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include/RE/A/ACTOR_BASE_DATA.h

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -49,13 +49,13 @@ namespace RE
4949

5050
// members
5151
REX::TEnumSet<Flag, std::uint32_t> actorBaseFlags; // 00
52-
std::int16_t xpValueOffset; // 04
53-
std::uint16_t level; // 06
54-
std::uint16_t calcLevelMin; // 08
55-
std::uint16_t calcLevelMax; // 0A
56-
std::uint16_t baseDisposition; // 0C
52+
std::int16_t xpValueOffset; // 04
53+
std::uint16_t level; // 06
54+
std::uint16_t calcLevelMin; // 08
55+
std::uint16_t calcLevelMax; // 0A
56+
std::uint16_t baseDisposition; // 0C
5757
REX::TEnumSet<TEMPLATE_USE_FLAG, std::uint16_t> templateUseFlags; // 0E
58-
std::int16_t bleedoutOverride; // 10
58+
std::int16_t bleedoutOverride; // 10
5959
};
6060
static_assert(sizeof(ACTOR_BASE_DATA) == 0x14);
6161
}

include/RE/A/ActionInput.h

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -31,11 +31,11 @@ namespace RE
3131
virtual ~ActionInput(); // 00
3232

3333
// members
34-
NiPointer<TESObjectREFR> ref; // 08
35-
NiPointer<TESObjectREFR> targetRef; // 10
36-
BGSAction* action; // 18
34+
NiPointer<TESObjectREFR> ref; // 08
35+
NiPointer<TESObjectREFR> targetRef; // 10
36+
BGSAction* action; // 18
3737
REX::TEnumSet<ACTIONPRIORITY, std::uint32_t> priority; // 20
38-
Data ActionData; // 24
38+
Data ActionData; // 24
3939
};
4040
static_assert(sizeof(ActionInput) == 0x28);
4141
}

include/RE/A/ActiveEffect.h

Lines changed: 14 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -62,22 +62,22 @@ namespace RE
6262
}
6363

6464
// members
65-
ActiveEffectReferenceEffectController hitEffectController; // 0C
66-
BSSoundHandle persistentSound; // 30
67-
ActorHandle caster; // 38
68-
NiPointer<NiNode> sourceNode; // 40
69-
MagicItem* spell; // 48
70-
EffectItem* effect; // 50
71-
MagicTarget* target; // 58
72-
TESBoundObject* source; // 60
73-
BSSimpleList<ReferenceEffect*>* hitEffects; // 68
74-
MagicItem* displacementSpell; // 70
75-
float elapsedSeconds; // 74
76-
float duration; // 78
77-
float magnitude; // 7C
65+
ActiveEffectReferenceEffectController hitEffectController; // 0C
66+
BSSoundHandle persistentSound; // 30
67+
ActorHandle caster; // 38
68+
NiPointer<NiNode> sourceNode; // 40
69+
MagicItem* spell; // 48
70+
EffectItem* effect; // 50
71+
MagicTarget* target; // 58
72+
TESBoundObject* source; // 60
73+
BSSimpleList<ReferenceEffect*>* hitEffects; // 68
74+
MagicItem* displacementSpell; // 70
75+
float elapsedSeconds; // 74
76+
float duration; // 78
77+
float magnitude; // 7C
7878
REX::TEnumSet<Flags, std::uint32_t> flags; // 80
7979
REX::TEnumSet<ConditionStatus, std::uint32_t> conditionStatus; // 84
80-
std::uint16_t uniqueID; // 8C
80+
std::uint16_t uniqueID; // 8C
8181
REX::TEnumSet<MagicSystem::CastingSource, std::uint32_t> castingSource; // 90
8282
};
8383
static_assert(sizeof(ActiveEffect) == 0x98);

include/RE/A/Actor.h

Lines changed: 51 additions & 51 deletions
Original file line numberDiff line numberDiff line change
@@ -600,59 +600,59 @@ namespace RE
600600
}
601601

