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Rebalanced Crafting Recipes.txt
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3605 lines (2801 loc) · 120 KB
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Neverwinter Nights 2 TCC Rebalance Crafting Recipes
Mod Version: 2.05
--------------------------------------------------------------------------------
Table of Contents
--------------------------------------------------------------------------------
INTRO
EXOTIC MATERIALS
SET CREATION
RECIPES
Item Creation
X0000 Universal Ingredients
X0001 Alchemical Creations
X0002 Ammunition
X0003 Amulets
X0004 Belts
X0005 Blacksmith
Alchemical Ammunition
Armor
Weapons
X0006 Boots
X0007 Cloaks
X0008 Gloves
X0009 Head
X0010 Misc Items
X0011 Poisons
X0012 Quest Items
X0013 Rings
X0014 Robes
X0015 Traps
Item Enchanting
X1001 Armor
Basic
Elemental
Other
X1002 Armor/Weapon
X1003 Gloves
Basic
Elemental
Misc
On-Hit
X1004 Universal
Attributes
Feats
Misc
Skills
Spells
VFX
Limitations
X1005 Weapons (Ammo)
X1006 Weapons
Basic
Elemental
Misc
On-Hit
VFX
X1007 Weapons (Ranged)
X1008 Wondrous Items
--------------------------------------------------------------------------------
INTRO
--------------------------------------------------------------------------------
This is a list of the various recipes available using the rebalanced version of
the Rebalanced version of the Complete Craftsman.
It does not list MotB recipes, as those have not been changed.
Do note that some spells will not work on the Magician Workbench, and can only
be used on MotB's Enchanter's Satchel. Make sure to try the spell on both before
reporting that a spell doesn't work.
--------------------------------------------------------------------------------
EXOTIC MATERIALS
--------------------------------------------------------------------------------
TCC allows you to create a number of items using exotic materials not possible
in vanilla NWN 2. There are some important complexities to bear in mind:
* Exotic Materials grant their items a pre-determined set of bonuses, that use
enchantment slots. These bonus properties can be upgraded but not removed.
* When you craft weapons and armor (torso armor and shields) using exotic materials
those items get special bonus slots that offset the pre-determined properties.
* When you craft other items using exotic materials, there are no special
bonus slots like with armor and weapons. As such, you can craft items that
have no free enchantment slots available.
In order to rationalize the effects of exotic materials, there are a number of
UTIs in the Template Overrides folder that replace item blueprints in the
vanilla game. Using these is strictly optional.
The properties of each exotic item is listed below:
Fire Mephit Hide - Base Weight Reduction 20%, Fire Resistance 5
Ice Mephit Hide - Base Weight Reduction 20%, Cold Resistance 5
Red Dragon Hide - AC +3 (Armor & Shields) or Fire damage 2 (Gloves), Base Weight Reduction 80%, Fire Resistance 20
Salamander Hide - AC +1 (Armor), Base Weight Reduction 60%, Fire Resistance 10
+1 attack (Slings)
Umber Hulk Hide - AC +2 (Armor & Shields), Immunity to Mind-Affecting Spells
Winter Wolf Hide - Base Weight Reduction 40%, Cold Resistance 10,
+1 attack (Slings)
Wyvern Hide - AC +2 (Armor & Shields), Base Weight Reduction 80%, Save vs Poison +4
Duskwood - Base Weight Reduction 40%, +3 attack (Crossbows), Mighty +6 (Bows)
Ironwood - Base Weight Reduction 40%, Arcane Spell Failure -5% (Shields),
+1 attack (Melee weapons)
Shederran - +2 attack (Crossbows), Mighty +4 (Bows)
Zalantar - Arcane Spell Failure -10% for Heavy & Tower Shields, -5% for Light Shields.
AC +2 for all Shields, +1 Magical damage for Melee weapons
+1 attack (Crossbows), +2 Mighty (Bows)
Alchemical Silver & Cold Iron - No specific bonuses
Adamantine - Damage Resistance 1/- (Light Armor & Light Shields),
2/- (Medium Armor & Heavy Shields),
3/- (Heavy Armor & Tower Shields)
Magical damage 2 (Gauntlets, Melee weapons, Ammunition)
Darksteel - Acid Resistance 5 (Armor, Shields, Helms),
Electrical damage 1 (Gloves, Melee weapons, Ammunition)
Mithral - Base Weight Reduction 60% (Weapons)
Mithral Armor & Shields are a special case: Instead of Item Properties they
are categorized as completely different armor types. In general, they gain:
Weight reduced by ~50%
Max Dex Bonus increased by 2
Armor Check Penalties lessened by 3
Arcane Spell Failure decreased by 10%
Heavy Armor becomes Medium, Medium Armor becomes Light
--------------------------------------------------------------------------------
SET CREATION
--------------------------------------------------------------------------------
Details about set creation can be found here:
http://completecraftsman.com/
The Set Creation Recipes are:
To Forge the Item Set (Level 10 required):
* Place all items for the set into the Workbench
* Add a Rogue Stone and a Radiant Power Essence
* Cast Legend Lore
To grant an item a set property
* Place one item from the set into the Workbench
* Add a Gem and Essence from the table below
* Cast Legend Lore
* Enchant the item with the property you want in the normal way.
