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Sandbox.ModAPI.Ingame.IMyUpgradeModule
Morten Aune Lyrstad edited this page Jun 24, 2020
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← Index ← Namespace Index
public interface IMyUpgradeModule: IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntityNamespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Type Definitions:
MyObjectBuilder_UpgradeModule/LargeProductivityModuleMyObjectBuilder_UpgradeModule/LargeEffectivenessModuleMyObjectBuilder_UpgradeModule/LargeEnergyModule
| Member | Description |
|---|---|
| UpgradeCount { get; } | |
| Connections { get; } | |
| Components { get; } | Inherited from IMyEntity |
| EntityId { get; } | Inherited from IMyEntity |
| Name { get; } | Inherited from IMyEntity |
| DisplayName { get; } | Inherited from IMyEntity |
| HasInventory { get; } | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
| InventoryCount { get; } | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
| WorldAABB { get; } | Inherited from IMyEntity |
| WorldAABBHr { get; } | Inherited from IMyEntity |
| WorldMatrix { get; } | Inherited from IMyEntity |
| WorldVolume { get; } | Inherited from IMyEntity |
| WorldVolumeHr { get; } | Inherited from IMyEntity |
| BlockDefinition { get; } | Inherited from IMyCubeBlock |
| CheckConnectionAllowed { get; } | Inherited from IMyCubeBlock |
| CubeGrid { get; } | Grid in which the block is placed Inherited from IMyCubeBlock |
| DefinitionDisplayNameText { get; } | Definition name Inherited from IMyCubeBlock |
| DisassembleRatio { get; } | Is set in definition Ratio at which is the block disassembled (grinding) Inherited from IMyCubeBlock |
| DisplayNameText { get; } | Translated block name Inherited from IMyCubeBlock |
| IsBeingHacked { get; } | Hacking of the block is in progress Inherited from IMyCubeBlock |
| IsFunctional { get; } | True if integrity is above breaking threshold Inherited from IMyCubeBlock |
| IsWorking { get; } | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock |
| Max { get; } | Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| Mass { get; } | Block mass Inherited from IMyCubeBlock |
| Min { get; } | Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
| NumberInGrid { get; } | Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock |
| Orientation { get; } | Returns block orientation in base 6 directions Inherited from IMyCubeBlock |
| OwnerId { get; } | Id of player owning block (not steam Id) Inherited from IMyCubeBlock |
| Position { get; } | Position in grid coordinates Inherited from IMyCubeBlock |
| CustomName { get; set; } | Inherited from IMyTerminalBlock |
| CustomNameWithFaction { get; } | Inherited from IMyTerminalBlock |
| DetailedInfo { get; } | Inherited from IMyTerminalBlock |
| CustomInfo { get; } | Inherited from IMyTerminalBlock |
| CustomData { get; set; } | Inherited from IMyTerminalBlock |
| ShowOnHUD { get; set; } | Inherited from IMyTerminalBlock |
| ShowInTerminal { get; set; } | Inherited from IMyTerminalBlock |
| ShowInToolbarConfig { get; set; } | Inherited from IMyTerminalBlock |
| ShowInInventory { get; set; } | Inherited from IMyTerminalBlock |
| Enabled { get; set; } | Inherited from IMyFunctionalBlock |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!