602602
// members
603-
NiTFlags<std::uint32_t, Actor> niFlags; // 2D0
604-
float updateTargetTimer; // 2D4
605-
NiPoint3 editorLocCoord; // 2D8
606-
NiPoint3 editorLocRot; // 2E4
607-
TESForm* editorLocForm; // 2F0
608-
BGSLocation* editorLocation; // 2F8
609-
AIProcess* currentProcess; // 300
610-
ActorMover* actorMover; // 308
611-
BGSKeyword* speakingAnimArchType; // 310
612-
BSTSmartPointer<MovementControllerNPC> movementController; // 318
613-
TESPackage* initialPackage; // 320
614-
CombatController* combatController; // 328
615-
TESFaction* vendorFaction; // 330
616-
ActorValueStorage avStorage; // 338
617-
BGSDialogueBranch* exclusiveBranch; // 370
603+
NiTFlags<std::uint32_t, Actor> niFlags; // 2D0
604+
float updateTargetTimer; // 2D4
605+
NiPoint3 editorLocCoord; // 2D8
606+
NiPoint3 editorLocRot; // 2E4
607+
TESForm* editorLocForm; // 2F0
608+
BGSLocation* editorLocation; // 2F8
609+
AIProcess* currentProcess; // 300
610+
ActorMover* actorMover; // 308
611+
BGSKeyword* speakingAnimArchType; // 310
612+
BSTSmartPointer<MovementControllerNPC> movementController; // 318
613+
TESPackage* initialPackage; // 320
614+
CombatController* combatController; // 328
615+
TESFaction* vendorFaction; // 330
616+
ActorValueStorage avStorage; // 338
617+
BGSDialogueBranch* exclusiveBranch; // 370
618618
REX::TEnumSet<ACTOR_CRITICAL_STAGE, std::int32_t> criticalStage; // 378
619-
ObjectRefHandle dialogueItemTarget; // 37C
620-
ActorHandle currentCombatTarget; // 380
621-
ActorHandle myKiller; // 384
622-
float checkMyDeadBodyTimer; // 388
623-
float voiceTimer; // 38C
624-
float voiceLengthTotal; // 390
625-
float underWaterTimer; // 394
626-
std::int32_t thiefCrimeStamp; // 398
627-
std::int32_t actionValue; // 39C
628-
float timeronAction; // 3A0
629-
AITimeStamp calculateVendorFactionTimer; // 3A4
630-
std::uint32_t intimidateBribeDayStamp; // 3A8
631-
float equippedWeight; // 3AC
632-
BSTSmallArray<SpellItem*> addedSpells; // 3B0
633-
ActorMagicCaster* magicCasters[4]; // 3C8
634-
MagicItem* selectedSpell[4]; // 3E8
635-
CastPowerItem* castPowerItems; // 408
636-
TESForm* selectedPower; // 410
637-
TESRace* race; // 418
638-
Perks* perks; // 420
639-
BSTSmartPointer<BipedAnim> biped; // 428
640-
BSNonReentrantSpinLock addingToOrRemovingFromScene; // 430
641-
BSReadWriteLock perkArrayLock; // 434
619+
ObjectRefHandle dialogueItemTarget; // 37C
620+
ActorHandle currentCombatTarget; // 380
621+
ActorHandle myKiller; // 384
622+
float checkMyDeadBodyTimer; // 388
623+
float voiceTimer; // 38C
624+
float voiceLengthTotal; // 390
625+
float underWaterTimer; // 394
626+
std::int32_t thiefCrimeStamp; // 398
627+
std::int32_t actionValue; // 39C
628+
float timeronAction; // 3A0
629+
AITimeStamp calculateVendorFactionTimer; // 3A4
630+
std::uint32_t intimidateBribeDayStamp; // 3A8
631+
float equippedWeight; // 3AC
632+
BSTSmallArray<SpellItem*> addedSpells; // 3B0
633+
ActorMagicCaster* magicCasters[4]; // 3C8
634+
MagicItem* selectedSpell[4]; // 3E8
635+
CastPowerItem* castPowerItems; // 408
636+
TESForm* selectedPower; // 410
637+
TESRace* race; // 418
638+
Perks* perks; // 420
639+
BSTSmartPointer<BipedAnim> biped; // 428
640+
BSNonReentrantSpinLock addingToOrRemovingFromScene; // 430
641+
BSReadWriteLock perkArrayLock; // 434
642642
REX::TEnumSet<BOOL_FLAGS, std::uint32_t> boolFlags; // 43C
643-
std::uint32_t moreFlags; // 440
644-
Modifiers healthModifiers; // 444
645-
Modifiers actionPointsModifiers; // 450
646-
Modifiers staminaModifiers; // 45C
647-
Modifiers radsModifiers; // 468
648-
float lastUpdate; // 474
649-
std::uint32_t lastSeenTime; // 478
650-
float armorRating; // 47C
651-
float armorBaseFactorSum; // 480
652-
std::uint32_t visFlags: 4; // 484:00
653-
std::int8_t raceSwitchPending: 1; // 488:0
654-
std::int8_t soundCallBackSet; // 489
655-
bool trespassing; // 48A
643+
std::uint32_t moreFlags; // 440
644+
Modifiers healthModifiers; // 444
645+
Modifiers actionPointsModifiers; // 450
646+
Modifiers staminaModifiers; // 45C
647+
Modifiers radsModifiers; // 468
648+
float lastUpdate; // 474
649+
std::uint32_t lastSeenTime; // 478
650+
float armorRating; // 47C
651+
float armorBaseFactorSum; // 480
652+
std::uint32_t visFlags: 4; // 484:00
653+
std::int8_t raceSwitchPending: 1; // 488:0
654+
std::int8_t soundCallBackSet; // 489
655+
bool trespassing; // 48A
656656
};
657657
static_assert(sizeof(Actor) == 0x490);
658658
}

