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# Prompts History
1. "Please fix the ocilator page"
- Issue: Missing oscillator.js file in static/js directory
- Action: Created oscillator.js with visualization code using Plotly.js
- Components: 3D plot, spiral plot, real/imaginary components with envelopes
- Features: Interactive controls for gamma, t0, omega parameters and animation
2. "Please fix the animation on the oscillation page"
- Issue: Animation not properly updating point positions on plots
- Action: Rewrote updateAnimation function to correctly handle moving points
- Changes:
- Added proper trace management for animation points
- Preserved 3D camera position during updates
- Fixed point positioning on all four plots
- Improved animation performance with optimized updates
3. "Please create a documentation folder and add documentation detailing all of the reasons for this and the use of this application"
- Action: Created comprehensive documentation structure
- Files created:
- docs/README.md: Project overview and structure
- docs/oscillator.md: Detailed quantum oscillator documentation
- docs/technical/architecture.md: System architecture details
- docs/technical/visualization.md: Visualization implementation details
- Content:
- Theoretical background and mathematics
- Implementation details and code examples
- Technical architecture and deployment
- Performance optimization and testing
- Future considerations and maintenance
4. "Please review the linked documents for the academic papers on this and within the documentation section add some of the details and a description of the linked documents"
- Action: Enhanced academic references section in oscillator.md
- Added detailed descriptions for each reference:
- Core quantum mechanics texts (Griffiths, Cohen-Tannoudji, Shankar)
- Wave packet dynamics references (Schiff, Merzbacher)
- Visualization methods (Feynman, Zettili)
- Implementation references (Press, Goldstein, Thijssen, Giordano)
- Included key equations from primary sources
- Connected references to specific implementation details
5. "Please add a new page into the site under the 4D Manifold section that uses a GAN and diffusion type approach to identify the particles that are most likely to be topological maps. Randomize the twists, randomize the curves, and randomize the different dimensional changes of the topology using the diffusion randomization, and then use the for the GAN piece use proper matching to map them properly."
- Action: Created comprehensive Topological Diffusion GAN implementation
- Files created:
- templates/topological_diffusion.html: Interactive UI for diffusion GAN visualization
- static/js/topological_diffusion.js: JavaScript implementation of diffusion and GAN functionality
- Updated app.py with new route
- Features:
- Diffusion model for generating diverse topological structures
- GAN architecture for training on manifold samples
- Randomization of twist complexity, curve properties, and dimensional changes
- Proper matching algorithm to identify particles of interest
- Interactive 3D visualizations of the diffusion process, GAN training, and resulting topological maps
- Real-time calculation of topological invariants (Euler characteristic, Betti numbers, etc.)
- Configurable parameters for diffusion strength, sampling methods, and matching thresholds
6. "Review the context of the application and understand the application. Then add these additional web pages.
Below are detailed instructions to build an interactive visualization of the double-slit experiment for the 4D Manifold Explorer, showcasing wave-particle duality and interference in quantum mechanics. This visualization will feature a 3D view of the slits and detection screen, a 2D plot of probability density or intensity, and interactive controls for slit separation, particle wavelength, and mode switching. We'll use **Three.js** for 3D rendering and **Plotly.js** for 2D plotting, as they are suitable for browser-based interactive graphics."
- Action: Created comprehensive Double-Slit Experiment visualization
- Files created:
- templates/double_slit.html: Interactive UI for double-slit experiment visualization
- static/js/double_slit.js: JavaScript implementation of visualization
- Features:
- 3D visualization of slits and detection screen using Three.js
- 2D plots of probability density and intensity using Plotly.js
- Interactive controls for slit separation and wavelength
- Wave and particle mode switching
- Real-time simulation of particle detection
- Theoretical background and mathematical explanation
- Updated app.py with new route
- Updated navigation in all template files
- Added to quantum mechanics section
Below are detailed instructions for creating an interactive visualization of quantum tunneling, as requested for the 4D Manifold Explorer. This visualization will illustrate how a particle's wave function interacts with a rectangular potential barrier, allowing it to tunnel through despite lacking the classical energy to surmount the barrier. The implementation uses **Three.js** for 3D rendering and **Plotly.js** for 2D plotting, providing a dynamic and educational experience.
---
## Overview
Quantum tunneling is a fundamental quantum mechanical phenomenon where a particle passes through a potential barrier it classically shouldn't be able to overcome. This visualization will focus on the wave function's behavior—its real and imaginary parts, and the resulting probability density—as it approaches, interacts with, and tunnels through the barrier.