Set Property Table. If you want the property to activate when the PC equips:
Two Set Items: Beljuril & Radiant Power Essence (Level 19 required)
Three Set Items: King's Tear & Radiant Power Essence (Level 16 required)
Four Set Items: Diamond & Glowing Power Essence (Level 13 required)
Five Set Items: Fire Opal & Weak Power Essence (Level 10 required)
--------------------------------------------------------------------------------
RECIPES - ITEM CREATION
--------------------------------------------------------------------------------
/////Universal Ingredients\\\\\ X0000
Armor: Any Armor, Shield, or Clothes/Robe (including one already enchanted)
Belts: 1 Leather Hide
Boots: 1 Leather Hide
Cloaks: 2 Leather Hides
Rings: 1 Iron Ingot
Traps: Trap Mold
Weapons: Any Weapon (including one already enchanted)
--------------------------------------------------------------------------------
/////Alchemical Creations\\\\\ X0001
Acid Flask: Thrown Weapon inflicts 1d6 Acid Damage
Requires: Craft Alchemy 4
Ingredients: Venom Gland + Quicksilver
Acid Flask (Improved): Thrown Weapon inflicts 1d8 Acid Damage
Requires: Craft Alchemy 8
Ingredients: 2 Venom Gland + 2 Quicksilver
Acid Flask (Greater): Thrown Weapon inflicts 1d10 Acid Damage
Requires: Craft Alchemy 12
Ingredients: 3 Venom Gland + 3 Quicksilver
Acid Flask (Perfected): Thrown Weapon inflicts 2d6 Acid Damage
Requires: Craft Alchemy 16
Ingredients: 4 Venom Gland + 4 Quicksilver
Alchemist's Fire: Thrown Weapon inflicts 1d6 Fire Damage or
coats a Weapon with Fire to add 1d4 Fire Damage to attacks
Requires: Craft Alchemy 4
Ingredients: Fairy Dust + Distilled Alcohol
Alchemist's Fire (Improved): Thrown Weapon inflicts 1d8 Fire Damage or
coats a Weapon to add 1d6 Fire Damage to attacks
Requires: Craft Alchemy 8
Ingredients: 2 Fairy Dust + 2 Distilled Alcohol
Alchemist's Fire (Greater): Thrown Weapon inflicts 1d10 Fire Damage or
coats a Weapon to add 1d6 Fire Damage to attacks
Requires: Craft Alchemy 12
Ingredients: 3 Fairy Dust + 3 Distilled Alcohol
Alchemist's Fire (Perfected): Thrown Weapon inflicts 2d6 Fire Damage or
coats a Weapon to add 1d10 Fire Damage to attacks
Requires: Craft Alchemy 16
Ingredients: 4 Fairy Dust + 4 Distilled Alcohol
Choking Powder: Creates a Stinking Cloud effect that lasts 5 rounds
Requires: Craft Alchemy 4
Ingredients: Garlic + Belladonna
Choking Powder (Improved): Creates a Stinking Cloud effect that lasts 5 rounds
Requires: Craft Alchemy 8
Ingredients: 2 Garlic + 2 Belladonna
Choking Powder (Greater): Creates a Stinking Cloud effect that lasts 5 rounds
Requires: Craft Alchemy 12
Ingredients: 3 Garlic + 3 Belladonna
Choking Powder (Perfected): Creates a Stinking Cloud effect that lasts 5 rounds
Requires: Craft Alchemy 16
Ingredients: 4 Garlic + 4 Belladonna
Holy Water: Thrown Weapon inflicts 2d4 Holy Damage to Undead
Requires: Craft Alchemy 4
Ingredients: Amethyst + Powdered Silver
Holy Water (Improved): Thrown Weapon inflicts 2d6 Holy Damage to Undead
Requires: Craft Alchemy 8
Ingredients: 2 Amethyst + 2 Powdered Silver
Holy Water (Greater): Thrown Weapon inflicts 2d8 Holy Damage to Undead
Requires: Craft Alchemy 12
Ingredients: 3 Amethyst + 3 Powdered Silver
Holy Water (Perfected): Thrown Weapon inflicts 2d10 Holy Damage to Undead
Requires: Craft Alchemy 16
Ingredients: 4 Amethyst + 4 Powdered Silver
Tanglefoot Bag: Creates Entangle effect that lasts for 2 rounds
Requires: Craft Alchemy 4
Ingredients: Quicksilver + Belladonna
Tanglefoot Bag (Improved): Creates Entangle effect that lasts for 3 rounds
Requires: Craft Alchemy 8
Ingredients: 2 Quicksilver + 2 Belladonna
Tanglefoot Bag (Greater): Creates Entangle effect that lasts for 5 rounds
Requires: Craft Alchemy 12
Ingredients: 3 Quicksilver + 3 Belladonna
Tanglefoot Bag (Perfected): Creates Entangle effect that lasts for 6 rounds
Requires: Craft Alchemy 16
Ingredients: 4 Quicksilver + 4 Belladonna
