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hp_selector.h
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89 lines (69 loc) · 2.45 KB
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// The libMesh Finite Element Library.
// Copyright (C) 2002-2025 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef LIBMESH_HP_SELECTOR_H
#define LIBMESH_HP_SELECTOR_H
// Local Includes
#include "libmesh/libmesh_common.h"
// C++ includes
#include <vector>
#ifdef LIBMESH_ENABLE_AMR
namespace libMesh
{
// Forward Declarations
class System;
/**
* Subclasses of this abstract base class choose between h
* refining and p elevation.
* Currently we assume that a set of elements has already been flagged
* for h refinement, and we may want to change some of those elements
* to be flagged for p refinement.
*
* \author Roy H. Stogner
* \date 2006
*/
class HPSelector
{
public:
/**
* Constructor.
*/
HPSelector() = default;
/**
* Copy/move ctor, copy/move assignment operator, and destructor are
* all explicitly defaulted for this simple class.
*/
HPSelector (const HPSelector &) = default;
HPSelector (HPSelector &&) = default;
HPSelector & operator= (const HPSelector &) = default;
HPSelector & operator= (HPSelector &&) = default;
virtual ~HPSelector() = default;
/**
* This pure virtual function must be redefined
* in derived classes to take a mesh flagged for h
* refinement and potentially change the desired
* refinement type.
*/
virtual void select_refinement (System & system, Real smoothness_threshold = 0.9) = 0;
/**
* This vector can be used to "scale" certain
* variables in a system.
* If the mask is not empty, the consideration given to each
* component's h and p error estimates will be scaled by
* component_scale[c].
*/
std::vector<float> component_scale;
};
} // namespace libMesh
#endif // #ifdef LIBMESH_ENABLE_AMR
#endif // LIBMESH_HP_SELECTOR_H