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Longsword competitions

Rules of hit validity and fencing actions

  1. All hits made with the true edge, the false edge, and the tip of the blade are valid if they are performed in such a way that it would have caused a wound to an unarmoured opponent, had the weapon been sharp. Hits performed with the flat may be counted, if they bear the characteristics of a coordinated and potent technique. It is up to the referee’s discretion to judge the validity of hits.

  2. Hits through the blade, that is to say those which bend over the opponent’s blade or cross-guard, are not considered to be valid. However, the referee may count a hit as valid, if the opponent’s blade has not closed the line of the attack, and it touches at the same time the valid target and the weapon of the opponent, whenever they arrive clearly on the target.

  3. The target includes the whole of the fencer’s body, including the handle of the weapon, clothing, and safety equipment, except for the back of the head, spine, the feet, and the back of the knees.

Vor (priority)

Longsword uses the standard right-of-way system. See Right of Way and Priority Rules for detailed priority conventions and examples.

Close quarter combat

  1. Priority ceases to exist when the weapons of the opponents come together at Stercke on Stercke (including the crossguard), and/or in case of grappling actions. In case the weapons touch Stercke on Stercke, and a double hit follows immediately, no points are awarded. Otherwise, they may disengage and continue fencing (with priority rules), or enter grappling (with grappling rules).

Judging of hits

  1. When during a phrase both fencers are hit within a period of fencing time there is either a simultaneous action or a double hit:

    1. The simultaneous action is due to simultaneous conception and execution of an attack by both fencers; in this case no points are awarded.
    2. The double hit on the other hand, is the result of a clearly faulty action on the part of one of the fencers, according to the rules. Therefore, when there is not an interval of fencing time between the hits.
  2. When there is a double hit, and if the Referee is unable clearly to judge from which side the fault has come, the referee must not assign any points.

  3. In cases when a stop hit is made and there is doubt as to whether it was made sufficiently in time in relation to the final movement of a compound attack, the double hit often occurs through the fault of both fencers concerned. Since this is clearly not a tactically symmetrical case, the referee should assign no points. (The fault of the attacker consists of indecision, slowness of execution or the making of feints which are not sufficiently effective. The fault of the defender lies in delay or slowness in making the stop hit.)

  4. Any actions executed while holding the weapon with one hand only, can only score if the fencer does not receive any attack or counterattack with a weapon held with two hands, within one period of fencing time.

  5. However if the opponent reacts to the attack with a weapon held in one hand with an attempt to parry, an unsuccessful parry returns the right of initiative to the one-handed hit.

  6. In cases when both fencers get hit with a weapon held in one hand within time, the judgment of the action follows the regular priority rules.