### Features
- **3D Representation**: Displays the wave function's real part, imaginary part, and probability density in 3D space, alongside a rectangular potential barrier.
- **2D Plot**: Shows the probability density (`|ψ|^2`) as a function of position, updating in real-time.
- **Interactive Controls**:
- Adjust the barrier height (`V`).
- Adjust the barrier width (`d`).
- Vary the particle's initial energy via its momentum (`p₀`).
- **Numerical Displays**: Shows transmission and reflection probabilities, calculated as the particle's likelihood of being found on either side of the barrier.
### Why Add This?
Quantum tunneling underpins critical technologies like semiconductors and nuclear fusion, and defies classical intuition. Visualizing it provides an engaging way to explore this key quantum effect.
---
## Instructions
### Step 1: Set Up the HTML Structure
Create an HTML file to host the visualization, including containers for the 3D scene, 2D plot, controls, and probability displays.
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Quantum Tunneling Visualization</title>
<style>
body { margin: 0; }
#scene { width: 100%; height: 60vh; }
#plot { width: 100%; height: 30vh; }
#controls { padding: 10px; }
#probabilities { padding: 10px; }
</style>
</head>
<body>
<div id="scene"></div>
<div id="plot"></div>
<div id="controls">
<label for="V-slider">Barrier Height (V): </label>
<input type="range" id="V-slider" min="0" max="10" step="0.1" value="5">
<span id="V-value">5</span><br>
<label for="d-slider">Barrier Width (d): </label>
<input type="range" id="d-slider" min="0.1" max="2" step="0.1" value="1">
<span id="d-value">1</span><br>
<label for="p0-slider">Initial Momentum (p₀): </label>
<input type="range" id="p0-slider" min="0" max="10" step="0.1" value="2">
<span id="p0-value">2</span><br>
<button id="play-button">Play/Pause</button>
</div>
<div id="probabilities">
<p>Probability Left: <span id="p-left">0</span></p>
<p>Probability Inside: <span id="p-inside">0</span></p>
<p>Probability Right: <span id="p-right">0</span></p>
</div>
<!-- Load Libraries -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
<script src="https://cdn.plot.ly/plotly-latest.min.js"></script>
<script src="https://unpkg.com/three@0.134.0/examples/js/controls/OrbitControls.js"></script>
<script src="quantum-tunneling.js"></script>
</body>
</html>
```
- **Containers**:
- `#scene`: Hosts the 3D visualization.
- `#plot`: Displays the 2D probability density plot.
- `#controls`: Contains sliders for `V`, `d`, `p₀`, and a play/pause button.
- `#probabilities`: Shows real-time probabilities.
- **Libraries**: Three.js for 3D rendering, Plotly.js for 2D plotting, and OrbitControls for camera navigation, loaded via CDN.
---
### Step 2: Implement the JavaScript Logic
Create a file named `quantum-tunneling.js` with the simulation and visualization logic. Below is a complete implementation.
```javascript
// Three.js Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight * 0.6), 0.1, 1000);
camera.position.set(0, 5, 15);
camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight * 0.6);
document.getElementById('scene').appendChild(renderer.domElement);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enablePan = true;
controls.enableZoom = true;
// Simulation Parameters
const L = 10; // Domain: [-L, L]
const N = 1000; // Spatial grid points
const dx = 2 * L / (N - 1);
const dt = 0.001; // Time step
let V = 5; // Barrier height
let d = 1; // Barrier width
let p0 = 2; // Initial momentum
const sigma = 1; // Gaussian width
const x0 = -5; // Initial position
// Spatial Grid
const x = Array.from({length: N}, (_, i) => -L + i * dx);
// Potential Function
function getPotential(x, V, d) {
return Math.abs(x) < d / 2 ? V : 0;
}
// Initialize Wave Function (Gaussian Wave Packet)
function initializePsi() {
const norm = Math.pow(2 * Math.PI * sigma * sigma, -0.25);
return x.map(xi => {
const expTerm = Math.exp(-Math.pow(xi - x0, 2) / (4 * sigma * sigma));
return {
re: norm * expTerm * Math.cos(p0 * xi),
im: norm * expTerm * Math.sin(p0 * xi)
};
});
}
let psi = initializePsi();
// Crank-Nicolson Setup
const h = 1; // Reduced Planck constant (set to 1 for simplicity)
const m = 1; // Mass (set to 1 for simplicity)
const a = 1 / (2 * dx * dx); // Off-diagonal elements
const bBase = -1 / (dx * dx); // Base diagonal element
function timeStep() {
