-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathRenderer.cpp
More file actions
132 lines (121 loc) · 2.96 KB
/
Renderer.cpp
File metadata and controls
132 lines (121 loc) · 2.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
#include "Renderer.hpp"
void Renderer::init()
{
SDL_Init(SDL_INIT_VIDEO);
this->_window = SDL_CreateWindow("SDL2 Pixel Drawing",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 960, SDL_WINDOW_OPENGL);
this->_glcontext = SDL_GL_CreateContext(this->_window);
glViewport(0, 0, 1280, 960);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 1280, 960, 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0, 0, 0, 0);
return ;
}
void Renderer::run(std::vector<Vertex> vtx, int sizex, int sizey)
{
std::vector<std::vector<Vertex> > iso = Isometry::toIso(Iswi::surface(vtx, sizex, sizey, 800, 800));
std::vector<Triangle > triangles = Isometry::toTriangles(iso);
bool quit = false;
SDL_Event event;
Vertex tmp;
Interval itv;
Fps fps;
while (!quit)
{
SDL_PollEvent(&event);
switch (event.type)
{
case SDL_QUIT:
quit = true;
break;
}
glClear(GL_COLOR_BUFFER_BIT);
std::cout << itv.value() << std::endl;
for (unsigned int i = 0; i < iso.size() - 1; i++)
{
glBegin(GL_TRIANGLE_STRIP);
for (int j = iso[i].size() - 1; j >= 0; j--)
{
tmp = iso[i][j];
glColor3f(this->_put_red(-tmp.getZ()), this->_put_green(-tmp.getZ()), this->_put_blue(-tmp.getZ()));
glVertex3f(tmp.getX(), tmp.getY(), 0);
tmp = iso[i + 1][j];
glColor3f(this->_put_red(-tmp.getZ()), this->_put_green(-tmp.getZ()), this->_put_blue(-tmp.getZ()));
glVertex3f(tmp.getX(), tmp.getY(), 0);
}
glEnd();
}
SDL_GL_SwapWindow(this->_window);
SDL_Delay(33.33);
itv.refresh();
fps.update();
}
return ;
}
void Renderer::drawTriangle(Triangle triangle)
{
Vertex tmp;
glBegin(GL_TRIANGLES);
tmp = triangle.getA();
glColor3f(this->_put_red(-tmp.getZ()), this->_put_green(-tmp.getZ()), this->_put_blue(-tmp.getZ()));
glVertex3f(tmp.getX(), tmp.getY(), 0);
tmp = triangle.getB();
glColor3f(this->_put_red(-tmp.getZ()), this->_put_green(-tmp.getZ()), this->_put_blue(-tmp.getZ()));
glVertex3f(tmp.getX(), tmp.getY(), 0);
tmp = triangle.getC();
glColor3f(this->_put_red(-tmp.getZ()), this->_put_green(-tmp.getZ()), this->_put_blue(-tmp.getZ()));
glVertex3f(tmp.getX(), tmp.getY(), 0);
glEnd();
}
void Renderer::quit()
{
SDL_DestroyWindow(this->_window);
SDL_GL_DeleteContext(this->_glcontext);
SDL_Quit();
return ;
}
double Renderer::_put_blue(double z)
{
if (z <= 0 && z > -200)
return ((255.0 + z) / 255.0);
else if (z < -200)
return (50 / 255.0);
else if (z >= 255.0)
return (1);
else
return (0);
}
double Renderer::_put_green(double z)
{
if (z < -68)
return (0);
else if (z <= 0)
return ((136 + z * 2) / 255.0);
else if (z >= 255.0)
return (1);
else if (z < 100)
return ((60 + z) / 255.0);
else
return (150 / 255.0);
}
double Renderer::_put_red(double z)
{
if (z > 0 && z < 255.0)
return (z / 255.0);
else if (z >= 255.0)
return (1);
else
return (0);
}
Renderer::Renderer( void )
{
return ;
}
Renderer::~Renderer( void )
{
this->quit();
return ;
}