Thunderstone: Deafens target for 5 rounds
Requires: Craft Alchemy 4
Ingredients: Diamond Dust + Amethyst
Thunderstone (Improved): Deafens target for 5 rounds
Requires: Craft Alchemy 8
Ingredients: 2 Diamond Dust + 2 Amethyst
Thunderstone (Greater): Deafens target for 5 rounds
Requires: Craft Alchemy 12
Ingredients: 3 Diamond Dust + 3 Amethyst
Thunderstone (Perfected): Deafens target for 5 rounds
Requires: Craft Alchemy 16
Ingredients: 4 Diamond Dust + 4 Amethyst
--------------------------------------------------------------------------------
/////Ammunition\\\\\ X0002
***These require the Craft Magic Arms and Armor feat***
Arrows:
Acid = Mithral + Arrow Mold + Melf's Acid Arrow (Level 10)
Detonation = Mithral + Arrow Mold + Delayed Blast Fireball/Firestorm (Level 18)
Fire = Mithral + Arrow Mold + Flame Arrow/Flame Weapon (Level 10)
Ice = Mithral + Arrow Mold + Ray of Frost/Hypothermia (Level 10)
Lightning = Mithral + Arrow Mold + Shocking Grasp/Call Lightning (Level 10)
Mild Poison = Mithral + Arrow Mold + Poison (Level 8)
Petrification = Mithral + Arrow Mold + Flesh to Stone (Level 15)
Piercing = Mithral + Arrow Mold + Spike Growth (Level 12)
Poison = Mithral + Arrow Mold + Contagion (Level 10)
Vampire = Mithral + Arrow Mold + Vampiric Touch (Level 8)
Bolts:
Acid = Mithral + Bolt Mold + Melf's Acid Arrow (Level 10)
Fire = Mithral + Bolt Mold + Flame Arrow/Flame Weapon (Level 10)
Frostbite = Mithral + Bolt Mold + Ray of Frost/Hypothermia (Level 10)
Lightning = Mithral + Bolt Mold + Shocking Grasp/Call Lightning (Level 10)
Mild Poison = Mithral + Bolt Mold + Poison (Level 8)
Paralytic = Mithral + Bolt Mold + Ghoul Touch/Stonehold (Level 14)
Piercing = Mithral + Bolt Mold + Spike Growth (Level 12)
Poison = Mithral + Bolt Mold + Contagion (Level 10)
Bullets:
Acid = Mithral + Bullet Mold + Melf's Acid Arrow (Level 10)
Fire = Mithral + Bullet Mold + Fireburst/Flame Weapon (Level 10)
Giant's Bane = Mithral + Bullet Mold + Spike Growth (Level 14)
Ice = Mithral + Bullet Mold + Ray of Frost/Hypothermia (Level 10)
Lightning = Mithral + Bullet Mold + Shocking Grasp/Call Lightning (Level 10)
Screaming = Mithral + Bullet Mold + Sound Burst (Level 12)
Smiting = Mithral + Bullet Mold + Weapon of Impact (Level 12)
Darts:
Accuracy = Mithral + Dart Mold + True Strike (Level 15)
Acid = Mithral + Dart Mold + Acid Splash (Level 12)
Asp's Nest = Mithral + Dart Mold + Quillfire (Level 12)
Ice = Mithral + Dart Mold + Ray of Frost/Hypothermia (Level 12)
Stunning = Mithral + Dart Mold + Power Word Stun (Level 15)
Shurikens:
Dragon's Tail = Mithral + Shuriken Mold + Fireburst/Flame Weapon (Level 12)
Grains of Sand = Mithral + Shuriken Mold + Hiss of Sleep (Level 12)
Many Talons = Mithral + Shuriken Mold + Vampiric Touch (Level 14)
Ojy-do = Mithral + Shuriken Mold + Ray of Frost/Hypothermia (Level 12)
Shining Light = Mithral + Shuriken Mold + Daze (Level 15)
Throwing Axes:
Black Raven = 2 Mithral + Throwing Axe Mold + Fear (Level 12)
Coming Storm = 2 Mithral + Throwing Axe Mold + Call Lightning Storm (Level 15)
Fire = 2 Mithral + Throwing Axe Mold + Fireburst/Flame Weapon (Level 12)
Rifthome = 2 Mithral + Throwing Axe Mold + Bull's Strength (Level 12)
Thunderbeast = 2 Mithral + Throwing Axe Mold + Cacophonic Burst (Level 15)
--------------------------------------------------------------------------------
/////Amulets\\\\\ X0003
Amulet of Health (Lesser): Immunity to Disease and Poison
Requires: Caster Level 5, Craft Wondrous Item feat
Ingredients: Weak Power Essence + Weak Water Essence + Obsidian + Iron Ingot
Spell: Remove Disease or Neutralize Poison
Amulet of Health: Immunity to Ability/Level Drain, Disease, and Poison
Requires: Caster Level 5, Craft Wondrous Item feat
Ingredients: Glowing Power Essence + Glowing Water Essence + Canary Diamond
+ Iron Ingot
Spell: Remove Disease or Neutralize Poison
Amulet of Health (Greater): Immunity to Ability/Level Drain, Disease, and Poison
