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🎨 improved the clarity of code examples
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Lines changed: 7 additions & 7 deletions

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README-Unity.md

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -33,8 +33,8 @@ public class LSLInput : MonoBehaviour
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{
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public string StreamType = "EEG";
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public float scaleInput = 0.1f;
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LSL.StreamInfo[] streamInfos;
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LSL.StreamInlet streamInlet;
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StreamInfo[] streamInfos;
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StreamInlet streamInlet;
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float[] sample;
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private int channelCount = 0;
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@@ -45,7 +45,7 @@ public class LSLInput : MonoBehaviour
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streamInfos = resolve_stream("type", StreamType, 1, 0.0);
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if (streamInfos.Length > 0)
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{
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streamInlet = new LSL.StreamInlet(streamInfos[0]);
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streamInlet = new StreamInlet(streamInfos[0]);
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channelCount = streamInlet.info().channel_count();
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streamInlet.open_stream();
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}
@@ -88,7 +88,7 @@ using LSL;
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public class LSLOutput : MonoBehaviour
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{
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private LSL.StreamOutlet outlet;
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private StreamOutlet outlet;
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private float[] currentSample;
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public string StreamName = "Unity.ExampleStream";
@@ -98,12 +98,12 @@ public class LSLOutput : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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LSL.StreamInfo streamInfo = new LSL.StreamInfo(StreamName, StreamType, 3, Time.fixedDeltaTime * 1000, LSL.channel_format_t.cf_float32);
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LSL.XMLElement chans = streamInfo.desc().append_child("channels");
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StreamInfo streamInfo = new StreamInfo(StreamName, StreamType, 3, Time.fixedDeltaTime * 1000, LSL.channel_format_t.cf_float32);
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XMLElement chans = streamInfo.desc().append_child("channels");
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chans.append_child("channel").append_child_value("label", "X");
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chans.append_child("channel").append_child_value("label", "Y");
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chans.append_child("channel").append_child_value("label", "Z");
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outlet = new LSL.StreamOutlet(streamInfo);
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outlet = new StreamOutlet(streamInfo);
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currentSample = new float[3];
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}
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