const b = x.map(xi => bBase + getPotential(xi, V, d));
const alpha = (dt / 2) * (1 / (2 * m)) / (dx * dx);
// Right-hand side: (1 - i dt/2 H) ψ
const rhs = psi.map((p, j) => {
const Hpsi = (j > 0 ? a * psi[j - 1].re : 0) + b[j] * p.re + (j < N - 1 ? a * psi[j + 1].re : 0);
const HpsiIm = (j > 0 ? a * psi[j - 1].im : 0) + b[j] * p.im + (j < N - 1 ? a * psi[j + 1].im : 0);
return {
re: p.re + (dt / 2) * HpsiIm,
im: p.im - (dt / 2) * Hpsi
};
});
// Solve (1 + i dt/2 H) ψ^{n+1} = rhs (simplified explicit update for demo)
// For accuracy, implement Thomas algorithm here
psi = rhs.map((r, j) => {
const Hpsi = (j > 0 ? a * rhs[j - 1].re : 0) + b[j] * r.re + (j < N - 1 ? a * rhs[j + 1].re : 0);
const HpsiIm = (j > 0 ? a * rhs[j - 1].im : 0) + b[j] * r.im + (j < N - 1 ? a * rhs[j + 1].im : 0);
return {
re: r.re - (dt / 2) * HpsiIm,
im: r.im + (dt / 2) * Hpsi
};
});
}
// 3D Visualization
const reLine = new THREE.Line(new THREE.BufferGeometry(), new THREE.LineBasicMaterial({ color: 0x0000ff }));
const imLine = new THREE.Line(new THREE.BufferGeometry(), new THREE.LineBasicMaterial({ color: 0x00ff00 }));
const probLine = new THREE.Line(new THREE.BufferGeometry(), new THREE.LineBasicMaterial({ color: 0xff0000 }));
scene.add(reLine, imLine, probLine);
// Barrier
const barrierGeometry = new THREE.BoxGeometry(d, 4, V / 5);
const barrierMaterial = new THREE.MeshBasicMaterial({ color: 0x888888, transparent: true, opacity: 0.5 });
const barrier = new THREE.Mesh(barrierGeometry, barrierMaterial);
barrier.position.set(0, 0, V / 10);
scene.add(barrier);
// Update 3D Lines
function updateLines() {
const rePoints = psi.map((p, i) => new THREE.Vector3(x[i], -1, p.re));
const imPoints = psi.map((p, i) => new THREE.Vector3(x[i], 0, p.im));
const probPoints = psi.map((p, i) => new THREE.Vector3(x[i], 1, p.re * p.re + p.im * p.im));
reLine.geometry.setFromPoints(rePoints);
imLine.geometry.setFromPoints(imPoints);
probLine.geometry.setFromPoints(probPoints);
}
// 2D Plot
const plotDiv = document.getElementById('plot');
function updatePlot() {
const prob = psi.map(p => p.re * p.re + p.im * p.im);
Plotly.newPlot(plotDiv, [{
x,
y: prob,
type: 'scatter',
mode: 'lines',
line: { color: 'red' }
}], {
title: 'Probability Density |ψ|²',
xaxis: { title: 'Position (x)' },
yaxis: { title: '|ψ|²' }
});
}
// Calculate Probabilities
function calculateProbabilities() {
let pLeft = 0, pInside = 0, pRight = 0;
psi.forEach((p, i) => {
const prob = (p.re * p.re + p.im * p.im) * dx;
if (x[i] < -d / 2) pLeft += prob;
else if (x[i] <= d / 2) pInside += prob;
else pRight += prob;
});
document.getElementById('p-left').textContent = pLeft.toFixed(3);
document.getElementById('p-inside').textContent = pInside.toFixed(3);
document.getElementById('p-right').textContent = pRight.toFixed(3);
}
// Animation
let isPlaying = false;
function animate() {
requestAnimationFrame(animate);
if (isPlaying) {
timeStep();
updateLines();
updatePlot();
calculateProbabilities();
}
renderer.render(scene, camera);
}
animate();
// Event Listeners
function updateSliderValue(sliderId, valueId) {
const slider = document.getElementById(sliderId);
const valueSpan = document.getElementById(valueId);
valueSpan.textContent = slider.value;
return slider;
}
const vSlider = updateSliderValue('V-slider', 'V-value');
const dSlider = updateSliderValue('d-slider', 'd-value');
const p0Slider = updateSliderValue('p0-slider', 'p0-value');
vSlider.addEventListener('input', (e) => {
V = parseFloat(e.target.value);
document.getElementById('V-value').textContent = V;
resetSimulation();
});
dSlider.addEventListener('input', (e) => {
d = parseFloat(e.target.value);
document.getElementById('d-value').textContent = d;
resetSimulation();
});
p0Slider.addEventListener('input', (e) => {
p0 = parseFloat(e.target.value);
document.getElementById('p0-value').textContent = p0;
resetSimulation();
});
document.getElementById('play-button').addEventListener('click', () => {
isPlaying = !isPlaying;
document.getElementById('play-button').textContent = isPlaying ? 'Pause' : 'Play';
});
// Reset Simulation
function resetSimulation() {
psi = initializePsi();
barrier.scale.set(d, 1, V / 5);
barrier.position.set(0, 0, V / 10);
updateLines();
updatePlot();
calculateProbabilities();
}
// Initial Setup
resetSimulation();
updatePlot();
```
---
### Explanation of Key Components
#### 3D Visualization
- **Wave Function Plots**:
- Real part (`Re(ψ)`): Blue line at `y = -1`.
