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Sandbox.Game.EntityComponents.MyResourceSourceComponent
Malware edited this page Dec 25, 2018
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private public MyResourceSourceComponent
```csharp
**Namespace:** [Sandbox.Game.EntityComponents](Sandbox.Game.EntityComponents)
**Assembly:** Sandbox.Game.dll
**Inheritance: **[MyResourceSourceComponentBase](VRage.Game.Components.MyResourceSourceComponentBase)
### Example
### Remarks
###### Properties
|Member|Description|
|---|---|
|[CurrentOutput](Sandbox.Game.EntityComponents.MyResourceSourceComponent.CurrentOutput)||
|[MaxOutput](Sandbox.Game.EntityComponents.MyResourceSourceComponent.MaxOutput)||
|[DefinedOutput](Sandbox.Game.EntityComponents.MyResourceSourceComponent.DefinedOutput)||
|[ProductionEnabled](Sandbox.Game.EntityComponents.MyResourceSourceComponent.ProductionEnabled)||
|[RemainingCapacity](Sandbox.Game.EntityComponents.MyResourceSourceComponent.RemainingCapacity)||
|[HasCapacityRemaining](Sandbox.Game.EntityComponents.MyResourceSourceComponent.HasCapacityRemaining)||
###### Methods
|Member|Description|
|---|---|
|[CurrentOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.CurrentOutputByType)|Currently used power output of the producer in MW or litres/h.<br /><br />_Inherited from [MyResourceSourceComponentBase](VRage.Game.Components.MyResourceSourceComponentBase)_|
|[MaxOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.MaxOutputByType)|Maximum power output of the producer in MW or litres/h.<br /><br />_Inherited from [MyResourceSourceComponentBase](VRage.Game.Components.MyResourceSourceComponentBase)_|
|[DefinedOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.DefinedOutputByType)|Max resource output defined in definition in MW or litres/h.<br /><br />_Inherited from [MyResourceSourceComponentBase](VRage.Game.Components.MyResourceSourceComponentBase)_|
|[ProductionEnabledByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.ProductionEnabledByType)|Resource production is enabled<br /><br />_Inherited from [MyResourceSourceComponentBase](VRage.Game.Components.MyResourceSourceComponentBase)_|Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!