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Sandbox.Game.EntityComponents.MyResourceSourceComponent

Malware edited this page Dec 25, 2018 · 43 revisions

Index

MyResourceSourceComponent Class

private public MyResourceSourceComponent
```csharp

**Namespace:** [Sandbox.Game.EntityComponents](Sandbox.Game.EntityComponents)  
**Assembly:** Sandbox.Game.dll

**Inheritance: **[MyResourceSourceComponentBase](VRage.Game.Components.MyResourceSourceComponentBase)

### Example

### Remarks

###### Properties

|Member|Description|
|---|---|
|[CurrentOutput](Sandbox.Game.EntityComponents.MyResourceSourceComponent.CurrentOutput)||
|[MaxOutput](Sandbox.Game.EntityComponents.MyResourceSourceComponent.MaxOutput)||
|[DefinedOutput](Sandbox.Game.EntityComponents.MyResourceSourceComponent.DefinedOutput)||
|[ProductionEnabled](Sandbox.Game.EntityComponents.MyResourceSourceComponent.ProductionEnabled)||
|[RemainingCapacity](Sandbox.Game.EntityComponents.MyResourceSourceComponent.RemainingCapacity)||
|[HasCapacityRemaining](Sandbox.Game.EntityComponents.MyResourceSourceComponent.HasCapacityRemaining)||

###### Methods

|Member|Description|
|---|---|
|[CurrentOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.CurrentOutputByType)|Currently used power output of the producer in MW or litres/h.<br /><br />_Inherited from [MyResourceSourceComponentBase](VRage.Game.Components.MyResourceSourceComponentBase)_|
|[MaxOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.MaxOutputByType)|Maximum power output of the producer in MW or litres/h.<br /><br />_Inherited from [MyResourceSourceComponentBase](VRage.Game.Components.MyResourceSourceComponentBase)_|
|[DefinedOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.DefinedOutputByType)|Max resource output defined in definition in MW or litres/h.<br /><br />_Inherited from [MyResourceSourceComponentBase](VRage.Game.Components.MyResourceSourceComponentBase)_|
|[ProductionEnabledByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.ProductionEnabledByType)|Resource production is enabled<br /><br />_Inherited from [MyResourceSourceComponentBase](VRage.Game.Components.MyResourceSourceComponentBase)_|

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