Regeneration +1
Requires: Caster Level 5, Craft Wondrous Item feat
Ingredients: Radiant Power Essence + Radiant Water Essence + Blue Diamond
+ Iron Ingot
Spell: Remove Disease or Neutralize Poison
Amulet of Natural Armor +1: +1 Natural bonus to AC
Requires: Caster Level 5, Craft Wondrous Item feat
Ingredients: Faint Earth Essence + Sapphire + Iron Ingot
Spell: Barkskin
Amulet of Natural Armor +2: +2 Natural bonus to AC
Requires: Caster Level 6, Craft Wondrous Item feat
Ingredients: Weak Earth Essence + Emerald + Iron Ingot
Spell: Barkskin
Amulet of Natural Armor +3: +3 Natural bonus to AC
Requires: Caster Level 9, Craft Wondrous Item feat
Ingredients: Faint Power Essence + Glowing Earth Essence + Jacinth
+ Iron Ingot
Spell: Barkskin
Amulet of Natural Armor +4: +4 Natural bonus to AC
Requires: Caster Level 12, Craft Wondrous Item feat
Ingredients: Weak Power Essence + Glowing Earth Essence + Blue Diamond
+ Iron Ingot
Spell: Barkskin
Amulet of Natural Armor +5: +5 Natural bonus to AC
Requires: Caster Level 15, Craft Wondrous Item feat
Ingredients: Weak Power Essence + Radiant Earth Essence + Beljuril
+ Iron Ingot
Spell: Barkskin
Brooch of Shielding: Shield (5) 3/day
Requires: Caster Level 1, Craft Wondrous Item feat
Ingredients: Faint Power Essence + Sapphire + 2 Iron Ingots
Spell: Shield
Medallion of Thought: Immunity to Mind Affecting Spells, +5 Bluff, +5 Diplomacy
Requires: Caster Level 8, Craft Wondrous Item feat
Ingredients: Weak Power Essence + Weak Water Essence + Canary Diamond
+ Iron Ingot
Spell: Owl's Wisdom
Periapt of Wisdom +2: +2 bonus to Wisdom
Requires: Caster Level 8, Craft Wondrous Item feat
Ingredients: Faint Water Essence + Diamond + Iron Ingot
Spell: Owl's Wisdom
Periapt of Wisdom +4: +4 bonus to Wisdom
Requires: Caster Level 11, Craft Wondrous Item feat
Ingredients: Weak Water Essence + Star Sapphire + Iron Ingot
Spell: Owl's Wisdom
Periapt of Wisdom +6: +6 bonus to Wisdom
Requires: Caster Level 14, Craft Wondrous Item feat
Ingredients: Glowing Water Essence + Rogue Stone + Iron Ingot
Spell: Owl's Wisdom
Periapt of Wisdom +8: +8 bonus to Wisdom
Requires: Caster Level 17, Craft Wondrous Item feat
Ingredients: Radiant Water Essence + Beljuril + Iron Ingot
Spell: Owl's Wisdom
Scarab of Greater Protection: Spell Resistance 20, Immunity to Death Effects,
and Immunity to Energy Drain
Requires: Caster Level 18, Craft Wondrous Item feat
Ingredients: Iron Ingot + Radiant Power Essence + Radiant Fire Essence
+ Radiant Water Essence + Blue Diamond
Spell: Death Ward
--------------------------------------------------------------------------------
/////Belts\\\\\ X0004
Belt of Agility +2: +2 bonus to Dexterity, Freedom of Movement
Requires: Caster Level 8, Craft Wondrous Item feat
Ingredients: Leather Hide + Faint Air Essence + Diamond
Spell: Cat's Grace
Belt of Agility +4: +4 bonus to Dexterity, Freedom of Movement
Requires: Caster Level 11, Craft Wondrous Item feat
Ingredients: Leather Hide + Weak Air Essence + Star Sapphire
Spell: Cat's Grace
Belt of Agility +6: +6 bonus to Dexterity, Freedom of Movement
Requires: Caster Level 14, Craft Wondrous Item feat
Ingredients: Leather Hide + Glowing Air Essence + Rogue Stone
Spell: Cat's Grace
Belt of Agility +8: +8 bonus to Dexterity, Freedom of Movement
Requires: Caster Level 17, Craft Wondrous Item feat
Ingredients: Leather Hide + Radiant Air Essence + Beljuril
Spell: Cat's Grace
Belt of Frost Giant Strength: +4 bonus to Strength
Requires: Caster Level 11, Craft Wondrous Item feat
Ingredients: Leather Hide + Weak Fire Essence + Blue Diamond
Spell: Bull's Strength
Belt of Stone Giant Strength: +6 bonus to Strength
Requires: Caster Level 14, Craft Wondrous Item feat
Ingredients: Leather Hide + Glowing Fire Essence + Beljuril
Spell: Bull's Strength
Belt of Cloud Giant Strength: +8 bonus to Strength
Requires: Caster Level 17, Craft Wondrous Item feat
