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1 parent 9850c5f commit 0481d8b

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include/RE/Oblivion.h

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@@ -7,8 +7,28 @@
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#include "RE/B/BSTCaseInsensitiveStringMap.h"
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#include "RE/B/BSTList.h"
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#include "RE/B/BaseFormComponent.h"
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#include "RE/B/BaseKeyFuncs.h"
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#include "RE/D/DefaultKeyFuncs.h"
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#include "RE/F/FDefaultBitArrayAllocator.h"
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#include "RE/F/FDefaultSetAllocator.h"
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#include "RE/F/FDefaultSparseArrayAllocator.h"
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#include "RE/F/FExec.h"
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#include "RE/F/FName.h"
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#include "RE/F/FNameEntryId.h"
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#include "RE/F/FNetworkNotify.h"
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#include "RE/F/FORM.h"
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#include "RE/F/FORM_ENUM_STRING.h"
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#include "RE/F/FObjectPostSaveContext.h"
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#include "RE/F/FObjectPostSaveRootContext.h"
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#include "RE/F/FObjectPreSaveContext.h"
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#include "RE/F/FObjectPreSaveRootContext.h"
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#include "RE/F/FObjectPtr.h"
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#include "RE/F/FPathGridPointData.h"
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#include "RE/F/FPathGridPointDataArray.h"
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#include "RE/F/FSetElementId.h"
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#include "RE/F/FString.h"
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#include "RE/F/FStructuredArchiveRecord.h"
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#include "RE/F/FURL.h"
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#include "RE/F/FormTypes.h"
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#include "RE/G/GameSettingCollection.h"
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#include "RE/M/MemoryManager.h"
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#include "RE/S/SettingCollection.h"
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#include "RE/S/SettingCollectionMap.h"
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#include "RE/S/SettingT.h"
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#include "RE/S/SharedPointerInternals.h"
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#include "RE/T/TAlignedBytes.h"
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#include "RE/T/TArray.h"
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#include "RE/T/TBitArray.h"
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#include "RE/T/TDefaultMapHashableKeyFuncs.h"
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#include "RE/T/TDefaultMapKeyFuncs.h"
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#include "RE/T/TESBoundAnimObject.h"
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#include "RE/T/TESBoundObject.h"
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#include "RE/T/TESForm.h"
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#include "RE/T/TESObject.h"
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#include "RE/T/TESObjectList.h"
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#include "RE/T/TIntegerSequence.h"
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#include "RE/T/TMap.h"
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#include "RE/T/TMapBase.h"
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#include "RE/T/TObjectPtr.h"
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#include "RE/T/TRotator.h"
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#include "RE/T/TSet.h"
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#include "RE/T/TSetAllocator.h"
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#include "RE/T/TSetElement.h"
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#include "RE/T/TSetElementBase.h"
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#include "RE/T/TSharedPtr.h"
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#include "RE/T/TSizedDefaultAllocator.h"
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#include "RE/T/TSizedHeapAllocator.h"
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#include "RE/T/TSizedInlineAllocator.h"
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#include "RE/T/TSortableMapBase.h"
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#include "RE/T/TSparseArray.h"
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#include "RE/T/TSparseArrayAllocator.h"
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#include "RE/T/TSparseArrayElementOrFreeListLink.h"
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#include "RE/T/TSubclassOf.h"
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#include "RE/T/TTuple.h"
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#include "RE/T/TTypeCompatibleBytes.h"
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#include "RE/T/TVector.h"
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#include "RE/U/UBlueprintFunctionLibrary.h"
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#include "RE/U/UCheatManager.h"
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#include "RE/U/UEngine.h"
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#include "RE/U/UGameplayStatics.h"
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#include "RE/U/UObject.h"
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#include "RE/U/UObjectBase.h"
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#include "RE/U/UObjectBaseUtility.h"
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#include "RE/U/UWorld.h"

res/cmake/sourcelist.cmake

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@@ -10,8 +10,28 @@ set(SOURCES
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include/RE/B/BSTCaseInsensitiveStringMap.h
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include/RE/B/BSTList.h
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include/RE/B/BaseFormComponent.h
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include/RE/B/BaseKeyFuncs.h
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include/RE/D/DefaultKeyFuncs.h
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include/RE/F/FDefaultBitArrayAllocator.h
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include/RE/F/FDefaultSetAllocator.h
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include/RE/F/FDefaultSparseArrayAllocator.h
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include/RE/F/FExec.h
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include/RE/F/FName.h
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include/RE/F/FNameEntryId.h
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include/RE/F/FNetworkNotify.h
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include/RE/F/FORM.h
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include/RE/F/FORM_ENUM_STRING.h
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include/RE/F/FObjectPostSaveContext.h
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include/RE/F/FObjectPostSaveRootContext.h
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include/RE/F/FObjectPreSaveContext.h
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include/RE/F/FObjectPreSaveRootContext.h
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include/RE/F/FObjectPtr.h
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include/RE/F/FPathGridPointData.h
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include/RE/F/FPathGridPointDataArray.h
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include/RE/F/FSetElementId.h
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include/RE/F/FString.h
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include/RE/F/FStructuredArchiveRecord.h
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include/RE/F/FURL.h
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include/RE/F/FormTypes.h
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include/RE/G/GameSettingCollection.h
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include/RE/IDs.h
@@ -36,11 +56,46 @@ set(SOURCES
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include/RE/S/SettingCollection.h
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include/RE/S/SettingCollectionMap.h
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include/RE/S/SettingT.h
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include/RE/S/SharedPointerInternals.h
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include/RE/T/TAlignedBytes.h
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include/RE/T/TArray.h
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include/RE/T/TBitArray.h
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include/RE/T/TDefaultMapHashableKeyFuncs.h
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include/RE/T/TDefaultMapKeyFuncs.h
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include/RE/T/TESBoundAnimObject.h
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include/RE/T/TESBoundObject.h
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include/RE/T/TESForm.h
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include/RE/T/TESObject.h
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include/RE/T/TESObjectList.h
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include/RE/T/TIntegerSequence.h
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include/RE/T/TMap.h
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include/RE/T/TMapBase.h
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include/RE/T/TObjectPtr.h
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include/RE/T/TRotator.h
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include/RE/T/TSet.h
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include/RE/T/TSetAllocator.h
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include/RE/T/TSetElement.h
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include/RE/T/TSetElementBase.h
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include/RE/T/TSharedPtr.h
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include/RE/T/TSizedDefaultAllocator.h
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include/RE/T/TSizedHeapAllocator.h
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include/RE/T/TSizedInlineAllocator.h
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include/RE/T/TSortableMapBase.h
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include/RE/T/TSparseArray.h
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include/RE/T/TSparseArrayAllocator.h
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include/RE/T/TSparseArrayElementOrFreeListLink.h
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include/RE/T/TSubclassOf.h
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include/RE/T/TTuple.h
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include/RE/T/TTypeCompatibleBytes.h
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include/RE/T/TVector.h
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include/RE/U/UBlueprintFunctionLibrary.h
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include/RE/U/UCheatManager.h
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include/RE/U/UEngine.h
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include/RE/U/UGameplayStatics.h
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include/RE/U/UObject.h
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include/RE/U/UObjectBase.h
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include/RE/U/UObjectBaseUtility.h
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include/RE/U/UWorld.h
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include/RE/VTABLE_IDs.h
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include/REL/ASM.h
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include/REL/Hook.h

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