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MyIslandGame Release Notes

v0.0.3-alpha (March 2, 2025)

New Features

Resource System

  • Added Resource class with ID, name, description, category, and properties
  • Implemented ResourceManager for managing resource definitions
  • Created resource categories: Organic, Mineral, and Environmental
  • Added 12 initial resource types including wood, stone, berries, seeds, etc.
  • Created placeholder textures for all resources

Environmental Objects

  • Added EnvironmentalObjectComponent for interactive world objects
  • Created object types: trees, rocks, and bushes with unique behaviors
  • Implemented growth stages and visual changes based on harvesting
  • Added resource regrowth over time based on in-game time
  • Integrated environmental objects with world generation

Inventory System

  • Implemented Inventory and InventorySlot classes for item storage
  • Added InventoryComponent for player inventory management
  • Created hotbar selection system with number keys and scrolling
  • Implemented item stacking and management
  • Added basic item types (Resource, Tool) with inheritance

Resource Gathering

  • Created GatheringSystem for handling resource collection
  • Implemented tool-specific gathering (axe for trees, pickaxe for rocks)
  • Added tool durability system
  • Created visual feedback when resources are gathered
  • Integrated gathering with the inventory system

UI Improvements

  • Added inventory UI with hotbar display
  • Implemented inventory toggle (E key)
  • Created item display with quantity indicators
  • Added selection highlighting for current hotbar slot

Technical Improvements

  • Extended ECS with new components and systems
  • Added PlayerComponent to identify the player entity
  • Created EnvironmentalObjectFactory for easily creating world objects
  • Improved input handling for inventory management
  • Added integration between multiple systems

Known Issues

  • Tool acquisition is limited (will be addressed in v0.0.4)
  • No crafting system yet to utilize gathered resources
  • Art assets are simple placeholder shapes
  • No visual confirmation when something can be interacted with
  • Limited feedback when inventory is full
  • Some environmental objects might spawn in inaccessible locations

Controls

  • WASD/Arrows: Move player
  • E: Toggle inventory
  • 1-9: Select hotbar slot
  • Mouse Wheel: Cycle through hotbar
  • Left-Click: Gather resources / Use selected item
  • +/-: Zoom camera
  • T: Fast-forward time
  • R: Reset time to 8:00 AM
  • ESC: Quit game

v0.0.2-alpha (February 15, 2025)

New Features

Camera System

  • Implemented camera following with smooth tracking
  • Added zoom functionality using +/- keys
  • Added screen clamping to world boundaries
  • Created camera transformation for proper rendering

World Generation

  • Added tile-based map system
  • Implemented procedural generation for maps
  • Created different tile types (grass, water, sand, stone)
  • Added properties for passable/impassable tiles

Day/Night Cycle

  • Created time management system
  • Implemented day/night visual transitions
  • Added ambient light color changes
  • Created time display and controls

Technical Improvements

  • Fixed collision detection precision
  • Added boundary checks for player movement
  • Improved entity rendering with depth sorting
  • Fixed Vector2 modification issues

Controls

  • WASD/Arrows: Move player
  • +/-: Zoom camera in/out
  • T: Speed up time (5x)
  • R: Reset time to 8:00 AM
  • ESC: Quit game

v0.0.1-alpha (January 20, 2025)

Initial Features

Technical Foundation

  • Set up MonoGame with .NET 8.0
  • Created basic game loop
  • Implemented window and graphics initialization

Core Systems

  • Entity Component System (ECS) architecture
  • Game state management
  • Input handling system with action mapping

Basic Gameplay

  • Simple player movement with WASD/arrow keys
  • Collision detection
  • Obstacle creation for testing

Technical Notes

  • Requires MonoGame 3.8.1 or later
  • Built with .NET 8.0
  • Mac users need to install freetype6 library