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CMakeLists.txt
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106 lines (74 loc) · 2.71 KB
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cmake_minimum_required(VERSION 3.8)
project(Liquid LANGUAGES CXX)
list(APPEND CMAKE_PREFIX_PATH "C:/Program Files/GLFW/lib/cmake/glfw3")
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
find_package(glfw3 3.3 REQUIRED)
set_source_files_properties(src/glad/glad.c PROPERTIES LANGUAGE CXX)
set(IMGUI_SRC_DIR src/imgui)
add_executable(Liquid
${IMGUI_SRC_DIR}/imgui.cpp
${IMGUI_SRC_DIR}/imgui_demo.cpp
${IMGUI_SRC_DIR}/imgui_draw.cpp
${IMGUI_SRC_DIR}/imgui_tables.cpp
${IMGUI_SRC_DIR}/imgui_widgets.cpp
${IMGUI_SRC_DIR}/imgui_widgets.cpp
${IMGUI_SRC_DIR}/imgui_impl_glfw.cpp
${IMGUI_SRC_DIR}/imgui_impl_opengl3.cpp
${IMGUI_SRC_DIR}/imgui_impl_glfw.h
${IMGUI_SRC_DIR}/imgui_impl_opengl3.h
${IMGUI_SRC_DIR}/imgui.h
src/glad/khrplatform.h
src/glad/glad.h
src/glad/glad.c
src/stb/stb_image.h
src/main.cpp
src/common.h
src/utils/fileloader.h
src/utils/shaderloader.cpp
src/utils/shaderloader.h
src/image/image.h
src/image/image.cpp
src/math/vector.h
src/math/transform.h
src/math/matrix.h
src/math/ray.h
src/math/aabb.h
src/math/aabb.cpp
src/math/random.h
src/math/random.cpp
src/math/math.h
src/math/math.cpp
src/thread/threadpool.h
src/thread/threadpool.cpp
src/renderer/displayer/debug_display_win32.h
src/renderer/displayer/debug_display_win32.cpp
src/renderer/displayer/display.h
src/renderer/displayer/display.cpp
src/renderer/displayer/overlay.h
src/renderer/displayer/overlay.cpp
src/renderer/displayer/raster/raster.h
src/renderer/displayer/raster/raster.cpp
src/renderer/scene.h
src/renderer/raycaster/geometry.h
src/renderer/raycaster/geometry.cpp
src/renderer/raycaster/hit_record.h
src/renderer/raycaster/caster.h
src/renderer/raycaster/caster.cpp
src/renderer/raycaster/material.h
src/renderer/raycaster/material.cpp
src/renderer/raycaster/accelerator/bvh.h
src/renderer/raycaster/accelerator/bvh.cpp
src/renderer/raycaster/hittable/model.h
src/renderer/raycaster/hittable/object.h
src/renderer/raycaster/hittable/object.cpp
src/renderer/samples/samples.h
src/renderer/samples/samples.cpp
)
target_include_directories(Liquid PRIVATE ${GLFW3_INCLUDE_DIRS})
target_link_libraries(Liquid glfw)
# add_custom_command(TARGET Liquid POST_BUILD
# COMMAND ${CMAKE_COMMAND} -E copy_directory
# ${CMAKE_SOURCE_DIR}/renderer/displayer/shaders $<TARGET_FILE_DIR:Liquid>)
# add_custom_command(TARGET Liquid POST_BUILD
# COMMAND ${CMAKE_COMMAND} -E copy_directory
# ${CMAKE_SOURCE_DIR}/renderer/displayer/shaders/ $<TARGET_FILE_DIR:Liquid>)