Ingredients: Leather Hide + Radiant Fire Essence + King's Tear
Spell: Bull's Strength
--------------------------------------------------------------------------------
/////Blacksmith\\\\\ X0005
***These use the Blacksmith Workbench and require the appropriate mold***
**Alchemical Ammunition**
Acid Arrows: 1d6 Acid Damage
Requires: Craft Weapon 15
Ingredients: Alchemical Silver + Acid Flask
Arrows of Detonation: Fireball (Level 10) on hit
Requires: Craft Weapon 22
Ingredients: Adamantine + Perfected Alchemist's Fire + Perfected Thunderstone
Fire Arrows: 1d6 Fire Damage
Requires: Craft Weapon 15
Ingredients: Alchemical Silver + Alchemist's Fire
Ice Arrows: 1d6 Cold Damage
Requires: Craft Weapon 15
Ingredients: Cold Iron + Coldstone
Magic Arrows: +1 enchantment
Requires: Craft Weapon 17
Ingredients: Mithral + Potion of Bless
Mild Poison Arrows: Poison (1d2 Con Damage, DC=14) on hit
Requires: Craft Weapon 7
Ingredients: Iron + Mild Bee Venom
Lightning Arrows: 1d6 Shock Damage
Requires: Craft Weapon 15
Ingredients: Darksteel + Quartz Crystal
Poison Arrows: Poison (1d2 Con/Str Damage, DC=14) on hit
Requires: Craft Weapon 7
Ingredients: Iron + Mild Bee Venom + Mild Scorpion Venom
Acid Bolts: 1d6 Acid Damage
Requires: Craft Weapon 15
Ingredients: Alchemical Silver + Acid Flask
Fire Bolts: 1d6 Fire Damage
Requires: Craft Weapon 15
Ingredients: Alchemical Silver + Alchemist's Fire
Ice Bolts: 1d6 Cold Damage
Requires: Craft Weapon 15
Ingredients: Cold Iron + Coldstone
Magic Bolts: +1 enchantment
Requires: Craft Weapon 17
Ingredients: Mithral + Potion of Bless
Mild Poison Bolts: Poison (1d2 Con Damage, DC=14) on hit
Requires: Craft Weapon 7
Ingredients: Iron + Mild Bee Venom
Lightning Bolts: 1d6 Shock Damage
Requires: Craft Weapon 15
Ingredients: Darksteel + Quartz Crystal
Paralytic Bolts: Stun (DC=14, Duration: 50% / 2 Rounds) on hit
Requires: Craft Weapon 7
Ingredients: Iron + Choking Powder + Tanglefoot Bag
Poison Bolts: Poison (1d2 Con/Str Damage, DC=14) on hit
Requires: Craft Weapon 7
Ingredients: Iron + Mild Bee Venom + Mild Scorpion Venom
Acid Bullets: 1d6 Acid Damage
Requires: Craft Weapon 15
Ingredients: Alchemical Silver + Acid Flask
Bullets of Screaming: 1d4 Sonic Damage, Silence (DC=14, Duration: 50% / 2 Rounds) on hit
Requires: Craft Weapon 7
Ingredients: Iron + Thunderstone
Fire Bullets: 1d6 Fire Damage
Requires: Craft Weapon 15
Ingredients: Alchemical Silver + Alchemist's Fire
Ice Bullets: 1d6 Cold Damage
Requires: Craft Weapon 15
Ingredients: Cold Iron + Coldstone
Magic Bullets: +1 enchantment
Requires: Craft Weapon 17
Ingredients: Mithral + Potion of Bless
Lightning Bullets: +1d6 Shock Damage
Requires: Craft Weapon 15
Ingredients: Darksteel + Quartz Crystal
Magic Darts/Shurikens: +1 enchantment
Requires: Craft Weapon 17
Ingredients: Mithral + Potion of Bless
Magic Throwing Axes: +1 enchantment
Requires: Craft Weapon 17
Ingredients: 2 Mithral + Potion of Bless
**Armor**
Craft Armor
Clothes: 1
Light Shield: 1
Padded Armor: 1
Heavy Shield: 2
Leather Armor: 2
Hide Armor: 3
Studded Leather Armor: 3
Chain Shirt: 4
Tower Shield: 4
Breastplate: 5
Chain Mail: 5
Banded Mail: 6
Splint Mail: 6
Half-Plate Armor: 7
Full-Plate Armor: 8
Iron: +0
Leather Hide: +0
Alchemical Silver: +5
Cold Iron: +5
Duskwood: +5
Fire Mephit Hide: +5
Ice Mephit Hide: +5
Darksteel: +10
Mithral: +10
Zalantar: +10 (grants a bonus enchantment slot due to being the 'best' wood for armor - see tcc_config)
Salamander Hide: +12
Winter Wolf Hide: +12
Adamantine: +15 (grants a bonus enchantment slot due to being the 'best' metal for armor - see tcc_config)
Ironwood: +15 (not found in NWN2 campaigns, but exists in the game files)
Umber Hulk Hide: +17
Wyvern Hide: +20
Red Dragon Hide: +23 (grants a bonus enchantment slot due to being the 'best' hide for armor - see tcc_config)
NOTE: Crafting with exotic materials has side-effects. Please read the note on Exotic Materials at the top of this document.
