|
| 1 | +/* |
| 2 | + StaticThreadController.h - Controlls a list of Threads with different timings |
| 3 | +
|
| 4 | + Basicaly, what it does is to keep track of current Threads and run when |
| 5 | + necessary. |
| 6 | +
|
| 7 | + StaticThreadController is an extended class of Thread, because of that, |
| 8 | + it allows you to add a StaticThreadController inside another kind of ThreadController... |
| 9 | +
|
| 10 | + It works exact as ThreadController except you can't add or remove treads dynamically. |
| 11 | +
|
| 12 | + Created by Alex Eremin, September, 2016. |
| 13 | + Released into the public domain. |
| 14 | +*/ |
| 15 | + |
| 16 | +#ifndef StaticThreadController_h |
| 17 | +#define StaticThreadController_h |
| 18 | + |
| 19 | +#include "Thread.h" |
| 20 | + |
| 21 | +template <int N> |
| 22 | +class StaticThreadController: public Thread{ |
| 23 | +protected: |
| 24 | + Thread thread[N]; |
| 25 | +public: |
| 26 | + template <typename... T> |
| 27 | + StaticThreadController(T&&... params) : |
| 28 | + Thread(), |
| 29 | + thread{params...} |
| 30 | + { |
| 31 | + #ifdef USE_THREAD_NAMES |
| 32 | + // Overrides name |
| 33 | + ThreadName = "StaticThreadController "; |
| 34 | + ThreadName = ThreadName + ThreadID; |
| 35 | + #endif |
| 36 | + }; |
| 37 | + |
| 38 | + // run() Method is overrided |
| 39 | + void run() override |
| 40 | + { |
| 41 | + for(int i = 0; i < N; i++){ |
| 42 | + // Is enabled? Timeout exceeded? |
| 43 | + if(thread[i].shouldRun()){ |
| 44 | + thread[i].run(); |
| 45 | + } |
| 46 | + } |
| 47 | + |
| 48 | + // StaticThreadController extends Thread, so we should flag as runned thread |
| 49 | + runned(); |
| 50 | + } |
| 51 | + |
| 52 | + // Return the quantity of Threads |
| 53 | + static constexpr int size() { return N; }; |
| 54 | + |
| 55 | + // Return the I Thread on the array |
| 56 | + // Returns nullptr if index is out of bounds |
| 57 | + Thread* get(int index) { return (index >= 0 && index < N) ? &thread[index] : nullptr; }; |
| 58 | + |
| 59 | + // Return the I Thread on the array |
| 60 | + // Doesn't perform any bounds checks and behaviour is |
| 61 | + // unpredictable in case of index > N |
| 62 | + Thread& operator[](int index) { return thread[index]; }; |
| 63 | +}; |
| 64 | + |
| 65 | +#endif |
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