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MixinLookBehavior.java
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58 lines (50 loc) · 2.37 KB
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/*
* Copyright 2025 Lambda
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.lambda.mixin.baritone;
import baritone.api.event.events.PlayerUpdateEvent;
import baritone.api.event.events.RotationMoveEvent;
import baritone.api.utils.Rotation;
import baritone.behavior.LookBehavior;
import com.lambda.interaction.request.rotating.RotationManager;
import com.lambda.util.BaritoneUtils;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LookBehavior.class)
public class MixinLookBehavior {
// Redirect baritone's rotations into our rotation engine
@Inject(method = "updateTarget", at = @At("HEAD"), remap = false, cancellable = true)
void onTargetUpdate(Rotation rotation, boolean blockInteract, CallbackInfo ci) {
LookBehavior instance = ((LookBehavior) (Object) this);
if (instance.baritone != BaritoneUtils.getPrimary()) return;
RotationManager.BaritoneProcessor.handleBaritoneRotation(rotation.getYaw(), rotation.getPitch());
ci.cancel();
}
@Inject(method = "onPlayerUpdate", at = @At("HEAD"), remap = false, cancellable = true)
void onUpdate(PlayerUpdateEvent event, CallbackInfo ci) {
LookBehavior instance = ((LookBehavior) (Object) this);
if (instance.baritone != BaritoneUtils.getPrimary()) return;
ci.cancel();
}
@Inject(method = "onPlayerRotationMove", at = @At("HEAD"), remap = false, cancellable = true)
void onMovementUpdate(RotationMoveEvent event, CallbackInfo ci) {
LookBehavior instance = ((LookBehavior) (Object) this);
if (instance.baritone != BaritoneUtils.getPrimary()) return;
ci.cancel();
}
}