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Sound.cpp
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128 lines (111 loc) · 4.3 KB
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#include "class.h"
sf::Music Sounds::CricketSound1,Sounds::CricketSound2,Sounds::FootSound;
sf::Music Sounds::RTurningSound,Sounds::FallingSound,Sounds::JumpSound,Sounds::Climbing;
sf::Music Sounds::DFallingSound,Sounds::RollingSound;
bool Sounds::PlayingGame=false;
void Sounds::Run(void) //Thread for the playing sounds
{
sf::Clock Clock;
RollingSound.OpenFromFile("data/Audio/rolling.ogg");
RollingSound.SetVolume(24);
FootSound.OpenFromFile("data/Audio/footsteps.ogg");
FootSound.SetVolume(24);
RTurningSound.OpenFromFile("data/Audio/sliding.ogg");
RTurningSound.SetVolume(50);
FallingSound.OpenFromFile("data/Audio/falling.ogg");
FallingSound.SetVolume(15);
DFallingSound.OpenFromFile("data/Audio/dfalling.ogg");
DFallingSound.SetVolume(50);
JumpSound.OpenFromFile("data/Audio/falling.ogg");
JumpSound.SetVolume(6);
Climbing.OpenFromFile("data/Audio/climbing.ogg");
Climbing.SetVolume(24);
CricketSound1.OpenFromFile("data/Audio/cricket1.ogg");
CricketSound1.SetLoop(true);
CricketSound1.SetVolume(10);
CricketSound1.Play();
CricketSound2.OpenFromFile("data/Audio/cricket2.ogg");
CricketSound2.SetLoop(true);
CricketSound2.SetVolume(10);
CricketSound2.Play();
float Change=Randomizer::Random(-5,5);
while(PlayingGame)
{
float Time = Clock.GetElapsedTime();
if(Time>=Change && CricketSound2.GetStatus()==sf::Music::Playing)
{
Change=Randomizer::Random(-5,5);
CricketSound2.Stop();
Clock.Reset();
}
else if (Time>=Change && CricketSound2.GetStatus()!=sf::Music::Playing)
{
Change=Randomizer::Random(-5,5);
CricketSound2.Play();
Clock.Reset();
}
if(Game::player1.playerState==Player::Rolling && Player::currentFrameNumber==2)
RollingSound.Play();
if(Game::player1.playerState==Player::Running && Player::currentFrameNumber==7)
FootSound.Play();
if(Game::player1.playerState==Player::Walking && Player::currentFrameNumber==7)
FootSound.Play();
if(Game::player1.playerState==Player::Falling and Player::currentFrameNumber == 4)
if(FallingSound.GetStatus()!=Music::Playing)
FallingSound.Play();
if (((Game::player1.playerState==Player::Jumping and Player::currentFrameNumber == 9) or (Game::player1.playerState==Player::JumpingDown and Player::currentFrameNumber == 7)) and Player::bottomWall)
if(JumpSound.GetStatus()!=Music::Playing)
JumpSound.Play();
if((Game::player1.playerState==Player::ClimbingUp or Game::player1.playerState==Player::ClimbingDown) and Player::currentFrameNumber ==5)
if(Climbing.GetStatus()!=Music::Playing)
Climbing.Play();
if(Game::player1.playerState==Player::RTurning)
if(RTurningSound.GetStatus()!=Music::Playing)
RTurningSound.Play();
if(Game::player1.playerState==Player::DFalling and Player::currentFrameNumber==5)
DFallingSound.Play();
}
CricketSound1.Stop();
CricketSound2.Stop();
RollingSound.Stop();
FootSound.Stop();
FallingSound.Stop();
DFallingSound.Stop();
JumpSound.Stop();
Climbing.Stop();
RTurningSound.Stop();
}
void Sounds::PlaySound(Sounds::Actions _actions)
{
static sf::Music Music;
if (Music.GetStatus() == sf::Music::Playing)
{
return;
}
switch(_actions)
{
case Sounds::MouseOverMenuItems:
Music.OpenFromFile("data/Audio/mousehover.ogg");
break;
case Sounds::SplashtoMenu:
Music.OpenFromFile("data/Audio/splashtomenu.ogg");
break;
case Sounds::MenuButton:
Music.OpenFromFile("data/Audio/menubutton.ogg");
break;
case Sounds::Camera:
Music.OpenFromFile("data/Audio/camera.ogg");
break;
case Sounds::EscapeToMenu:
Music.OpenFromFile("data/Audio/menubutton.ogg");
break;
default:
return;
}
Music.Play();
//while(Music.GetStatus() == sf::Music::Playing);
}
void Sounds::playRandomSounds (Music &tempMusic)
{
tempMusic.Play();
}