@@ -7,146 +7,146 @@ namespace RE
77 std::string_view FormTypeToString (FormType a_formType) noexcept
88 {
99 switch (a_formType) {
10- case FormType::PluginInfo:
11- return " TES4" ;
12- case FormType::FormGroup:
13- return " GRUP" ;
14- case FormType::GameSetting:
15- return " GMST" ;
16- case FormType::Global:
17- return " GLOB" ;
18- case FormType::Class:
19- return " CLAS" ;
20- case FormType::Faction:
21- return " FACT" ;
22- case FormType::Hair:
23- return " HAIR" ;
24- case FormType::Eyes:
25- return " EYES" ;
26- case FormType::Race:
27- return " RACE" ;
28- case FormType::Sound:
29- return " SOUN" ;
30- case FormType::Skill:
31- return " SKIL" ;
32- case FormType::MagicEffect:
33- return " MGEF" ;
34- case FormType::Script:
35- return " SCPT" ;
36- case FormType::LandTexture:
37- return " LTEX" ;
38- case FormType::Enchantment:
39- return " ENCH" ;
40- case FormType::Spell:
41- return " SPEL" ;
42- case FormType::BirthSign:
43- return " BSGN" ;
44- case FormType::Activator:
45- return " ACTI" ;
46- case FormType::Apparatus:
47- return " APPA" ;
48- case FormType::Armor:
49- return " ARMO" ;
50- case FormType::Book:
51- return " BOOK" ;
52- case FormType::Clothing:
53- return " CLOT" ;
54- case FormType::Container:
55- return " CONT" ;
56- case FormType::Door:
57- return " DOOR" ;
58- case FormType::Ingredient:
59- return " INGR" ;
60- case FormType::Light:
61- return " LIGH" ;
62- case FormType::Misc:
63- return " MISC" ;
64- case FormType::Static:
65- return " STAT" ;
66- case FormType::Grass:
67- return " GRAS" ;
68- case FormType::Tree:
69- return " TREE" ;
70- case FormType::Flora:
71- return " FLOR" ;
72- case FormType::Furniture:
73- return " FURN" ;
74- case FormType::Weapon:
75- return " WEAP" ;
76- case FormType::Ammo:
77- return " AMMO" ;
78- case FormType::NPC:
79- return " NPC_" ;
80- case FormType::Creature:
81- return " CREA" ;
82- case FormType::LeveledCreature:
83- return " LVLC" ;
84- case FormType::SoulGem:
85- return " SLGM" ;
86- case FormType::KeyMaster:
87- return " KEYM" ;
88- case FormType::AlchemyItem:
89- return " ALCH" ;
90- case FormType::SubSpace:
91- return " SBSP" ;
92- case FormType::SigilStone:
93- return " SGST" ;
94- case FormType::LeveledItem:
95- return " LVLI" ;
96- case FormType::SNDG:
97- return " SNDG" ;
98- case FormType::Weather:
99- return " WTHR" ;
100- case FormType::Climate:
101- return " CLMT" ;
102- case FormType::Region:
103- return " REGN" ;
104- case FormType::Cell:
105- return " CELL" ;
106- case FormType::Reference:
107- return " REFR" ;
108- case FormType::ActorCharacter:
109- return " ACHR" ;
110- case FormType::ActorCreature:
111- return " ACRE" ;
112- case FormType::PathGrid:
113- return " PGRD" ;
114- case FormType::WorldSpace:
115- return " WRLD" ;
116- case FormType::Land:
117- return " LAND" ;
118- case FormType::TLOD:
119- return " TLOD" ;
120- case FormType::Road:
121- return " ROAD" ;
122- case FormType::Dialogue:
123- return " DIAL" ;
124- case FormType::Info:
125- return " INFO" ;
126- case FormType::Quest:
127- return " QUST" ;
128- case FormType::Idle:
129- return " IDLE" ;
130- case FormType::Package:
131- return " PACK" ;
132- case FormType::CombatStyle:
133- return " CSTY" ;
134- case FormType::LoadScreen:
135- return " LSCR" ;
136- case FormType::LeveledSpell:
137- return " LVSP" ;
138- case FormType::AnimatedObject:
139- return " ANIO" ;
140- case FormType::Water:
141- return " WATR" ;
142- case FormType::EffectShader:
143- return " EFSH" ;
144- case FormType::TOFT:
145- return " TOFT" ;
146- case FormType::LVRG:
147- return " LVRG" ;