Fire Mephit Hide: Belt, Boots, Cloak, Gloves, Hat, Padded Armor, Robe
Ice Mephit Hide: Belt, Boots, Cloak, Gloves, Hat, Padded Armor, Robe
Red Dragon Hide: Breastplate, Gloves, Half Plate, Hat, Scalemail, Shields
Salamander Hide: Belt, Boots, Cloak, Gloves, Hat, Hide Armor, Leather Armor, Studded Leather Armor
Umber Hulk Hide: Half Plate, Shields
Winter Wolf Hide: Belt, Boots, Cloak, Gloves, Hat, Padded, Robe
Wyvern Hide: Breastplate, Full Plate, Half Plate, Scalemail, Shields
Adamantine: Gloves, Hat, Metal Armor, Shields
Alchemical Silver: Gloves
Cold Iron: Gloves
Darksteel: Gloves, Hat, Metal Armor, Shields
Mithral: Gloves, Hat, Metal Armor, Shields
Duskwood: Shields
Ironwood: Shields
Shederran: None
Zalantar: Shields
**Weapons**
Craft Weapon
Arrow/Bolt/Bullet: 2
Bow: 2
Simple: 2
Sling: 2
Crossbow: 5
Martial: 5
Exotic: 8
Iron: +0
Leather Hide: +0
Wood: +0
Alchemical Silver: +5
Cold Iron: +5
Duskwood: +5 (grants a bonus enchantment slot due to being the 'best' wood for ranged weapons - see tcc_config)
Shederran: +5
Darksteel: +10
Mithral: +10
Zalantar: +10 (grants a bonus enchantment slot due to being the 'best' wood for melee weapons - see tcc_config)
Salamander Hide: +12
Winter Wolf Hide: +12
Adamantine: +15 (grants a bonus enchantment slot due to being the 'best' metal for weapons - see tcc_config)
Ironwood: +15 (not found in NWN2, but exists in the game files)
NOTE: Crafting with exotic materials has side-effects. Please read the note on Exotic Materials at the top of this document.
Salamander Hide: Sling
Winter Wolf Hide: Sling
Adamantine: Metal Weapons
Darksteel: Metal Weapons
Alchemical Silver: Metal Weapons
Cold Iron: Metal Weapons
Mithral: Metal Weapons
Duskwood: Bow, Club, Crossbow, Quarterstaff, Spear
Ironwood: Club, Quarterstaff, Spear
Shederran: Bow, Crossbow
Zalantar: Bow, Club, Crossbow, Quarterstaff, Spear
--------------------------------------------------------------------------------
/////Boots\\\\\ X0006
Boots of Elvenkind: +5 bonus on Move Silently checks
Requires: Caster Level 3, Craft Wondrous Items feat
Ingredients: Leather Hide + Faint Water Essence + Fire Opal
Spell: Silence
Boots of Speed: Haste (10) 3/day
Requires: Caster Level 7, Craft Wondrous Item feat
Ingredients: Weak Air Essence + Weak Power Essence + Star Sapphire
Spell: Haste
Boots of Striding +2: +2 bonus to Constitution
Requires: Caster Level 8, Craft Wondrous Item feat
Ingredients: Leather Hide + Faint Earth Essence + Diamond
Spell: Bear's Endurance
Boots of Striding +4: +4 bonus to Constitution
Requires: Caster Level 11, Craft Wondrous Item feat
Ingredients: Leather Hide + Weak Earth Essence + Jacinth
Spell: Bear's Endurance
Boots of Striding +6: +6 bonus to Constitution
Requires: Caster Level 14, Craft Wondrous Item feat
Ingredients: Leather Hide + Glowing Earth Essence + Rogue Stone
Spell: Bear's Endurance
Boots of Striding +8: +8 bonus to Constitution
Requires: Caster Level 17, Craft Wondrous Item feat
Ingredients: Leather Hide + Radiant Earth Essence + Beljuril
Spell: Bear's Endurance
--------------------------------------------------------------------------------
/////Cloaks\\\\\ X0007
Cloak of Displacement: Cast Displacement three times per day
Requires: Caster Level 3, Craft Wondrous Item feat
Ingredients: Weak Air Essence + Blue Diamond
Spell: Displacement
Cloak of Elvenkind: +5 bonus on Hide checks
Requires: Caster Level 3, Craft Wondrous Item feat
Ingredients: Faint Water Essence + Fire Opal
Spell: Invisibility
Cloak of Resistance +1: +1 bonus on Saving Throws
Requires: Caster Level 5, Craft Wondrous Item feat
Ingredients: Faint Earth Essence + Obsidian
Spell: Resistance
Cloak of Resistance +2: +2 bonus on Saving Throws
Requires: Caster Level 6, Craft Wondrous Item feat
Ingredients: Faint Earth Essence + Diamond
Spell: Resistance
Cloak of Resistance +3: +3 bonus on Saving Throws
Requires: Caster Level 9, Craft Wondrous Item feat
Ingredients: Weak Earth Essence + Canary Diamond
Spell: Resistance
Cloak of Resistance +4: +4 bonus on Saving Throws
Requires: Caster Level 12, Craft Wondrous Item feat
Ingredients: Glowing Earth Essence + Jacinth
Spell: Resistance
