics, elementary special effects, and algorithms relevant to supporting in-game logic. After the technical knowledge, in the second half of the quarter we examine the elements in games design including: world setting, game play, and interface; and the procedure of designing games including: conceptualization, prototyping, and playtesting.</h3>
</header>
<div class="topnav">
<a class="active" href="">Projects</a>
<a href="https://www.uwb.edu/">UWB</a>
<a href="https://www.uwb.edu/css">CSS</a>
<a href="https://github.com/ioerrors">CSS385: Game Dev (Micah R)</a>
</div>
<hr style="border: 2px;" />
<section>
<nav>
<ul>
<li><a href="./webGLbuild">Hero Objects Game
</a>
</li>
</ul>
</nav>
</section>
<hr style="border: 2px;" />
<hr style="border: 2px;" />
<section>
<nav>
<ul>
<li><a href="./enhancedWebGLBuild">Next Generation Hero Objects Game
</a>
</li>
</ul>
</nav>
</section>
<section>
<nav>
<ul>
<li><a href="./buildWithBackgroundandMusic">Hero with Camera Game
</a>
</li>
</ul>
</nav>
</section>
<hr style="border: 2px;" />
</body>
</html>