I have a STL of a Guitar I would like to process with Meshmill. However, I've noticed that a large portion of the toolpath is of the areas that are marked as black in the heightmap beyond the perimeter of the object's body. Is there a way to avoid this?
I have a STL of a Guitar I would like to process with Meshmill. However, I've noticed that a large portion of the toolpath is of the areas that are marked as black in the heightmap beyond the perimeter of the object's body. Is there a way to avoid this?