Cloak of Resistance +5: +5 bonus on Saving Throws
Requires: Caster Level 15, Craft Wondrous Item feat
Ingredients: Radiant Earth Essence + Blue Diamond
Spell: Resistance
Greater Mantle of Spell Resistance: Spell Resistance 20
Requires: Caster Level 9, Craft Wondrous Item feat
Ingredients: Radiant Power Essence + Radiant Fire Essence + King's Tear
Spell: Spell Resistance
Nymph Cloak +2: +2 bonus to Charisma
Requires: Caster Level 8, Craft Wondrous Item feat
Ingredients: Faint Water Essence + Diamond
Spell: Eagle's Splendor
Nymph Cloak +4: +4 bonus to Charisma
Requires: Caster Level 11, Craft Wondrous Item feat
Ingredients: Weak Water Essence + Star Sapphire
Spell: Eagle's Splendor
Nymph Cloak +6: +6 bonus to Charisma
Requires: Caster Level 14, Craft Wondrous Item feat
Ingredients: Glowing Water Essence + Rogue Stone
Spell: Eagle's Splendor
Nymph Cloak +8: +8 bonus to Charisma
Requires: Caster Level 17, Craft Wondrous Item feat
Ingredients: Radiant Water Essence + Beljuril
Spell: Eagle's Splendor
--------------------------------------------------------------------------------
/////Gloves\\\\\ X0008
Bracers of Armor +1: +1 bonus to AC
Requires: Caster Level 7, Craft Wondrous Item feat
Ingredients: 2 Iron Ingots + Faint Earth Essence + Obsidian
Spell: Mage Armor or Shield of Faith
Bracers of Armor +2: +2 bonus to AC
Requires: Caster Level 7, Craft Wondrous Item feat
Ingredients: 2 Iron Ingots + Faint Earth Essence + Diamond
Spell: Mage Armor or Shield of Faith
Bracers of Armor +3: +3 bonus to AC
Requires: Caster Level 7, Craft Wondrous Item feat
Ingredients: 2 Iron Ingots + Weak Earth Essence + Canary Diamond
Spell: Mage Armor or Shield of Faith
Bracers of Armor +4: +4 bonus to AC
Requires: Caster Level 8, Craft Wondrous Item feat
Ingredients: 2 Iron Ingots + Weak Earth Essence + Jacinth
Spell: Mage Armor or Shield of Faith
Bracers of Armor +5: +5 bonus to AC
Requires: Caster Level 10, Craft Wondrous Item feat
Ingredients: 2 Iron Ingots + Glowing Earth Essence + Blue Diamond
Spell: Mage Armor or Shield of Faith
Bracers of Armor +6: +6 bonus to AC
Requires: Caster Level 12, Craft Wondrous Item feat
Ingredients: 2 Iron Ingots + Glowing Earth Essence + Rogue Stone
Spell: Mage Armor or Shield of Faith
Bracers of Armor +7: +7 bonus to AC
Requires: Caster Level 14, Craft Wondrous Item feat
Ingredients: 2 Iron Ingots + Radiant Earth Essence + Beljuril
Spell: Mage Armor or Shield of Faith
Bracers of Armor +8: +8 bonus to AC
Requires: Caster Level 16, Craft Wondrous Item feat
Ingredients: 2 Iron Ingots + Radiant Earth Essence + King's Tear
Spell: Mage Armor or Shield of Faith
Gauntlets of Ogre Power: +2 Strength
Requires: Caster Level 6, Craft Wondrous Item feat
Ingredients: Faint Fire Essence, Ruby, 2 Iron Ingots
Spell: Bull's Strength
--------------------------------------------------------------------------------
/////Head\\\\\ X0009
Headband of Intellect +2: +2 bonus to Intelligence
Requires: Caster Level 8, Craft Wondrous Item feat
Ingredients: Leather Hide + Faint Fire Essence + Diamond
Spell: Fox's Cunning
Headband of Intellect +4: +4 bonus to Intelligence
Requires: Caster Level 11, Craft Wondrous Item feat
Ingredients: Leather Hide + Weak Fire Essence + Star Sapphire
Spell: Fox's Cunning
Headband of Intellect +6: +6 bonus to Intelligence
Requires: Caster Level 14, Craft Wondrous Item feat
Ingredients: Leather Hide + Glowing Fire Essence + Rogue Stone
Spell: Fox's Cunning
Headband of Intellect +8: +8 bonus to Intelligence
Requires: Caster Level 17, Craft Wondrous Item feat
Ingredients: Leather Hide + Radiant Fire Essence + Beljuril
Spell: Fox's Cunning
--------------------------------------------------------------------------------
/////Misc Items\\\\\ X0010
Gem of Seeing: Casts True Seeing once per day
Requires: Caster Level 10, Craft Wondrous Item feat
Ingredients: Weak Air Essence + King's Tear
Spell: True Seeing
Magic Bag (Pouch)
Requires: Caster Level 3, Craft Wondrous Item feat
Ingredients: Leather + Faint Fire Essence + Faint Water Essence + Amethyst
Spell: Planar Binding
Magic Bag (Lesser)
Requires: Caster Level 7, Craft Wondrous Item feat