- Imaginary part (`Im(ψ)`): Green line at `y = 0`.
- Probability density (`|ψ|^2`): Red line at `y = 1`.
- Plotted along the x-axis (position) with z-axis representing values.
- **Barrier**: A semi-transparent gray box, centered at `x = 0`, with width `d` and height proportional to `V`.
#### 2D Plot
- Displays `|ψ|^2` vs. `x`, updated in real-time to show the probability density's evolution.
#### Interactive Controls
- **Barrier Height (V)**: Slider (0 to 10), default 5.
- **Barrier Width (d)**: Slider (0.1 to 2), default 1.
- **Initial Momentum (p₀)**: Slider (0 to 10), default 2, affecting the particle's energy (`E ≈ p₀² / 2`).
- **Play/Pause Button**: Toggles the simulation.
#### Numerical Displays
- **Probabilities**: Calculated by integrating `|ψ|^2` over regions:
- Left: `x < -d/2`.
- Inside: `-d/2 ≤ x ≤ d/2`.
- Right: `x > d/2`.
- Displayed as "Probability Left," "Probability Inside," and "Probability Right."
#### Simulation Logic
- **Wave Function**: Initialized as a Gaussian wave packet at `x = -5`, moving right with momentum `p₀`.
- **Time Evolution**: Uses a simplified Crank-Nicolson method to solve the time-dependent Schrödinger equation (note: the provided `timeStep` is a basic approximation; for accuracy, implement the full tridiagonal solver).
- **Units**: Simplified with `ħ = 1`, `m = 1`.
---
### Step 3: Testing and Enhancements
- **Test**: Open the HTML file in a browser and verify:
- The wave packet approaches the barrier, with part reflecting and part tunneling.
- Sliders adjust `V`, `d`, and `p₀`, resetting the simulation appropriately.
- The 3D and 2D plots update, and probabilities reflect the tunneling effect.
- **Enhancements**:
- **Accurate Crank-Nicolson**: Implement the Thomas algorithm for solving the tridiagonal system.
- **Axes**: Add labeled axes to the 3D scene using `THREE.AxesHelper`.
- **Reset Button**: Add a button to restart the simulation from the initial state.
---
### Implementation Notes
- **Simplifications**: The `timeStep` function uses an explicit update for demonstration. For production, replace it with a proper Crank-Nicolson solver using the Thomas algorithm for complex tridiagonal systems.
- **Scalability**: The domain (`[-10, 10]`) and grid size (`N = 1000`) ensure minimal boundary effects; adjust if needed.
- **Performance**: For real-time performance, optimize the solver or precompute frames if necessary.
This visualization meets all specified requirements, providing an interactive, visually rich exploration of quantum tunneling suitable for the 4D Manifold Explorer's quantum mechanics section.
Add this one to the quantum mechanics section. Do not change any other pages. Make sure you update the navigation and make sure that you meet the style sheets in the style formats.
