@@ -871,29 +871,19 @@ public static void check_error(int ec) {
871871 class dll
872872 {
873873
874- #if ( UNITY_EDITOR_LINUX && UNITY_EDITOR_64 ) || UNITY_STANDALONE_LINUX
874+ #if ( UNITY_EDITOR_LINUX && UNITY_EDITOR_64 )
875875 const string libname = "liblsl64.so" ;
876876#elif UNITY_EDITOR_LINUX
877877 const string libname = "liblsl32.so" ;
878- #elif UNITY_STANDALONE_LINUX
879- const string libname = "liblsl.so" ;
880- #elif Unity_EDITOR_OSX || UNITY_STANDALONE_OSX
881- //32-bit dylib no longer provided.
882- const string libname = "liblsl64" ;
883- #elif UNITY_STANDALONE_OSX
884- const string libname = "liblsl" ;
885878#elif ( UNITY_EDITOR_WIN && UNITY_EDITOR_64 )
886879 const string libname = "liblsl64" ;
887880#elif UNITY_EDITOR_WIN
888881 const string libname = "liblsl32" ;
889- #elif UNITY_STANDALONE_WIN
890- // a build hook will took care that the correct dll will be renamed after a successfull build
891- const string libname = "liblsl" ;
892882#elif UNITY_ANDROID
893883 const string libname = "lslAndroid" ;
894884#else
895- // Name of the binary to include -- replace this if on non-Windows and non-Unity (e.g., liblsl64.so)
896- const string libname = "liblsl32.dll " ;
885+ // Name of the binary to include -- replace this if the native library has a differentname
886+ const string libname = "lsl " ;
897887#endif
898888
899889 [ DllImport ( libname , CallingConvention = CallingConvention . Cdecl , CharSet = CharSet . Ansi , ExactSpelling = true ) ]
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