@@ -841,9 +841,32 @@ public static void check_error(int ec) {
841841
842842 class dll
843843 {
844- /// Name of the binary to include -- replace this if you are on a non-Windows platform (e.g., liblsl64.so)
845- const string libname = "liblsl32.dll" ;
846844
845+ #if ( UNITY_EDITOR_LINUX && UNITY_EDITOR_64 ) || UNITY_STANDALONE_LINUX
846+ const string libname = "liblsl64.so" ;
847+ #elif UNITY_EDITOR_LINUX
848+ const string libname = "liblsl32.so" ;
849+ #elif UNITY_STANDALONE_LINUX
850+ const string libname = "liblsl.so" ;
851+ #elif Unity_EDITOR_OSX || UNITY_STANDALONE_OSX
852+ //32-bit dylib no longer provided.
853+ const string libname = "liblsl64" ;
854+ #elif UNITY_STANDALONE_OSX
855+ const string libname = "liblsl" ;
856+ #elif ( UNITY_EDITOR_WIN && UNITY_EDITOR_64 )
857+ libname = "liblsl64" ;
858+ #elif UNITY_EDITOR_WIN
859+ libname = "liblsl32" ;
860+ #elif UNITY_STANDALONE_WIN
861+ // a build hook will took care that the correct dll will be renamed after a successfull build
862+ libname = "liblsl" ;
863+ #elif UNITY_ANDROID
864+ const string libname = "lslAndroid" ;
865+ #else
866+ // Name of the binary to include -- replace this if on non-Windows and non-Unity (e.g., liblsl64.so)
867+ const string libname = "liblsl32.dll" ;
868+ #endif
869+
847870 [ DllImport ( libname , CallingConvention = CallingConvention . Cdecl , CharSet = CharSet . Ansi , ExactSpelling = true ) ]
848871 public static extern int lsl_protocol_version ( ) ;
849872
0 commit comments