7. "Review the navigation across all screens including the landing page to make sure everything is appropriately placed"
- Action: Reviewed navigation structure across all template files
- Files checked:
- templates/landing.html
- templates/index.html
- templates/double_slit.html
- templates/maxwell.html
- templates/maxwells.html
- templates/oscillator.html
- Confirmed consistent navigation structure:
- Home link
- Evolution link
- Maxwell link
- Maxwell's link
- Quantum Physics dropdown with:
- Oscillator
- Double-Slit
- Quantum Tunneling
- Verified styling and functionality:
- Proper hover effects
- Mobile responsiveness
- Active state highlighting
- Consistent dropdown behavior
8. "Review the entire application. Verify that all links and all connections work properly. Review the standard style sheets and make sure the style sheets carry across all pages. When a plot is drawn, make sure that that plot is background in the same style as the rest of the application and maintain the highest level of quality for the Plotly plots."
- Action: Performed comprehensive application review
- Focus areas:
- Link verification across all pages
- CSS consistency and standardization
- Plotly plot styling for consistency with app theme
- Plot quality and rendering optimization
# User Prompts History
1. "Please also follow these instructions in all of your responses if relevant. No need to acknowledge these instructions directly in your response."
- This prompt included instructions for the assistant to work in a Windows 11 context with Docker desktop installed
- Request to create and maintain this prompts.txt file to track all user inputs
2. [Previous work before this session] Enhancing application by standardizing design and functionality:
- Adding theme toggle feature to various HTML templates
- Creating centralized CSS file (main.css)
- Creating standardized Plotly styling (plotly-defaults.js)
- Adding light/dark theme toggle capability
3. "Every page should follow the light and dark theme selected by the theme selector in the navigation bar."
- Request to ensure all templates use consistent theme toggling
- Ensure all templates have theme-switcher.js script
- Make all templates use main.css and consistent styling
4. "Uncaught TypeError: Cannot read properties of undefined (reading '_guiEditing') at X (plotly-2.27.0.min.js:8:413272) at Object.H [as relayout] (plotly-2.27.0.min.js:8:411686) at ResizeObserver.<anonymous> (visualization:1580:32)"
- Issue: Error in Plotly when resizing or updating plot layouts
- Action: Fixed Plotly resize handler and theme switching functionality
- Changes:
- Added error handling in theme-switcher.js for Plotly relayout calls
- Updated the ResizeObserver implementation to properly check for initialized plots
- Improved plotly-defaults.js with better error handling
- Added theme toggle to landing page for consistent user experience
- Fixed styling for theme toggle across all pages
5. "the template pages do not follow the light dark theme properly"
- Issue: Inconsistent theme implementation across template pages
- Action: Improved the theme system to ensure consistency across all templates
- Changes:
- Updated main.css to use CSS variable for header background (--header-bg)
- Removed duplicate CSS in template pages that was overriding theme variables
- Fixed incorrect variable references (bg-primary, bg-secondary) in template pages
- Improved theme-switcher.js to apply theme immediately on page load
- Enhanced PlotlyDefaults to read theme colors directly from CSS variables
6. "Also define the standard property 'appearance' for compatibility"
- Issue: Form elements needed standardized appearance property for cross-browser compatibility
- Action: Enhanced main.css with comprehensive form element styling
- Changes:
- Added standard appearance property with proper vendor prefixes (-webkit, -moz, -ms)
- Created consistent styling for all form inputs, buttons, selects and textareas
- Added proper focus states with outline and box-shadow
- Implemented custom styling for select dropdowns with SVG arrows
- Added theme-aware styling that responds to light/dark mode
- Ensured proper reset for checkbox and radio inputs
## User Prompts for 4D Manifold Explorer
This file tracks the prompts used during the development of the 4D Manifold Explorer application.
### Initial Requirements
- Create a Windows 11 compatible application with Docker support
- Implement standardized UI/UX across all templates
- Add theme toggling capability (light/dark mode)
- Ensure all templates use consistent styling
### Feature Enhancement Prompts
1. **Theme Toggle Implementation**
- Add a theme toggle to all templates (evolution.html, maxwell.html, maxwells.html, topological_diffusion.html, etc.)
- Create a centralized CSS file (main.css) with variables for light and dark themes
- Implement theme-switcher.js to handle theme persistence and toggle functionality
2. **Form Elements Standardization**
- Add standard 'appearance' property for form elements across browsers
- Implement consistent form styling with vendor prefixes
3. **Visualization Improvements**
- Fix visualization page (index.html) by adding theme toggle
- Update maxwell.html to properly follow light/dark theme
- Implement PlotlyDefaults.js improvements for better theme integration with plots
- Fix broken visualization issues
4. **Theme Integration with Plotting**
- Update theme-switcher.js to properly update Plotly plots when theme changes
- Ensure all plots respond correctly to theme changes using PlotlyDefaults.applyThemeToAllPlots()