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WebSocket4Net.Net40.csproj
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110 lines (110 loc) · 5.04 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{875B0B70-9919-49A5-A00E-752929FF4B5A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WebSocket4Net</RootNamespace>
<AssemblyName>WebSocket4Net</AssemblyName>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="SuperSocket.ClientEngine, Version=0.6.0.4, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SuperSocket.ClientEngine.Core.0.6.0.4\lib\net40-client\SuperSocket.ClientEngine.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ClosedEventArgs.cs" />
<Compile Include="Command\BadRequest.cs" />
<Compile Include="Command\Binary.cs" />
<Compile Include="Command\Close.cs" />
<Compile Include="Command\Handshake.cs" />
<Compile Include="Command\Ping.cs" />
<Compile Include="Command\WebSocketCommandBase.cs" />
<Compile Include="Command\Pong.cs" />
<Compile Include="Command\Text.cs" />
<Compile Include="DataReceivedEventArgs.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="GlobalAssemblyInfo.cs" />
<Compile Include="IJsonExecutor.cs" />
<Compile Include="JsonExecutor.cs" />
<Compile Include="JsonWebSocket.cs" />
<Compile Include="JsonWebSocket.Net.cs" />
<Compile Include="JsonWebSocket.DataContractJson.cs" />
<Compile Include="MessageReceivedEventArgs.cs" />
<Compile Include="OpCode.cs" />
<Compile Include="PongReceivedEventArgs.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Protocol\CloseStatusCodeHybi10.cs" />
<Compile Include="Protocol\CloseStatusCodeRfc6455.cs" />
<Compile Include="Protocol\DraftHybi00DataReader.cs" />
<Compile Include="Protocol\DraftHybi00HandshakeReader.cs" />
<Compile Include="Protocol\DraftHybi00Processor.cs" />
<Compile Include="Protocol\DraftHybi10DataReader.cs" />
<Compile Include="Protocol\DraftHybi10HandshakeReader.cs" />
<Compile Include="Protocol\DraftHybi10Processor.cs" />
<Compile Include="Protocol\FramePartReader\DataFramePartReader.cs" />
<Compile Include="Protocol\FramePartReader\ExtendedLenghtReader.cs" />
<Compile Include="Protocol\FramePartReader\FixPartReader.cs" />
<Compile Include="Protocol\FramePartReader\IDataFramePartReader.cs" />
<Compile Include="Protocol\FramePartReader\MaskKeyReader.cs" />
<Compile Include="Protocol\FramePartReader\PayloadDataReader.cs" />
<Compile Include="Protocol\HandshakeReader.cs" />
<Compile Include="Protocol\ICloseStatusCode.cs" />
<Compile Include="Protocol\IProtocolProcessor.cs" />
<Compile Include="Protocol\ProtocolProcessorBase.cs" />
<Compile Include="Protocol\ProtocolProcessorFactory.cs" />
<Compile Include="Protocol\ReaderBase.cs" />
<Compile Include="Protocol\Rfc6455Processor.cs" />
<Compile Include="Protocol\WebSocketDataFrame.cs" />
<Compile Include="WebSocket.cs" />
<Compile Include="WebSocket.Net.cs" />
<Compile Include="WebSocket.NoSilverlight.cs" />
<Compile Include="WebSocketCommandInfo.cs" />
<Compile Include="WebSocketContext.cs" />
<Compile Include="WebSocketState.cs" />
<Compile Include="WebSocketVersion.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.WebSocket4Net.Net40.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>