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game.js
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153 lines (143 loc) · 5.18 KB
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const question = document.getElementById('question');
const choices = Array.from(document.getElementsByClassName('choice-text'));
const progressText = document.getElementById('progressText');
const scoreText = document.getElementById('score');
const progressBarFull = document.getElementById('progressBarFull');
const loader = document.getElementById('loader');
const game = document.getElementById('game');
const categorySelect = document.getElementById('category-select');
const startGameBtn = document.getElementById('start-game');
const categorySelection = document.getElementById('category-selection');
let currentQuestion = {};
let acceptingAnswers = false;
let score = 0;
let questionCounter = 0;
let availableQuesions = [];
let questions = [];
const TIMER_SECONDS = 15;
let timeLeft = null;
let timer = null;
.then((res) => {
return res.json();
})
.then((loadedQuestions) => {
questions = loadedQuestions.results.map((loadedQuestion) => {
const formattedQuestion = {
question: loadedQuestion.question,
};
const answerChoices = [...loadedQuestion.incorrect_answers];
formattedQuestion.answer = Math.floor(Math.random() * 4) + 1;
answerChoices.splice(
formattedQuestion.answer - 1,
0,
loadedQuestion.correct_answer
);
answerChoices.forEach((choice, index) => {
formattedQuestion['choice' + (index + 1)] = choice;
});
return formattedQuestion;
});
startGame();
})
.catch((err) => {
console.error(err);
});
//CONSTANTS
startGame = () => {
questionCounter = 0;
score = 0;
availableQuesions = [...questions];
getNewQuestion();
categorySelection.classList.add('hidden');
game.classList.remove('hidden');
loader.classList.add('hidden');
};
// Add event listener for category selection
startGameBtn.addEventListener('click', () => {
const selectedCategory = categorySelect.value;
loader.classList.remove('hidden');
categorySelection.classList.add('hidden');
fetchQuestions(selectedCategory)
.then((res) => res.json())
.then((loadedQuestions) => {
questions = loadedQuestions.results.map((loadedQuestion) => {
const formattedQuestion = {
question: loadedQuestion.question,
};
const answerChoices = [...loadedQuestion.incorrect_answers];
formattedQuestion.answer = Math.floor(Math.random() * 4) + 1;
answerChoices.splice(
formattedQuestion.answer - 1,
0,
loadedQuestion.correct_answer
);
answerChoices.forEach((choice, index) => {
formattedQuestion['choice' + (index + 1)] = choice;
});
return formattedQuestion;
});
startGame();
})
.catch((err) => {
console.error(err);
});
});
loader.classList.add('hidden');
getNewQuestion = () => {
if (availableQuesions.length === 0 || questionCounter >= MAX_QUESTIONS) {
localStorage.setItem('mostRecentScore', score);
return window.location.assign('/end.html');
}
// Clear existing timer if any
if (timer) {
clearInterval(timer);
}
questionCounter++;
progressText.innerText = `Question ${questionCounter}/${MAX_QUESTIONS}`;
progressBarFull.style.width = `${(questionCounter / MAX_QUESTIONS) * 100}%`;
const questionIndex = Math.floor(Math.random() * availableQuesions.length);
currentQuestion = availableQuesions[questionIndex];
question.innerHTML = currentQuestion.question;
choices.forEach(choice => {
const number = choice.dataset['number'];
choice.innerHTML = currentQuestion['choice' + number];
});
availableQuesions.splice(questionIndex, 1);
acceptingAnswers = true;
// Start timer
timeLeft = TIMER_SECONDS;
document.getElementById('timer').textContent = timeLeft;
timer = setInterval(() => {
timeLeft--;
document.getElementById('timer').textContent = timeLeft;
if (timeLeft <= 0) {
clearInterval(timer);
getNewQuestion(); // Move to next question when time runs out
}
}, 1000);
};
choices.forEach((choice) => {
choices.forEach((choice) => {
choice.addEventListener('click', (e) => {
if (!acceptingAnswers) return;
// Clear the timer
clearInterval(timer);
acceptingAnswers = false;
const selectedChoice = e.target;
const selectedAnswer = selectedChoice.dataset['number'];
const classToApply =
selectedAnswer == currentQuestion.answer ? 'correct' : 'incorrect';
if (classToApply === 'correct') {
incrementScore(CORRECT_BONUS);
}
selectedChoice.parentElement.classList.add(classToApply);
setTimeout(() => {
selectedChoice.parentElement.classList.remove(classToApply);
getNewQuestion();
}, 1000);
});
});
incrementScore = (num) => {
score += num;
scoreText.innerText = score;
};