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Copy pathScene.h
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45 lines (36 loc) · 626 Bytes
/
Copy pathScene.h
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45 lines (36 loc) · 626 Bytes
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#pragma once
struct T
{
float x;
float y;
float z;
float size;
int arr[5][5];
};
class Scene
{
private:
public:
BITMAPINFO *gamestart_Info;
BITMAPINFO *help_Info;
BITMAPINFO *quit_Info;
BITMAPINFO *control_Info;
T t[10];
GLuint texture[6];
GLubyte* textureBits_Start;
GLubyte* textureBits_Help;
GLubyte* textureBits_Quit;
GLubyte* textureBits_Control;
float button_bottom = -400;
float button_top = -300;
Vector3D logoTrans;
float logoAngle;
bool logoMove = false;
int logonum = 5;
int scene_Num = 0;
GLvoid Button();
GLvoid control();
void read();
void setTexture();
GLvoid drawlogo();
};