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| 1 | +using VendingMachineSampleApp.Configuration; |
| 2 | +using VendingMachineSampleApp.Domain; |
| 3 | + |
| 4 | +namespace VendingMachineSampleApp.Tests; |
| 5 | + |
| 6 | +public class VendingMachineSampleTests |
| 7 | +{ |
| 8 | + [Fact] |
| 9 | + public void SelectItem_InStock_TransitionsToItemSelected() |
| 10 | + { |
| 11 | + var machine = VendingMachineBuilder.BuildMachine(); |
| 12 | + var data = VendingMachineData.Initialize(CreateInventory()); |
| 13 | + |
| 14 | + var (newState, newData, _) = machine.Fire(new SelectItemTrigger("A1"), VendingMachineState.Idle, data); |
| 15 | + |
| 16 | + Assert.Equal(VendingMachineState.ItemSelected, newState); |
| 17 | + Assert.Equal("A1", newData.SelectedItemCode); |
| 18 | + Assert.Equal(0m, newData.MoneyInserted); |
| 19 | + } |
| 20 | + |
| 21 | + [Fact] |
| 22 | + public void SelectItem_OutOfStock_TransitionsToOutOfStock() |
| 23 | + { |
| 24 | + var machine = VendingMachineBuilder.BuildMachine(); |
| 25 | + var data = VendingMachineData.Initialize(CreateInventory(stock: 0)); |
| 26 | + |
| 27 | + var (newState, newData, _) = machine.Fire(new SelectItemTrigger("A1"), VendingMachineState.Idle, data); |
| 28 | + |
| 29 | + Assert.Equal(VendingMachineState.OutOfStock, newState); |
| 30 | + Assert.Null(newData.SelectedItemCode); |
| 31 | + } |
| 32 | + |
| 33 | + [Fact] |
| 34 | + public void InsertMoney_Enough_TransitionsToDispensing() |
| 35 | + { |
| 36 | + var machine = VendingMachineBuilder.BuildMachine(); |
| 37 | + var data = VendingMachineData.Initialize(CreateInventory()); |
| 38 | + var (selectedState, selectedData, _) = machine.Fire(new SelectItemTrigger("A1"), VendingMachineState.Idle, data); |
| 39 | + |
| 40 | + var (newState, newData, _) = machine.Fire(new InsertMoneyTrigger(2.00m), selectedState, selectedData); |
| 41 | + |
| 42 | + Assert.Equal(VendingMachineState.DispensingItem, newState); |
| 43 | + Assert.Equal(2.00m, newData.MoneyInserted); |
| 44 | + } |
| 45 | + |
| 46 | + [Fact] |
| 47 | + public void DispenseComplete_WithChange_GoesToReturningChangeThenIdle() |
| 48 | + { |
| 49 | + var machine = VendingMachineBuilder.BuildMachine(); |
| 50 | + var data = VendingMachineData.Initialize(CreateInventory()); |
| 51 | + var (selectedState, selectedData, _) = machine.Fire(new SelectItemTrigger("A1"), VendingMachineState.Idle, data); |
| 52 | + var (dispenseState, dispenseData, _) = machine.Fire(new InsertMoneyTrigger(2.00m), selectedState, selectedData); |
| 53 | + |
| 54 | + var (returningState, returningData, _) = machine.Fire(new DispenseCompleteTrigger(), dispenseState, dispenseData); |
| 55 | + var (idleState, idleData, _) = machine.Fire(new DispenseCompleteTrigger(), returningState, returningData); |
| 56 | + |
| 57 | + Assert.Equal(VendingMachineState.ReturningChange, returningState); |
| 58 | + Assert.Equal(VendingMachineState.Idle, idleState); |
| 59 | + Assert.Null(idleData.SelectedItemCode); |
| 60 | + Assert.Equal(0m, idleData.MoneyInserted); |
| 61 | + } |
| 62 | + |
| 63 | + [Fact] |
| 64 | + public void DispenseComplete_NoChange_GoesDirectlyToIdle() |
| 65 | + { |
| 66 | + var machine = VendingMachineBuilder.BuildMachine(); |
| 67 | + var data = VendingMachineData.Initialize(CreateInventory()); |
| 68 | + var (selectedState, selectedData, _) = machine.Fire(new SelectItemTrigger("A1"), VendingMachineState.Idle, data); |
| 69 | + var (dispenseState, dispenseData, _) = machine.Fire(new InsertMoneyTrigger(1.50m), selectedState, selectedData); |
| 70 | + |
| 71 | + var (idleState, idleData, _) = machine.Fire(new DispenseCompleteTrigger(), dispenseState, dispenseData); |
| 72 | + |
| 73 | + Assert.Equal(VendingMachineState.Idle, idleState); |
| 74 | + Assert.Null(idleData.SelectedItemCode); |
| 75 | + Assert.Equal(0m, idleData.MoneyInserted); |
| 76 | + } |
| 77 | + |
| 78 | + private static Dictionary<string, VendingItem> CreateInventory(int stock = 5) |
| 79 | + { |
| 80 | + return new Dictionary<string, VendingItem> |
| 81 | + { |
| 82 | + ["A1"] = new("A1", "Chips", 1.50m, stock) |
| 83 | + }; |
| 84 | + } |
| 85 | +} |
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