include/RE/A/ActorEquipManagerEvent.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -17,9 +17,9 @@ namespace RE
1717
public:
1818
// members
1919
REX::TEnumSet<Type, std::uint16_t> changeType; // 00
20-
const BGSObjectInstance* itemAffected; // 08
21-
Actor* actorAffected; // 10
22-
std::uint32_t stackID; // 18
20+
const BGSObjectInstance* itemAffected; // 08
21+
Actor* actorAffected; // 10
22+
std::uint32_t stackID; // 18
2323
};
2424
static_assert(sizeof(Event) == 0x20);
2525
}

include/RE/A/ActorValueInfo.h

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -25,21 +25,21 @@ namespace RE
2525
using DerivationFunction_t = float(const ActorValueOwner* a_actor, const ActorValueInfo& a_info);
2626

2727
// members
28-
std::function<ModifiedCallback_t> modifiedCallback; // 048
29-
BSString formEditorID; // 088
30-
ActorValueInfo* dependentActorValues[15]; // 098
31-
std::function<DerivationFunction_t> derivationFunction; // 110
32-
const char* enumNames[10]; // 150
33-
BGSLocalizedString abbreviation; // 1A0
34-
std::int32_t oldActorValue; // 1A8
28+
std::function<ModifiedCallback_t> modifiedCallback; // 048
29+
BSString formEditorID; // 088
30+
ActorValueInfo* dependentActorValues[15]; // 098
31+
std::function<DerivationFunction_t> derivationFunction; // 110
32+
const char* enumNames[10]; // 150
33+
BGSLocalizedString abbreviation; // 1A0
34+
std::int32_t oldActorValue; // 1A8
3535
REX::TEnumSet<ActorValue::Flags, std::int32_t> flags; // 1AC
3636
REX::TEnumSet<ActorValue::AVType, std::int32_t> avType; // 1B0
37-
std::uint32_t numDependentActorValues; // 1B4
38-
std::uint32_t enumCount; // 1B8
39-
std::int32_t fullCacheIndex; // 1BC
40-
std::int32_t permanentCacheIndex; // 1C0
41-
float defaultValue; // 1C4
42-
std::uint32_t sortIndex; // 1C8
37+
std::uint32_t numDependentActorValues; // 1B4
38+
std::uint32_t enumCount; // 1B8
39+
std::int32_t fullCacheIndex; // 1BC
40+
std::int32_t permanentCacheIndex; // 1C0
41+
float defaultValue; // 1C4
42+
std::uint32_t sortIndex; // 1C8
4343
};
4444
static_assert(sizeof(ActorValueInfo) == 0x1D0);
4545
}

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