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Sandbox.Game.EntityComponents.MyResourceSourceComponent

Morten Aune Lyrstad edited this page Apr 16, 2022 · 43 revisions

IndexNamespace Index

MyResourceSourceComponent Class

public class MyResourceSourceComponent: MyResourceSourceComponentBase

Namespace: Sandbox.Game.EntityComponents
Assembly: Sandbox.Game.dll

Inheritance: MyEntityComponentBase ˃ MyResourceSourceComponentBase

Methods

Member Description
$1float CurrentOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.CurrentOutputByType) Currently used power output of the producer in MW or litres/h.

Inherited from MyResourceSourceComponentBase
$1float DefinedOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.DefinedOutputByType) Max resource output defined in definition in MW or litres/h.

Inherited from MyResourceSourceComponentBase
$1float MaxOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.MaxOutputByType) Maximum power output of the producer in MW or litres/h.

Inherited from MyResourceSourceComponentBase
$1bool ProductionEnabledByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.ProductionEnabledByType) Resource production is enabled

Inherited from MyResourceSourceComponentBase

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