Ingredients: Leather + Faint Fire Essence + Faint Water Essence + Fire Agate
Spell: Planar Binding
Magic Bag
Requires: Caster Level 11, Craft Wondrous Item feat
Ingredients: Leather + Weak Fire Essence + Weak Water Essence + Fire Opal
Spell: Planar Binding
Magic Bag (Greater)
Requires: Caster Level 15, Craft Wondrous Item feat
Ingredients: Leather + Glowing Fire Essence + Glowing Water Essence + Ruby
Spell: Planar Binding
Magic Bag (Holding)
Requires: Caster Level 19, Craft Wondrous Item feat
Ingredients: Leather + Radiant Fire Essence + Radiant Water Essence + Diamond
Spell: Planar Binding
Scabbard of Keen Edges: Casts Keen Edge once per day
Requires: Caster Level 5, Craft Wondrous Item feat
Ingredients: Wooden Plank + Faint Earth Essence + Jacinth
Spell: Keen Edge
--------------------------------------------------------------------------------
/////Poisons\\\\\ X0011
Giant Bee Venom (Mild): Coats a weapon with Poison
(DC 18, 1d2 points of Constitution damage)
Requires: Craft Alchemy 4
Ingredients: Giant Bee Venom Gland
Giant Bee Venom (Average): Coats a weapon with Poison
(DC 20, 1d2 points of Constitution damage)
Requires: Craft Alchemy 8
Ingredients: 2 Giant Bee Venom Glands
Giant Bee Venom (Strong): Coats a weapon with Poison
(DC 22, 1d2 points of Constitution damage)
Requires: Craft Alchemy 12
Ingredients: 3 Giant Bee Venom Glands
Giant Bee Venom (Deadly): Coats a weapon with Poison
(DC 26, 1d2 points of Constitution damage)
Requires: Craft Alchemy 16
Ingredients: 4 Giant Bee Venom Glands
Giant Centipede Venom (Mild): Coats a weapon with Poison
(DC 18, 1d2 points of Intelligence damage)
Requires: Craft Alchemy 4
Ingredients: Giant Centipede Venom Gland
Giant Centipede Venom (Average): Coats a weapon with Poison
(DC 20, 1d2 points of Intelligence damage)
Requires: Craft Alchemy 8
Ingredients: 2 Giant Centipede Venom Glands
Giant Centipede Venom (Strong): Coats a weapon with Poison
(DC 22, 1d2 points of Intelligence damage)
Requires: Craft Alchemy 12
Ingredients: 3 Giant Centipede Venom Glands
Giant Centipede Venom (Deadly): Coats a weapon with Poison
(DC 26, 1d2 points of Intelligence damage)
Requires: Craft Alchemy 16
Ingredients: 4 Giant Centipede Venom Glands
Giant Scorpion Venom (Mild): Coats a weapon with Poison
(DC 18, 1d2 points of Strength damage)
Requires: Craft Alchemy 4
Ingredients: Giant Scorpion Venom Gland
Giant Scorpion Venom (Average): Coats a weapon with Poison
(DC 20, 1d2 points of Strength damage)
Requires: Craft Alchemy 8
Ingredients: 2 Giant Scorpion Venom Glands
Giant Scorpion Venom (Strong): Coats a weapon with Poison
(DC 22, 1d2 points of Strength damage)
Requires: Craft Alchemy 12
Ingredients: 3 Giant Scorpion Venom Glands
Giant Scorpion Venom (Deadly): Coats a weapon with Poison
(DC 26, 1d2 points of Strength damage)
Requires: Craft Alchemy 16
Ingredients: 4 Giant Scorpion Venom Glands
--------------------------------------------------------------------------------
/////Quest Items\\\\\ X0012
***NOTE*** These only work in the Main Campaign.
Gold Filigree Charm: Used for summoning Mephasm in Crossroad Keep
Requires: Caster Level 1, Mephasm Quest
Ingredients: Faint Power Essence + Glowing Fire Essence + Star Sapphire
+ Gold Necklace
Spell: Darkness
Infernal Focus 1: Used for bargaining with Mephasm in Crossroad Keep
Requires: Caster Level 1, Mephasm Quest
Ingredients: Glowing Power Essence + Ruby + Darksteel Ingot
Spell: Darkness
Infernal Focus 2: Used for bargaining with Mephasm in Crossroad Keep
Requires: Caster Level 1, Mephasm Quest
Ingredients: Glowing Fire Essence + Sapphire + Mithral Ingot
Spell: Darkness
Infernal Focus 3: Used for bargaining with Mephasm in Crossroad Keep
Requires: Caster Level 1, Mephasm Quest
Ingredients: 1 Faint Power Essence + Faint Fire Essence + Blue Diamond
+ Iron Ingot
Spell: Darkness
--------------------------------------------------------------------------------
/////Rings\\\\\ X0013
Ring of Divine Power 1: Store one extra 1st-Level Divine spell per day
Requires: Caster Level 8, Craft Wondrous Item feat
Ingredients: Faint Fire Essence + Obsidian
Spell: Owl's Wisdom
Ring of Divine Power 2: Store one extra 2nd-Level Divine spell per day