148- default :
149- return " NONE" ;
10+ case FormType::PluginInfo:
11+ return " TES4" ;
12+ case FormType::FormGroup:
13+ return " GRUP" ;
14+ case FormType::GameSetting:
15+ return " GMST" ;
16+ case FormType::Global:
17+ return " GLOB" ;
18+ case FormType::Class:
19+ return " CLAS" ;
20+ case FormType::Faction:
21+ return " FACT" ;
22+ case FormType::Hair:
23+ return " HAIR" ;
24+ case FormType::Eyes:
25+ return " EYES" ;
26+ case FormType::Race:
27+ return " RACE" ;
28+ case FormType::Sound:
29+ return " SOUN" ;
30+ case FormType::Skill:
31+ return " SKIL" ;
32+ case FormType::MagicEffect:
33+ return " MGEF" ;
34+ case FormType::Script:
35+ return " SCPT" ;
36+ case FormType::LandTexture:
37+ return " LTEX" ;
38+ case FormType::Enchantment:
39+ return " ENCH" ;
40+ case FormType::Spell:
41+ return " SPEL" ;
42+ case FormType::BirthSign:
43+ return " BSGN" ;
44+ case FormType::Activator:
45+ return " ACTI" ;
46+ case FormType::Apparatus:
47+ return " APPA" ;
48+ case FormType::Armor:
49+ return " ARMO" ;
50+ case FormType::Book:
51+ return " BOOK" ;
52+ case FormType::Clothing:
53+ return " CLOT" ;
54+ case FormType::Container:
55+ return " CONT" ;
56+ case FormType::Door:
57+ return " DOOR" ;
58+ case FormType::Ingredient:
59+ return " INGR" ;
60+ case FormType::Light:
61+ return " LIGH" ;
62+ case FormType::Misc:
63+ return " MISC" ;
64+ case FormType::Static:
65+ return " STAT" ;
66+ case FormType::Grass:
67+ return " GRAS" ;
68+ case FormType::Tree:
69+ return " TREE" ;
70+ case FormType::Flora:
71+ return " FLOR" ;
72+ case FormType::Furniture:
73+ return " FURN" ;
74+ case FormType::Weapon:
75+ return " WEAP" ;
76+ case FormType::Ammo:
77+ return " AMMO" ;
78+ case FormType::NPC:
79+ return " NPC_" ;
80+ case FormType::Creature:
81+ return " CREA" ;
82+ case FormType::LeveledCreature:
83+ return " LVLC" ;
84+ case FormType::SoulGem:
85+ return " SLGM" ;
86+ case FormType::KeyMaster:
87+ return " KEYM" ;
88+ case FormType::AlchemyItem:
89+ return " ALCH" ;
90+ case FormType::SubSpace:
91+ return " SBSP" ;
92+ case FormType::SigilStone:
93+ return " SGST" ;
94+ case FormType::LeveledItem:
95+ return " LVLI" ;
96+ case FormType::SNDG:
97+ return " SNDG" ;
98+ case FormType::Weather:
99+ return " WTHR" ;
100+ case FormType::Climate:
101+ return " CLMT" ;
102+ case FormType::Region:
103+ return " REGN" ;
104+ case FormType::Cell:
105+ return " CELL" ;
106+ case FormType::Reference:
107+ return " REFR" ;
108+ case FormType::ActorCharacter:
109+ return " ACHR" ;
110+ case FormType::ActorCreature:
111+ return " ACRE" ;
112+ case FormType::PathGrid:
113+ return " PGRD" ;
114+ case FormType::WorldSpace:
115+ return " WRLD" ;
116+ case FormType::Land:
117+ return " LAND" ;
118+ case FormType::TLOD:
119+ return " TLOD" ;
120+ case FormType::Road:
121+ return " ROAD" ;
122+ case FormType::Dialogue:
123+ return " DIAL" ;
124+ case FormType::Info:
125+ return " INFO" ;
126+ case FormType::Quest:
127+ return " QUST" ;
128+ case FormType::Idle:
129+ return " IDLE" ;
130+ case FormType::Package:
131+ return " PACK" ;
132+ case FormType::CombatStyle:
133+ return " CSTY" ;
134+ case FormType::LoadScreen:
135+ return " LSCR" ;
136+ case FormType::LeveledSpell:
137+ return " LVSP" ;
138+ case FormType::AnimatedObject:
139+ return " ANIO" ;
140+ case FormType::Water:
141+ return " WATR" ;
142+ case FormType::EffectShader:
143+ return " EFSH" ;
144+ case FormType::TOFT:
145+ return " TOFT" ;
146+ case FormType::LVRG:
147+ return " LVRG" ;
148+ default :
149+ return " NONE" ;
150150 }
151151 }
152152
0 commit comments